Landing Site

What it is

The starter biome — a classic open-space asteroid field rendered as a starfield-plus-floating-rock scene with cold-tech palette accents. It is the default fallback biome the world generator and the parallax recipe both fall back to when an unknown biome is requested, and it is the most-reused biome in the planet roster (seven of the eleven player-facing planets attach to it).

Identity

FieldValue
Player-facing labelOpen asteroid field
Terrain contentAsteroid scatter (no buildings, no obsidian pillars)
Buildings allowedYes (but no biome planet currently spawns them)
Default level presetDerelict Relay Station
RoleStarter biome and default fallback

Visual and ambient

The backdrop is a three-layer starfield (deep, mid, bright) with sparse flat-asteroid silhouettes drifting in the mid and near parallax slots. There is no atmosphere-tinted sky and no building skyline — the read is open void with rocks. Camera mastering can be either dark or sunlit depending on the planet. Atmospheric fog overlay varies per planet from very light to thin.

Backdrop knobValue
Starfield layers3 (deep, mid, bright)
Star deep density22
Star mid density10
Star bright density3.5
Mid haze opacity0.08
Far asteroid silhouette opacity0.14
Near asteroid silhouette opacity0.18
Foreground contentNone
Per-planet ambientFog alphaMastering
Landing Site0.15Dark
Solaris0.20Sunlit
Speedway0.10Dark
Eden-50.20Sunlit
Network Station0.15Dark
Desolation0.15Dark
Obelisk0.10Dark

The nebula backdrop on the Landing Site planet specifically is keyed to an “abandoned station” archetype (cool grey-blue, soft warp, low-density, slow-drift) boosted 1.5x brightness. Other planets that share this biome point at different archetypes (Solaris amber, Speedway electric blue, Eden-5 deep green, Network Station cyan, Desolation rust-red, Obelisk deep indigo).

Terrain mix

Pure-asteroid scatter. The shape pool is small rocks, medium rocks, large rocks, extra-large rocks, plus rock shards.

LayerShape pool weights
Centersasteroid_xl 60, asteroid_lg 40
Mediumsasteroid_lg 40, asteroid_md 40, rock_shard 20
Smallsasteroid_sm 40, asteroid_md 30, rock_shard 30
Topology and densityValue
Level radius2500
Terrain density0.85
Terrain intensity0.7
Hub min distance400
Hub max distance1000
Hubs per ring6
Hub clear radius200
Spoke width150

Enemy bias

Default enemy set is the bug roster (orb / charger / shooter / mortar). Other planets sharing this biome lean the spawn pool toward a specific archetype to give each run its own pressure shape.

PlanetEnemy set bias
Landing SiteBug roster (orb / charger / shooter / mortar)
SolarisMortar-heavy
SpeedwayShooter-heavy
Eden-5Charger-heavy
Network StationField-emitter rares
DesolationMortar plus shooter suppression
ObeliskAll-rare mix
Spawn pressure (default planet)Value
Enemy count multiplier1.0
Spawn grace before full pressure (s)1
Crate density (of 100)40
Debris density (of 100)4

Boss-arena default

The biome itself does not pick the boss — the boss is keyed per-planet. When the encounter starts, biome scatter clears inside the arena and a boss-keyed terrain pattern drops in for the duration of the fight.

PlanetBoss at T-zero
Landing SitePacemaker
SolarisIron Throne
SpeedwaySpire
Eden-5Grand Procession
Network StationForeman
DesolationNone pinned
ObeliskNone pinned

Which planets use it

Seven of the eleven player-facing planets attach the landing-site biome.

PlanetNumeric ID
Landing Site12
Solaris30
Speedway31
Eden-532
Network Station34
Desolation36
Obelisk37

Speedway is also a leaderboard planet (alongside Voidstar) — clears post to a global board rather than the per-planet reward track.


EXTRACT-CANDIDATE: per-planet ambient fog / mastering split for the seven landing-site planets is duplicated between this page and biomes.md. Acceptable per the wiki rule that stat tables can repeat — flagging only.

EXTRACT-CANDIDATE: per-planet boss assignments live both here and on biomes.md and bosses.md. Same call — acceptable repetition for an access-pattern table.

EXTRACT-CANDIDATE: the “abandoned-station archetype + 1.5x luminosity for planet 12” mapping is a single derived fact in code and is not yet captured on biomes.md. Candidate for promoting to the rollup or to a dedicated planet-12 page.

EXTRACT-CANDIDATE: hub/spoke topology numbers (radius 2500, hub clear 200, spoke width 150, hubs-per-ring 6) are baseline values reused by every biome. Worth lifting to a shared “default biome topology” table on world.md rather than restating per biome page.