Landing Site
What it is
The starter biome — a classic open-space asteroid field rendered as a starfield-plus-floating-rock scene with cold-tech palette accents. It is the default fallback biome the world generator and the parallax recipe both fall back to when an unknown biome is requested, and it is the most-reused biome in the planet roster (seven of the eleven player-facing planets attach to it).
Identity
| Field | Value |
|---|---|
| Player-facing label | Open asteroid field |
| Terrain content | Asteroid scatter (no buildings, no obsidian pillars) |
| Buildings allowed | Yes (but no biome planet currently spawns them) |
| Default level preset | Derelict Relay Station |
| Role | Starter biome and default fallback |
Visual and ambient
The backdrop is a three-layer starfield (deep, mid, bright) with sparse flat-asteroid silhouettes drifting in the mid and near parallax slots. There is no atmosphere-tinted sky and no building skyline — the read is open void with rocks. Camera mastering can be either dark or sunlit depending on the planet. Atmospheric fog overlay varies per planet from very light to thin.
| Backdrop knob | Value |
|---|---|
| Starfield layers | 3 (deep, mid, bright) |
| Star deep density | 22 |
| Star mid density | 10 |
| Star bright density | 3.5 |
| Mid haze opacity | 0.08 |
| Far asteroid silhouette opacity | 0.14 |
| Near asteroid silhouette opacity | 0.18 |
| Foreground content | None |
| Per-planet ambient | Fog alpha | Mastering |
|---|---|---|
| Landing Site | 0.15 | Dark |
| Solaris | 0.20 | Sunlit |
| Speedway | 0.10 | Dark |
| Eden-5 | 0.20 | Sunlit |
| Network Station | 0.15 | Dark |
| Desolation | 0.15 | Dark |
| Obelisk | 0.10 | Dark |
The nebula backdrop on the Landing Site planet specifically is keyed to an “abandoned station” archetype (cool grey-blue, soft warp, low-density, slow-drift) boosted 1.5x brightness. Other planets that share this biome point at different archetypes (Solaris amber, Speedway electric blue, Eden-5 deep green, Network Station cyan, Desolation rust-red, Obelisk deep indigo).
Terrain mix
Pure-asteroid scatter. The shape pool is small rocks, medium rocks, large rocks, extra-large rocks, plus rock shards.
| Layer | Shape pool weights |
|---|---|
| Centers | asteroid_xl 60, asteroid_lg 40 |
| Mediums | asteroid_lg 40, asteroid_md 40, rock_shard 20 |
| Smalls | asteroid_sm 40, asteroid_md 30, rock_shard 30 |
| Topology and density | Value |
|---|---|
| Level radius | 2500 |
| Terrain density | 0.85 |
| Terrain intensity | 0.7 |
| Hub min distance | 400 |
| Hub max distance | 1000 |
| Hubs per ring | 6 |
| Hub clear radius | 200 |
| Spoke width | 150 |
Enemy bias
Default enemy set is the bug roster (orb / charger / shooter / mortar). Other planets sharing this biome lean the spawn pool toward a specific archetype to give each run its own pressure shape.
| Planet | Enemy set bias |
|---|---|
| Landing Site | Bug roster (orb / charger / shooter / mortar) |
| Solaris | Mortar-heavy |
| Speedway | Shooter-heavy |
| Eden-5 | Charger-heavy |
| Network Station | Field-emitter rares |
| Desolation | Mortar plus shooter suppression |
| Obelisk | All-rare mix |
| Spawn pressure (default planet) | Value |
|---|---|
| Enemy count multiplier | 1.0 |
| Spawn grace before full pressure (s) | 1 |
| Crate density (of 100) | 40 |
| Debris density (of 100) | 4 |
Boss-arena default
The biome itself does not pick the boss — the boss is keyed per-planet. When the encounter starts, biome scatter clears inside the arena and a boss-keyed terrain pattern drops in for the duration of the fight.
| Planet | Boss at T-zero |
|---|---|
| Landing Site | Pacemaker |
| Solaris | Iron Throne |
| Speedway | Spire |
| Eden-5 | Grand Procession |
| Network Station | Foreman |
| Desolation | None pinned |
| Obelisk | None pinned |
Which planets use it
Seven of the eleven player-facing planets attach the landing-site biome.
| Planet | Numeric ID |
|---|---|
| Landing Site | 12 |
| Solaris | 30 |
| Speedway | 31 |
| Eden-5 | 32 |
| Network Station | 34 |
| Desolation | 36 |
| Obelisk | 37 |
Speedway is also a leaderboard planet (alongside Voidstar) — clears post to a global board rather than the per-planet reward track.
EXTRACT-CANDIDATE: per-planet ambient fog / mastering split for the seven landing-site planets is duplicated between this page and biomes.md. Acceptable per the wiki rule that stat tables can repeat — flagging only.
EXTRACT-CANDIDATE: per-planet boss assignments live both here and on biomes.md and bosses.md. Same call — acceptable repetition for an access-pattern table.
EXTRACT-CANDIDATE: the “abandoned-station archetype + 1.5x luminosity for planet 12” mapping is a single derived fact in code and is not yet captured on biomes.md. Candidate for promoting to the rollup or to a dedicated planet-12 page.
EXTRACT-CANDIDATE: hub/spoke topology numbers (radius 2500, hub clear 200, spoke width 150, hubs-per-ring 6) are baseline values reused by every biome. Worth lifting to a shared “default biome topology” table on world.md rather than restating per biome page.