Starship Survivors Wiki — Index
Two sides. Pick your entry point:
- Gameplay side (
gameplay/) — player and designer-facing facts. What the thing is, its stats, how it interacts in play. No code references. - Code side (
code/) — engineer-facing contracts in the Styx PURPOSE / OWNS / READS FROM / PUSHES TO / DOES NOT / Signals / Entry points style. No specific data values (those live on the gameplay side).
Gameplay side
System / roll-up pages
gameplay/abilitiesgameplay/affixesgameplay/artifactsgameplay/biomesgameplay/bossesgameplay/combatgameplay/economygameplay/enemiesgameplay/eventsgameplay/mini-bossesgameplay/missionsgameplay/modsgameplay/passivesgameplay/physicsgameplay/progressiongameplay/propsgameplay/rewardsgameplay/sealed-arenasgameplay/shipsgameplay/ui-hubgameplay/ui-mission-boardgameplay/ui-profilegameplay/ui-shopgameplay/weaponsgameplay/world
Weapon entities
gameplay/weapons/barriergameplay/weapons/burstgameplay/weapons/cannongameplay/weapons/coilgungameplay/weapons/defygameplay/weapons/discgameplay/weapons/fire-ringgameplay/weapons/fire-trailgameplay/weapons/flamegameplay/weapons/lightninggameplay/weapons/linegameplay/weapons/magnetargameplay/weapons/missilegameplay/weapons/mortargameplay/weapons/railgungameplay/weapons/revolvergameplay/weapons/riflegameplay/weapons/shotgungameplay/weapons/sweep
Concepts
gameplay/concepts/affix-death-dropsgameplay/concepts/affix-priority-chaingameplay/concepts/affix-roll-poolsgameplay/concepts/always-forward-firinggameplay/concepts/arc-mortar-lifetimegameplay/concepts/area-modesgameplay/concepts/behavior-carveoutsgameplay/concepts/bullet-archetypesgameplay/concepts/bullet-pool-recyclegameplay/concepts/burst-fire-behaviorgameplay/concepts/cadence-patterngameplay/concepts/can-retargetgameplay/concepts/carpet-bomber-zonesgameplay/concepts/chain-weaponsgameplay/concepts/collision-modesgameplay/concepts/cooldown-commitgameplay/concepts/damage-multiplier-curvegameplay/concepts/damage-tagsgameplay/concepts/destructibles-flaggameplay/concepts/double-shotgameplay/concepts/drag-curve-shapesgameplay/concepts/early-level-damage-buffgameplay/concepts/enemy-fire-fsmgameplay/concepts/enemy-rarity-multipliersgameplay/concepts/faction-field-dead-configgameplay/concepts/fallback-hull-octagongameplay/concepts/fire-pipelinegameplay/concepts/fire-rate-jittergameplay/concepts/fish-swim-movementgameplay/concepts/flame-zonesgameplay/concepts/horizontal-modifiersgameplay/concepts/jack-of-all-baselinegameplay/concepts/legendary-damage-baselinegameplay/concepts/legendary-vfx-scalegameplay/concepts/manual-fire-modegameplay/concepts/modifier-bundlesgameplay/concepts/more-projectiles-fangameplay/concepts/multi-target-acquisitiongameplay/concepts/on-hit-resolutiongameplay/concepts/orbit-swept-arc-hitboxgameplay/concepts/per-target-contact-cooldowngameplay/concepts/perpendicular-layoutgameplay/concepts/plasma-mortar-zonesgameplay/concepts/scale-spread-with-countgameplay/concepts/scaling-curvesgameplay/concepts/spawn-immunity-windowgameplay/concepts/spreadgameplay/concepts/star-5-override-shapesgameplay/concepts/star-halo-cooldowngameplay/concepts/stepped-statsgameplay/concepts/target-modesgameplay/concepts/telegraphed-attack-patterngameplay/concepts/tesla-linegameplay/concepts/travel-rangegameplay/concepts/vfx-tier-thresholdsgameplay/concepts/warmup
Affix entities
