Lightning

What it is

Lightning is a common-rarity chain weapon. It picks the closest enemy in range, strikes it, and arcs to additional nearby enemies, with each hop dealing reduced damage. Damage tag is energy. Can hit destructibles.

Stats

StatL1L10L20
Base damage (per hit, before chain falloff)97.891887.187341.45
Chain count (additional jumps)560300
Chain falloff per jump12%12%12%
Chain range (px)93260.88316.21
Fire rate (shots/s)0.200.550.67
Acquire range (px)249334.74363
Warmup (s)0.350.350.35

Chain count is stepped: L1=5, L6=20, L10=60, L15=150, L20=300.

PropertyValue
Familychain
Damage tagenergy
Damage typenormal (routes through shield)
Target modeclosest
Raritycommon
Scaling curvefront-loaded
Area modechain radius

Behavior

On fire, Lightning acquires the closest enemy within acquire range, deals base damage to that target, then arcs to the next nearest enemy within chain range. Each subsequent jump deals 88% of the previous jump’s damage (12% falloff per hop). The chain continues until it reaches the chain-count cap or runs out of valid targets within chain range. Targets are not re-hit within a single chain. The weapon routes through shields like normal damage.

Scaling

Numeric stats use a front-loaded curve: most of the growth lands in early levels, with diminishing gains toward L20. Chain count grows in stepped jumps at L1, L6, L10, L15, and L20. Base damage and fire rate scale continuously across all levels. Horizontal damage modifier rate is 4% per stack; horizontal fire-rate modifier rate is 10% per stack. Area modifiers extend the chain radius.

For shared mechanics see weapons and combat.

EXTRACT-CANDIDATE: shared “chain weapons” mechanics page (chain falloff, hop-target selection, chain-range vs acquire-range, no-retarget-within-chain rule). EXTRACT-CANDIDATE: shared “scaling curves” page documenting front-loaded / linear / exponential / steep-exp / s-curve / linear-fast formulas and per-level multiplier table. EXTRACT-CANDIDATE: shared “damage multiplier curve” page documenting the L1-L20 piecewise damage multiplier anchors and the early-level damage buff. EXTRACT-CANDIDATE: shared “horizontal modifiers” page documenting dmgPerH / ratePerH / areaMode stacking rules. EXTRACT-CANDIDATE: shared “target modes” page (closest / furthest / flanking / low-HP). EXTRACT-CANDIDATE: shared “damage tags” page (bullet / energy / bomb / fire) and shield interaction rules.