Desolation

What it is

Desolation is the tenth planet in the hub swiper order — a barren-rock world themed around mortar-plus-shooter suppression on a heavy variant of the bug enemy family. It uses the landing-site biome with a dedicated desolation-field level preset, applies the dark post-processing mastering preset, and falls back to the Iron Throne boss at the run timer’s zero mark (the planet definition has no boss key set, so it resolves to the system fallback). The planet has a 10-level mastering track gated by per-planet XP at the unmodified baseline grind rate (1.0× multiplier, marked in source as a placeholder pending tuning).

Identity

FieldValue
Display nameDESOLATION
Numeric ID36
Biomelanding_site
Level presetdesolation_field
Enemy setbugs_heavy
Boss at T-0Iron Throne (fallback — no boss key set)
Mastering XP multiplier1.0× baseline (placeholder)
Base run XP10 (placeholder)
Leaderboard planetNo

Run definition

ParameterValue
Post-processing modedark
Fog overlay alpha0.15
Enemy count multiplier1.0×
Spawn grace period (seconds)1
Shadow offset multiplier1.0×
Buildings allowedYes
Crate density (0–100)40
Debris density (0–100)18

The bugs_heavy enemy-set variant biases the planet’s hazard mix toward heavy bug archetypes — the source comment frames the planet’s pressure pattern as combined mortar-plus-shooter suppression, which mixes indirect-fire forcing-functions on movement with sustained projectile pressure on open ground. Enemy count and grace period sit at baseline values (1.0× multiplier, 1-second ramp), unlike The Voidstar’s doubled count and zero-grace pressure curve. Atmospheric fog overlay is moderate at 0.15 — the same setting as Landing Site and Network Station — and the planet is dark-mastered. Debris density sits at 18, the second-highest debris setting on the roster after Speedway’s 19.

Mastering track

Desolation uses the baseline XP curve at 1.0× — its multiplier is flagged in source as a placeholder pending balance tuning. All XP thresholds below are cumulative totals.

LevelXP thresholdRarityReward
1100CommonUnlocks Wasteland Event (sub-event during runs)
2250CommonNew Ship: signature ship (common)
3500UncommonUnlocks signature weapon #1
4800UncommonNew Ship: signature ship (uncommon)
51200RareUnlocks alternate boss encounter
61700RareNew Ship: signature ship (rare)
72300EpicPlanet Master (advanced planet variant)
83000EpicNew Ship: signature ship (epic)
94000LegendaryUnlocks signature weapon #2
105500LegendaryGlobal Armor Boost (permanent buff on all planets)

XP is earned by completing challenges (bulk awards via XP bounty) and by completing any run on this planet (10 XP per run, placeholder rate). The mastering track is per-planet — XP earned here does not progress other planets’ tracks.

Mission posting reference

Mission postings reference this planet by numeric ID 36. The hub mission board surfaces postings tagged for Desolation alongside its planet card in the swiper. See mission-postings for the per-posting catalog and missions for mission flow.

Planet order position

Swiper indexPlanet
0Landing Site
1Sunrise City
2The Voidstar
3Solaris
4Speedway
5Eden-5
6Old Earth
7Network Station
8Delphi
9Desolation
10Obelisk

Desolation is the tenth planet in the hub swiper order — the penultimate slot, immediately after Delphi and before Obelisk. It is the only planet in the roster that omits a planet-specific boss key, resolving instead to the system fallback boss.