gameplay/affixes/armoredgameplay/affixes/burning-auragameplay/affixes/gatedgameplay/affixes/gravity-wellgameplay/affixes/hardenedgameplay/affixes/periodic-invulngameplay/affixes/phasinggameplay/affixes/reflectivegameplay/affixes/reflective-burstgameplay/affixes/regeneratinggameplay/affixes/respawn-asgameplay/affixes/shieldedgameplay/affixes/shielded-respawngameplay/affixes/summonergameplay/affixes/volatile
Artifact entities
gameplay/artifacts/absorption-barriergameplay/artifacts/adeptgameplay/artifacts/aegisgameplay/artifacts/armor-shredgameplay/artifacts/battering-ramgameplay/artifacts/battery-shieldgameplay/artifacts/bloodlustgameplay/artifacts/caretakergameplay/artifacts/chain-reactiongameplay/artifacts/companion-droidgameplay/artifacts/crate-bustergameplay/artifacts/devourergameplay/artifacts/echogameplay/artifacts/echo-generatorgameplay/artifacts/energy-kill-novagameplay/artifacts/event-healergameplay/artifacts/event-rewardgameplay/artifacts/force-fieldgameplay/artifacts/frenzygameplay/artifacts/halogameplay/artifacts/heartstonegameplay/artifacts/heat-racergameplay/artifacts/heat-tankgameplay/artifacts/hull-missilesgameplay/artifacts/huntergameplay/artifacts/killchain-coilgameplay/artifacts/killstreak-raingameplay/artifacts/lingering-flamesgameplay/artifacts/lodestonegameplay/artifacts/meltdowngameplay/artifacts/overcharge-roundgameplay/artifacts/overdrivegameplay/artifacts/patient-furygameplay/artifacts/personal-spacegameplay/artifacts/quartermastergameplay/artifacts/reactive-platinggameplay/artifacts/reactive-shieldgameplay/artifacts/refreshgameplay/artifacts/salvagergameplay/artifacts/shield-break-novagameplay/artifacts/shieldburstgameplay/artifacts/shieldless-furygameplay/artifacts/slipstreamgameplay/artifacts/soul-leechgameplay/artifacts/speed-demongameplay/artifacts/static-chargegameplay/artifacts/stockpilegameplay/artifacts/surge-coilgameplay/artifacts/sympathetic-resonancegameplay/artifacts/tbone-shockwavegameplay/artifacts/trigger-happygameplay/artifacts/versatilitygameplay/artifacts/vitality-surgegameplay/artifacts/wayfindergameplay/artifacts/witness
Biome entities
gameplay/biomes/delphigameplay/biomes/landing-sitegameplay/biomes/obsidian-spiregameplay/biomes/old-earthgameplay/biomes/sunrise-citygameplay/biomes/the-voidstar
Boss entities
gameplay/bosses/awakened-mechgameplay/bosses/digbot-swarmgameplay/bosses/doomsayergameplay/bosses/hive-queengameplay/bosses/junkrat-captainsgameplay/bosses/killer-crocgameplay/bosses/prism-clustergameplay/bosses/reactor-core
Enemy entities
gameplay/enemies/bombardiergameplay/enemies/brutegameplay/enemies/burnergameplay/enemies/chargergameplay/enemies/fieldgameplay/enemies/gunnergameplay/enemies/lurkergameplay/enemies/mortargameplay/enemies/orbgameplay/enemies/racergameplay/enemies/shootergameplay/enemies/snipergameplay/enemies/spittergameplay/enemies/sprintergameplay/enemies/suppressorgameplay/enemies/wisp
Passive entities
gameplay/passives/afterburnergameplay/passives/fortune-coregameplay/passives/heavy-platinggameplay/passives/jack-of-allgameplay/passives/organic-regengameplay/passives/payload-deliverygameplay/passives/phase-drivegameplay/passives/precision-salvagegameplay/passives/predator-instinctgameplay/passives/prismatic-agilitygameplay/passives/ram-prowgameplay/passives/reinforced-hullgameplay/passives/shield-capacitorgameplay/passives/thermal-ventsgameplay/passives/tractor-arraygameplay/passives/void-siphon
