What it is

A gyroscope spire mod. A tall, narrow archetype in the Mod Grid catalog that contributes flat additive turn speed and flat additive maximum forward speed to every run it is placed on. Display label in the inventory and grid UI reads as the handling mod.

Identity

FieldValue
Display name+HANDLING
Footprint1x3
Cells occupied3
Shapefilled rectangle
Effectsnone

The footprint is a fully filled 1-wide by 3-tall bar with no tetris cutouts. The mod has two distinct placement orientations: a vertical 1x3 column at rotations 0 and 180, and a horizontal 3x1 row at rotations 90 and 270.

Base stats (T1 Common)

StatValueStat type
turnSpeed0.08flat additive turn speed (radians per second equivalent)
maxSpeed6flat additive maximum forward speed

Two stat fields are carried; both apply additively on top of base ship stats and any other handling sources in the run. No HP, shield, damage, magnet, or other bonuses.

Per-tier values

Rarity multiplies the entire base stat block by a fixed factor. Both fields scale together at the same multiplier.

StatT1 CommonT2 UncommonT3 RareT4 EpicT5 Legendary
Rarity multiplier1x2x4x8x16x
turnSpeed0.080.160.320.641.28
maxSpeed612244896
TierAcquisition
T1 CommonMission drop
T2 UncommonMerge 3 commons
T3 RareMerge 3 uncommons
T4 EpicMerge 3 rares
T5 LegendaryMerge 3 epics

Legendary never drops; it is reachable only by merging three Epics. Eighty-one Commons fully merge into one Legendary of this template.

How it fits on the grid

The Mod Grid is a 4x4 board with unlock progression starting from the upper-left 2x2 free zone. Because this mod occupies a strip of three contiguous cells in a straight line, it requires three unlocked cells arranged either vertically or horizontally. The 2x2 free-zone region is too small in either dimension to hold the strip; at least one cell beyond the free zone must be unlocked before this mod can be placed.

PropertyValue
Cells required3 (1x3 contiguous, straight line)
Compatible zonesAny 1x3 column or 3x1 row of unlocked cells
Rotation states4 (two distinct footprints: 1x3 vertical and 3x1 horizontal)
Can occupy a corner cellyes (the strip can start in any corner and extend along an edge)
Can occupy the free-zone region at session startno (the free zone is 2x2, which fits no dimension of a 1x3 strip)

Tapping a mod in the inventory cycles its rotation, swapping a vertical column for a horizontal row to fit whatever line of three unlocked cells the grid provides. Multiple instances of this mod can sit on the grid simultaneously when enough 3-cell straight regions are unlocked; bonuses from each placed copy stack flat-additively with every other source of turn speed and maximum forward speed in the run.

Drop info

Mods drop only at mission end. Template selection is uniform across the nine archetypes, and every drop enters inventory at Common — higher rarities exist only via merge.

OutcomeProbability per drop
This template selected1/9 (uniform across nine templates)
Drop rolls Common (T1)100% (the only droppable rarity)
Drop rolls Uncommon or higher directly0% (merge-only)
Joint outcomeProbability per drop
This template at Common11.111% (1/9 of 100%)
This template at any tier11.111% (Common is the only droppable rarity)

The number of drops awarded per mission depends on tier-reached versus the player’s per-planet best — see the mods overview for the drop-count table. New drops surface a “NEW” badge until viewed.


EXTRACT-CANDIDATE: The rarity multiplier row, the acquisition table, and the drop-probability math (1/9 template selection, Common-only drops, 81-commons-per-legendary) repeat the same numbers on every per-mod page and on mods.md. Numeric tables are fine to duplicate per the project’s “tables can duplicate, prose cannot” rule, but the acquisition method column and the 1/9-template math could live as a shared snippet referenced from each per-mod page.

EXTRACT-CANDIDATE: “How it fits on the grid” footprint analysis (cells required, compatible zones, rotation count, free-zone eligibility) is mechanical and derivable from the footprint size for every per-mod page. A shared authoring-guide table or helper page mapping footprint shape eligible zones would let per-mod pages link instead of repeating the analysis. This mod is the first per-entity page where the footprint is too large for the 2x2 free zone, so it would benefit most from such a helper.

EXTRACT-CANDIDATE: The existing chip-targeting.md page lists drop rarity as 70% Common / 30% Uncommon, which contradicts _types.ts::DROP_RARITY = 'common' (all drops are Common, higher rarities are merge-only). The Common-only rule used here matches core-reactor.md and plate-hull.md and the current source; chip-targeting should be reconciled to the same rule.