Stockpile

What it is

Stockpile is a stat-category artifact that grants a permanent magnet-range boost at the start of every run. It procs exactly once per run, on the run-start signal, and applies a flat additive bonus to the ship’s magnet range that lasts for the entire run. It is the utility pillar of the run-start triple: every experience orb sweeps in from further out, smoothing the early-game collection loop before the player has rolled any in-run magnet upgrades.

Identity

FieldValue
Display nameStockpile
Categorystat
Damage tagnone
Triggersignal: run start
Trigger conditionsnone
Passive flat-bonus statmagnet range (flat additive points)

The run-start trigger has no threshold or filter — the effect fires once when the run begins, before any combat takes place.

Per-tier values

The triggered effect carries one named magnitude (the magnet-range points granted) plus the per-tier flat passive magnet-range bonus. Tier 1 shares the same triggered-effect value as tier 2; the difference between the two tiers is only in the flat passive bonus.

TierRun-start magnet rangeFlat magnet-range bonus
1 (common)+25+10
2 (uncommon)+25+20
3 (rare)+40+30
4 (epic)+60+40
5 (legendary)+90+50

The flat passive bonus follows the global per-tier ramp shared by every artifact (10/20/30/40/50). Stockpile’s passive stat is magnet range, matching its triggered stat — so both the run-start grant and the passive contribute to the same ship stat.

Effect

When the run-start signal fires, the artifact runs the following action:

  1. Apply a flat additive bonus to the ship’s magnet-range stat for the rest of the run. The bonus uses the source tag artifact:stockpile and is keyed with duration zero, which the modifier system treats as permanent (no auto-expire timer).

The bonus persists until the run ends. It is not refreshed, re-applied, or scaled by any later event — Stockpile’s triggered effect is a one-shot run-start grant.

Stacking rules

  • The triggered modifier uses the default independent stacking mode with no maximum-stacks cap, but because the trigger fires only once per run, exactly one instance of the modifier is ever live for a given artifact tier.
  • The flat passive bonus and the triggered run-start grant both target the same magnet-range stat. Both are applied with the flat-additive mode, so their values sum directly into the ship’s magnet range.
  • Stockpile sums cleanly with the companion-droid passive (also flat additive to magnet range), forming a magnet-focused build foundation when both artifacts are equipped.
  • Tier upgrades replace the per-tier values record wholesale. Mid-run tier changes do not apply — tier is set at run start by meta-progression and does not increase during a run.
  • Stockpile can be equipped alongside the other two run-start artifacts (the mobility starter and the offense starter). All three procs fire independently on the same run-start signal with no shared cooldown or priority.

EXTRACT-CANDIDATE flags

  • “Run-start signal trigger” with no conditions and no threshold is shared by at least the three members of the run-start triple. Candidate concept page: concepts/run-start-trigger.md.
  • “Duration zero equals permanent (run-long) modifier” is the engine convention for run-start grants. Candidate concept page: concepts/modifier-duration-conventions.md.
  • The runtime tier-1-shares-tier-2 values rule plus the linear flat-bonus ramp (10/20/30/40/50) are documented on the artifacts roll-up but could move to a dedicated concepts/artifact-tier-mapping.md for cross-linking from every per-entity page.
  • “Magnet range as a flat-additive points stat” (shared by Stockpile run-start grant, Stockpile passive, and companion-droid passive — all stacking additively on the same stat) is a candidate stat-mechanics concept page documenting how magnet range composes across sources.
  • “Run-start triple” framing (mobility + utility + offense starter trio covering the three core build dimensions from level one) is a design pattern worth its own concept or design-notes page.