Early-level damage buff

What it is

An optional per-weapon damage multiplier that boosts a weapon’s damage at low levels and decays linearly to zero by a configured end level. Defined on a weapon spec as earlyLevelDamageBuff: { maxBuff, endLevel }. Used to rescue weapons whose L1 baseline reads as too weak — slow-cycle weapons whose long cooldown × small base damage barely registers in the first few minutes of a run.

Math

The buff is a multiplier applied on top of the weapon’s resolved damage (after the global damage-level curve, before horizontals). It starts at 1 + maxBuff at level 1 and decays linearly to 1.0 once the weapon reaches endLevel.

QuantityFormula
Multiplier at level L (L ≤ endLevel)1 + maxBuff × (endLevel − L) / (endLevel − 1)
Multiplier at level L (L ≥ endLevel)1.0
Bonus at L1+maxBuff × 100%
Bonus at endLevel+0%
Decay per levelmaxBuff / (endLevel − 1)

The buff is purely multiplicative on damage and does not affect fire rate, range, projectile count, or any other stat.

Relationship to the global early-level damage buff

There is also a global early-level damage buff baked into the shared damage-multiplier curve that applies to every weapon. It contributes +30% at L1, decaying −5% per level, reaching +0% at L7+.

SourceScopeL1 bonusReaches +0% at
Global early buffAll weapons+30%L7
Per-weapon earlyLevelDamageBuffOnly weapons that opt inmaxBuff × 100%endLevel

The per-weapon buff is additional — it multiplies on top of the already-buffed global curve, not in place of it.

Weapons that use it

Only two weapons opt into the per-weapon buff. Both are epic-rarity energy weapons whose L1 cadence is too slow to feel impactful without help.

WeaponmaxBuffendLevelL1 bonusDecay per levelDecays to +0% at
Disc1.2010+120%~13.3%L10
Sweep1.507+150%25%L7

Level-by-level multipliers

LevelDisc multiplierSweep multiplier
12.20×2.50×
22.07×2.25×
31.93×2.00×
41.80×1.75×
51.67×1.50×
61.53×1.25×
71.40×1.00×
81.27×1.00×
91.13×1.00×
10+1.00×1.00×