Planet entities
gameplay/planets/delphigameplay/planets/desolationgameplay/planets/eden-5gameplay/planets/landing-sitegameplay/planets/network-stationgameplay/planets/obeliskgameplay/planets/old-earthgameplay/planets/solarisgameplay/planets/speedwaygameplay/planets/sunrise-citygameplay/planets/the-voidstar
Prop entities
gameplay/props/comet-fragmentgameplay/props/drone-wreckgameplay/props/magnetar-pulsegameplay/props/mineral-veingameplay/props/scrap-pilegameplay/props/supply-podgameplay/props/volatile-crystal
Ship entities
gameplay/ships/ancients-glyphgameplay/ships/ancients-runegameplay/ships/backwater-batwinggameplay/ships/backwater-caimangameplay/ships/backwater-killer-crocgameplay/ships/backwater-lizardgameplay/ships/industria-bigbotgameplay/ships/industria-caravangameplay/ships/industria-digbotgameplay/ships/industria-drillbotgameplay/ships/industria-eelgameplay/ships/industria-loadergameplay/ships/industria-militagameplay/ships/industria-towncargameplay/ships/junkrats-bombergameplay/ships/junkrats-driftergameplay/ships/junkrats-marcogameplay/ships/junkrats-orcagameplay/ships/junkrats-pierregameplay/ships/junkrats-skewergameplay/ships/junkrats-stingergameplay/ships/junkrats-tankgameplay/ships/prism-citrinegameplay/ships/prism-crystalgameplay/ships/prism-jadegameplay/ships/prism-pearlgameplay/ships/prism-rubygameplay/ships/prism-shardgameplay/ships/solaris-armadagameplay/ships/solaris-cargogameplay/ships/solaris-cruisergameplay/ships/solaris-flyergameplay/ships/solaris-haulergameplay/ships/solaris-oraclegameplay/ships/solaris-princessgameplay/ships/solaris-torquegameplay/ships/solaris-valet
Legendary weapon entities
gameplay/legendaries/4-way-burstgameplay/legendaries/carpet-bombergameplay/legendaries/hellraingameplay/legendaries/mega-bulletgameplay/legendaries/phoenixgameplay/legendaries/plasma-mortargameplay/legendaries/star-halogameplay/legendaries/trailblazergameplay/legendaries/wave-gun
Mission posting entities
gameplay/mission-postings/delphigameplay/mission-postings/desolationgameplay/mission-postings/eden-5gameplay/mission-postings/landing-sitegameplay/mission-postings/network-stationgameplay/mission-postings/obeliskgameplay/mission-postings/old-earthgameplay/mission-postings/solarisgameplay/mission-postings/speedwaygameplay/mission-postings/sunrise-citygameplay/mission-postings/voidstar
Mod entities
gameplay/mods/array-magnetgameplay/mods/bank-capacitorgameplay/mods/block-armorgameplay/mods/chip-targetinggameplay/mods/core-reactorgameplay/mods/frame-titangameplay/mods/grid-unlockgameplay/mods/plate-hullgameplay/mods/spire-gyrogameplay/mods/strut-thruster
Authoring guides
gameplay/authoring-guides/how-to-design-a-new-artifactgameplay/authoring-guides/how-to-design-a-new-biomegameplay/authoring-guides/how-to-design-a-new-bossgameplay/authoring-guides/how-to-design-a-new-enemygameplay/authoring-guides/how-to-design-a-new-eventgameplay/authoring-guides/how-to-design-a-new-mission-postinggameplay/authoring-guides/how-to-design-a-new-mod-templategameplay/authoring-guides/how-to-design-a-new-passivegameplay/authoring-guides/how-to-design-a-new-planetgameplay/authoring-guides/how-to-design-a-new-propgameplay/authoring-guides/how-to-design-a-new-reward-cardgameplay/authoring-guides/how-to-design-a-new-shipgameplay/authoring-guides/how-to-design-a-new-weapon
