Flyer (Solaris)

What it is

An uncommon-rarity Solaris hull tuned as the faction’s high-acceleration light fighter — only two weapon slots and one of the lowest HP/shield pools in the Solaris roster, but the highest acceleration of any non-overheating Solaris hull (301) and an oversized ship scale (1.55, tied with Princess-tier hulls). Pairs the rifle starting weapon with above-baseline armor (5) and the Solaris-standard back-loaded drag profile. Heat curve is fully disabled (0 buildup / 0 cooldown), so the overheat-boost loop never engages.

Identity

FieldValue
Factionsolaris
Rarityuncommon
Display gradeB
Outline color50ff78
Accent color38cc58
Ship classmedium
Starting weaponrifle L1

Star-1 stats

StatValue
HP125
Shield110
Armor5
Speed176
Acceleration301
Drag0.42
Turn rate0.10
Weapon slots2
Upgrade slots3
Weapon damage %10
Fire rate %5
Heat buildup0
Heat cooldown0
Heat curvelinear
Burnout severity0.35
Shield regen rate6
Shield regen delay4
HP regen0
Melee mult1.0
Luck8
Magnet range130
Currency bonus6
Ship scale1.55

Star deltas

Fields that differ between Star 1 and Star 5:

StatStar 1Star 5
HP125156
Shield110138
Weapon damage %1012.5

Acceleration is pinned to 301 at Star 1, Star 4, and Star 5, so it is flat across the entire curve. Ship scale is pinned to 1.55 at Star 1, Star 4, and Star 5, also flat. All other Star 5 fields match Star 1 (the per-hull Star 5 override re-asserts the Star 1 values for armor 5, drag 0.42, turn rate 0.10, weapon slots 2, etc.).

Flyer has explicit Star 3 and Star 4 pins that create a non-monotonic speed curve. Star 3 re-asserts speed 176 (the same value as Star 1 and Star 5 — a no-op pin on the speed dimension). Star 4 explicitly sets speed to 145, dropping the hull below its Star 1 baseline at exactly one tier. Speed then snaps back to 176 at Star 5.

StarHPShieldSpeedAccelerationShip scaleWeapon damage %
Star 11251101763011.5510
Star 2132.751171763011.5510.625
Star 3140.51241763011.5511.25
Star 4148.251311453011.5511.875
Star 51561381763011.5512.5

HP, Shield, and Weapon damage % lerp linearly between Star 1 and Star 5 endpoints with no intermediate pins. Speed dips to 145 only at Star 4 before recovering at Star 5. Star tier never changes the starting weapon (always rifle L1), faction, rarity, drive feel, weapon-slot count, or any other field outside the seven above.

Star-from-XP curve and grid sizing per star:

StarXP required (cumulative dupes)Mod backpack gridGrid cells
Star 103 × 39
Star 214 × 312
Star 334 × 416
Star 475 × 420
Star 5175 × 525

Drive feel

FieldValue
Rotatestrue
Fixed angle (deg)0
Accel curvelinear
Drag curveback_loaded
Stop shake intensity0
Heat shake intensity0
Heat shake threshold0.85
Stop spring amount0

Free-rotating spaceship with a linear thrust ramp and a back-loaded brake — coast feels light at speed, then settles hard near zero. The back-loaded drag profile is the Solaris faction signature: deceleration is weighted toward the final stop rather than spread evenly across the velocity range, so the Flyer glides at cruise speed and then snaps to a halt. Heat curve is disabled (0 buildup / 0 cooldown), so the overheat-boost loop never engages and all damage scaling comes from raw weapon-damage and fire-rate percentages.

Hitbox

No custom polygon defined for this hull. Collision uses the fallback octagon (the same default geometry applied to any hull missing from the hitbox table).

PropertyValue
Vertex count8
X range-0.900 to 0.900
Y range-0.900 to 0.900

Fallback octagon vertices (x, y):

#XY
1-0.9000.370
2-0.900-0.370
3-0.370-0.900
40.370-0.900
50.900-0.370
60.9000.370
70.3700.900
8-0.3700.900

The octagon is a symmetric eight-sided polygon that does not match the actual Flyer silhouette. When this fallback is loaded the engine emits a missing-hitbox warning and posts a diagnostic event tagged with the hull name; the file header notes that the fix is to regenerate the hitbox table from the sprite alpha channel.

Passive

FieldValue
Passive IDjack_of_all
Passive nameJack of All Trades
Effect+{value}% to all stats
Stat targetall
Is percenttrue
Values per rank (1 to 5)3, 6, 10, 15, 22

The default baseline passive (no per-hull override). Applies a percent buff to all stats at run start, scaling with passive rank.


EXTRACT-CANDIDATE

  • Missing custom hitbox. Solaris_Flyer (along with several Industria, Junkrats, and Solaris hulls) has no entry in the hitbox table and falls back to the symmetric octagon. The fallback emits a warning and a diagnostic event every time it loads. Worth a single “Hulls using fallback octagon” roll-up on hull-hitboxes.md plus a tracking note on ships.md so the missing-hitbox set is auditable.
  • V-shaped speed curve from a single mid-tier pin. Flyer is the only hull in the roster whose explicit Star 4 override drops a numeric stat below both endpoint values (speed 145 between Star 1’s 176 and Star 5’s 176). The Star 3 pin at 176 is a no-op since the lerp would land there anyway. The pattern looks like a typo or stale tuning row rather than intentional design. Worth flagging on ships.md star-progression notes as a known anomaly, or fixing in source.
  • Highest-acceleration uncommon hull. Flyer’s 301 acceleration is the highest of any non-overheating hull in the Solaris faction and the highest of any uncommon-rarity hull across the roster. Combined with the oversized 1.55 ship scale, this pairing is an outlier worth surfacing in a “ship outliers” table on ships.md.
  • Solaris faction signature stat block. Solaris hulls share a tight set of fixed values: armor 5, drag 0.42, turn rate 0.10, heat buildup/cooldown 0, drag curve back_loaded. Across the nine Solaris hulls the Star 1 to Star 5 delta pattern is also consistent — only HP, Shield, WeaponDamagePct, and (for Flyer) Speed shift, and WeaponDamagePct lands at 12.5 for every Solaris hull. Worth a single canonical “Solaris faction profile” block on ships.md so per-entity Solaris pages can stop repeating these constants.
  • Oversized ship scale on a fighter silhouette. Flyer carries ship scale 1.55 with only two weapon slots and a low HP pool, making it a large hitbox target with light armament. This is the same scale used by Prism_Jade and Junkrats_Stinger contexts but the lightest-stat hull at that scale. Worth a “ship scale vs. weapon slots” cross-reference table on ships.md.