Mortar

What it is

An uncommon explosive weapon that lobs arcing shells onto the furthest enemy in range, detonating in a blast on impact. Fires multiple shells per volley with mild scatter and organic cadence jitter.

Stats

StatL1L10L20
Damage per shell (post damage curve)65668.44875
Damage (raw base)50334.2650
Fire rate (shots/sec)0.600.760.94
Fire rate jitter±20%±20%±20%
Blast radius120256.4408
Arc time (sec)1.41.41.4
Shell count3612
Scatter radius4034.628.6
Acquire range296341391
Warmup (sec)0.120.120.12
Travel range mult1.01.01.0
PropertyValue
Familyexplosive
Damage tagbomb
Damage typenormal
Target modefurthest
Collision modefirst hit
Hits destructiblesyes
Rarityuncommon
Scaling curvelinear
Area modeblast (strong)
Damage per Area horizontal+4%
Rate per Area horizontal+10%

See scaling curves, target modes, and damage tags.

Behavior

  • Auto-aims at the furthest enemy still within acquire range.
  • Each fire spawns multiple shells (count scales by level) that follow an arcing trajectory.
  • Arc time from launch to impact is fixed at 1.4 seconds.
  • Each shell lands within the scatter radius of the target point.
  • On impact, each shell detonates in a strong blast; first-hit collision applies damage to enemies inside the blast radius.
  • Can hit destructible objects.
  • Fire cadence carries ±20% jitter per shot.

Scaling

  • Damage, fire rate, blast radius, scatter radius, and acquire range follow linear scaling between L1 and L20 base values.
  • Damage receives an additional level multiplier on top of the base stat: 1.30× at L1, 2.00× at L10, 7.50× at L20.
  • Shell count is stepped: 3 at L1, 4 at L5, 6 at L10, 9 at L15, 12 at L20.
  • Scatter radius decreases with level (negative scaling), tightening grouping over time.
  • Arc time, warmup, fire rate jitter, and travel range multiplier do not scale with level.

EXTRACT-CANDIDATE

  • EXTRACT-CANDIDATE: concept-scaling-curves — covers linear / exponential / steep_exp / front_loaded / s_curve / linear_fast curves and the piecewise damage multiplier anchors (L1=1.00, L4=1.25, L8=2.00, L12=3.00, L16=5.00, L20=7.50) plus the low-level damage buff (+30% at L1, -5%/level, 0% at L7+).
  • EXTRACT-CANDIDATE: concept-target-modes — closest / furthest / flanking / low_hp auto-aim selection.
  • EXTRACT-CANDIDATE: concept-damage-tags — bullet / energy / bomb / fire tag system and how artifact conditions / legendary pair lookup key off them.
  • EXTRACT-CANDIDATE: concept-area-modes — blast / blast_strong / chain_radius / beam_splash / etc. mapping for the Area horizontal modifier.
  • EXTRACT-CANDIDATE: concept-horizontal-modifiers — dmgPerH / ratePerH / areaMode shared across all weapons.
  • EXTRACT-CANDIDATE: concept-collision-modes — first_hit / pierce_all / target_only / beam_trace / chain_arc.