Caretaker
What it is
A stat-category artifact that procs whenever the player is healed. On each heal pulse it grants a temporary luck buff and emits a wide damaging ring around the ship. Reward-card line: “When you heal, the world’s odds tilt in your favor and a caretaker ring damages nearby enemies.”
Identity
| Field | Value |
|---|---|
| Category | stat |
| Icon | clover |
| Primary color | #88ee88 |
| Secondary color | #44aa44 |
| Bright color | #ccffcc |
| Proc audio cue | flavored cue (routed through game bus with LPF + reverb) |
Per-tier values
The artifact ships four authored tiers (uncommon through legendary). The runtime prepends a fifth “common” tier above these by reusing the uncommon values record and differentiating via the shared flat bonus curve.
| Tier | Luck bonus | Buff duration (s) | Ring damage (flat) |
|---|---|---|---|
| Uncommon | 30 | 8 | 18 |
| Rare | 45 | 10 | 30 |
| Epic | 65 | 12 | 45 |
| Legendary | 90 | 15 | 65 |
Effect
Trigger: signal player_healed. Banner shown on proc. Each proc fires four actions:
- Luck buff — Adds the tier’s luck bonus as a flat additive to the ship’s luck stat for the tier’s duration. Stacks
refreshwithmaxStacks: 1, so consecutive heals reset the timer rather than accumulating. - Caretaker ring — A damage-AoE pulse centered on the ship. Flat damage equal to the tier’s ring-damage value, applied to all enemies within the ring radius.
- VFX — A green burst-and-ring effect.
- Artifact flash — Standard proc flash on the artifact HUD slot.
| Ring field | Value |
|---|---|
| Radius (px) | 200 |
| Damage mode | flat |
| Center | ship |
| VFX type | burst_and_ring |
| VFX color | #ccffcc |
| VFX particle count | 16 |
| VFX scale | 4.2 |
| VFX lifetime (s) | 0.42 |
Stacking rules
- Single-stack buff: each heal proc refreshes the luck buff’s remaining duration; total luck bonus does not stack across procs.
- Ring damage is per-proc and not gated by the buff state — every heal pulse emits its own independent ring regardless of whether the luck buff is already active.
- Family context: Caretaker shares the
player_healedtrigger with two siblings. Its ring is the widest of the family; its ring damage is the lowest because the luck bonus is the primary meta-payoff.
| Family member | Ring radius (px) |
|---|---|
| Echo | 160 |
| Vitality Surge | 180 |
| Caretaker | 200 |
EXTRACT-CANDIDATE: The player_healed artifact-family comparison table (radii, damage tradeoff philosophy) appears here and on Vitality Surge / Echo entity pages — consider promoting to the artifacts roll-up or to a combat cross-reference page.
EXTRACT-CANDIDATE: The “runtime prepends a fifth common tier by reusing the uncommon values record” mechanic is artifact-system-wide and belongs on the artifacts roll-up, not per-entity pages.
EXTRACT-CANDIDATE: Buff stacking modes (refresh vs other modes) and the maxStacks parameter are shared engine semantics — candidate for an effect-engine concept page referenced from every artifact entity.