Mortar
What it is
An uncommon explosive weapon that lobs arcing shells onto the furthest enemy in range, detonating in a blast on impact. Fires multiple shells per volley with mild scatter and organic cadence jitter.
Stats
| Stat | L1 | L10 | L20 |
|---|---|---|---|
| Damage per shell (post damage curve) | 65 | 668.4 | 4875 |
| Damage (raw base) | 50 | 334.2 | 650 |
| Fire rate (shots/sec) | 0.60 | 0.76 | 0.94 |
| Fire rate jitter | ±20% | ±20% | ±20% |
| Blast radius | 120 | 256.4 | 408 |
| Arc time (sec) | 1.4 | 1.4 | 1.4 |
| Shell count | 3 | 6 | 12 |
| Scatter radius | 40 | 34.6 | 28.6 |
| Acquire range | 296 | 341 | 391 |
| Warmup (sec) | 0.12 | 0.12 | 0.12 |
| Travel range mult | 1.0 | 1.0 | 1.0 |
| Property | Value |
|---|---|
| Family | explosive |
| Damage tag | bomb |
| Damage type | normal |
| Target mode | furthest |
| Collision mode | first hit |
| Hits destructibles | yes |
| Rarity | uncommon |
| Scaling curve | linear |
| Area mode | blast (strong) |
| Damage per Area horizontal | +4% |
| Rate per Area horizontal | +10% |
See scaling curves, target modes, and damage tags.
Behavior
- Auto-aims at the furthest enemy still within acquire range.
- Each fire spawns multiple shells (count scales by level) that follow an arcing trajectory.
- Arc time from launch to impact is fixed at 1.4 seconds.
- Each shell lands within the scatter radius of the target point.
- On impact, each shell detonates in a strong blast; first-hit collision applies damage to enemies inside the blast radius.
- Can hit destructible objects.
- Fire cadence carries ±20% jitter per shot.
Scaling
- Damage, fire rate, blast radius, scatter radius, and acquire range follow linear scaling between L1 and L20 base values.
- Damage receives an additional level multiplier on top of the base stat: 1.30× at L1, 2.00× at L10, 7.50× at L20.
- Shell count is stepped: 3 at L1, 4 at L5, 6 at L10, 9 at L15, 12 at L20.
- Scatter radius decreases with level (negative scaling), tightening grouping over time.
- Arc time, warmup, fire rate jitter, and travel range multiplier do not scale with level.
EXTRACT-CANDIDATE
- EXTRACT-CANDIDATE:
concept-scaling-curves— covers linear / exponential / steep_exp / front_loaded / s_curve / linear_fast curves and the piecewise damage multiplier anchors (L1=1.00, L4=1.25, L8=2.00, L12=3.00, L16=5.00, L20=7.50) plus the low-level damage buff (+30% at L1, -5%/level, 0% at L7+). - EXTRACT-CANDIDATE:
concept-target-modes— closest / furthest / flanking / low_hp auto-aim selection. - EXTRACT-CANDIDATE:
concept-damage-tags— bullet / energy / bomb / fire tag system and how artifact conditions / legendary pair lookup key off them. - EXTRACT-CANDIDATE:
concept-area-modes— blast / blast_strong / chain_radius / beam_splash / etc. mapping for the Area horizontal modifier. - EXTRACT-CANDIDATE:
concept-horizontal-modifiers— dmgPerH / ratePerH / areaMode shared across all weapons. - EXTRACT-CANDIDATE:
concept-collision-modes— first_hit / pierce_all / target_only / beam_trace / chain_arc.