Caretaker

What it is

A stat-category artifact that procs whenever the player is healed. On each heal pulse it grants a temporary luck buff and emits a wide damaging ring around the ship. Reward-card line: “When you heal, the world’s odds tilt in your favor and a caretaker ring damages nearby enemies.”

Identity

FieldValue
Categorystat
Iconclover
Primary color#88ee88
Secondary color#44aa44
Bright color#ccffcc
Proc audio cueflavored cue (routed through game bus with LPF + reverb)

Per-tier values

The artifact ships four authored tiers (uncommon through legendary). The runtime prepends a fifth “common” tier above these by reusing the uncommon values record and differentiating via the shared flat bonus curve.

TierLuck bonusBuff duration (s)Ring damage (flat)
Uncommon30818
Rare451030
Epic651245
Legendary901565

Effect

Trigger: signal player_healed. Banner shown on proc. Each proc fires four actions:

  1. Luck buff — Adds the tier’s luck bonus as a flat additive to the ship’s luck stat for the tier’s duration. Stacks refresh with maxStacks: 1, so consecutive heals reset the timer rather than accumulating.
  2. Caretaker ring — A damage-AoE pulse centered on the ship. Flat damage equal to the tier’s ring-damage value, applied to all enemies within the ring radius.
  3. VFX — A green burst-and-ring effect.
  4. Artifact flash — Standard proc flash on the artifact HUD slot.
Ring fieldValue
Radius (px)200
Damage modeflat
Centership
VFX typeburst_and_ring
VFX color#ccffcc
VFX particle count16
VFX scale4.2
VFX lifetime (s)0.42

Stacking rules

  • Single-stack buff: each heal proc refreshes the luck buff’s remaining duration; total luck bonus does not stack across procs.
  • Ring damage is per-proc and not gated by the buff state — every heal pulse emits its own independent ring regardless of whether the luck buff is already active.
  • Family context: Caretaker shares the player_healed trigger with two siblings. Its ring is the widest of the family; its ring damage is the lowest because the luck bonus is the primary meta-payoff.
Family memberRing radius (px)
Echo160
Vitality Surge180
Caretaker200

EXTRACT-CANDIDATE: The player_healed artifact-family comparison table (radii, damage tradeoff philosophy) appears here and on Vitality Surge / Echo entity pages — consider promoting to the artifacts roll-up or to a combat cross-reference page.

EXTRACT-CANDIDATE: The “runtime prepends a fifth common tier by reusing the uncommon values record” mechanic is artifact-system-wide and belongs on the artifacts roll-up, not per-entity pages.

EXTRACT-CANDIDATE: Buff stacking modes (refresh vs other modes) and the maxStacks parameter are shared engine semantics — candidate for an effect-engine concept page referenced from every artifact entity.