Code side
Engine module roll-ups
code/engine/abilitiescode/engine/affixescode/engine/audiocode/engine/bosscode/engine/bridgecode/engine/combatcode/engine/corecode/engine/destructiblescode/engine/diagnosticscode/engine/effectscode/engine/enemiescode/engine/physicscode/engine/playercode/engine/renderingcode/engine/telemetrycode/engine/vfxcode/engine/weaponscode/engine/world
Per-file engine pages
(continued)
code/engine/audio/audio-contextcode/engine/audio/micro-sfxcode/engine/audio/music-playercode/engine/audio/sample-sfxcode/engine/audio/weapon-chimescode/engine/core/clockcode/engine/core/configcode/engine/core/device-capabilitiescode/engine/core/entitycode/engine/core/fpscode/engine/core/frame-cachecode/engine/core/memory-pressurecode/engine/core/preloadcode/engine/core/render-diagcode/engine/core/set-poolcode/engine/core/typescode/engine/core/utilscode/engine/physics/collisioncode/engine/physics/rapier-enemiescode/engine/physics/rapier-shipcode/engine/physics/rapier-terraincode/engine/physics/rapier-worldcode/engine/rendering/atlas-buildercode/engine/rendering/backgroundcode/engine/rendering/cameracode/engine/rendering/drawcode/engine/rendering/enemy-spritescode/engine/rendering/hudcode/engine/rendering/post-fx-storecode/engine/rendering/renderercode/engine/rendering/shapescode/engine/rendering/sprite-batchcode/engine/rendering/sprite-orientationcode/engine/rendering/weapon-colorscode/engine/telemetry/collectorcode/engine/telemetry/diagcode/engine/telemetry/perf-observercode/engine/telemetry/samplercode/engine/telemetry/sendercode/engine/vfx/boss-layerscode/engine/vfx/enemy-orbitcode/engine/vfx/explosion-fxcode/engine/vfx/juicecode/engine/vfx/particlescode/engine/vfx/player-glowcode/engine/vfx/post-fxcode/engine/vfx/smokecode/engine/vfx/sonar-ringscode/engine/vfx/thrustercode/engine/world/chunk-managercode/engine/world/debriscode/engine/world/event-spawnercode/engine/world/hub-spoke-gencode/engine/world/illuminationcode/engine/world/merge-systemcode/engine/world/particlescode/engine/world/pickupscode/engine/world/trigger-systemcode/engine/world/warp-puddle-systemcode/engine/world/wave-telegraphcode/engine/world/zone-classifiercode/engine/affixes/palettecode/engine/affixes/rollcode/engine/affixes/runtimecode/engine/boss/arenacode/engine/boss/encountercode/engine/combat/collision-resolvercode/engine/combat/damagecode/engine/combat/polygon-collisioncode/engine/core/loopcode/engine/core/modifierscode/engine/core/signalscode/engine/core/spatial-gridcode/engine/core/statecode/engine/destructibles/terrain-patternscode/engine/effects/actionscode/engine/effects/conditionscode/engine/effects/custom-handlerscode/engine/effects/custom-registrycode/engine/effects/effect-enginecode/engine/effects/enemy-statuscode/engine/effects/indexcode/engine/effects/resolve-paramscode/engine/effects/run-effectscode/engine/enemies/behaviorscode/engine/enemies/boss-spawn-profilecode/engine/enemies/directorcode/engine/enemies/lanescode/engine/enemies/spawnercode/engine/physics/movementcode/engine/weapons/archetypescode/engine/weapons/bulletscode/engine/weapons/weaponscode/engine/world/artifactscode/engine/world/cratescode/engine/world/eventscode/engine/world/generationcode/engine/world/levelingcode/engine/world/propscode/engine/world/shooting-starcode/engine/world/xp-orbs