Early-level damage buff
What it is
An optional per-weapon damage multiplier that boosts a weapon’s damage at low levels and decays linearly to zero by a configured end level. Defined on a weapon spec as earlyLevelDamageBuff: { maxBuff, endLevel }. Used to rescue weapons whose L1 baseline reads as too weak — slow-cycle weapons whose long cooldown × small base damage barely registers in the first few minutes of a run.
Math
The buff is a multiplier applied on top of the weapon’s resolved damage (after the global damage-level curve, before horizontals). It starts at 1 + maxBuff at level 1 and decays linearly to 1.0 once the weapon reaches endLevel.
| Quantity | Formula |
|---|---|
| Multiplier at level L (L ≤ endLevel) | 1 + maxBuff × (endLevel − L) / (endLevel − 1) |
| Multiplier at level L (L ≥ endLevel) | 1.0 |
| Bonus at L1 | +maxBuff × 100% |
| Bonus at endLevel | +0% |
| Decay per level | maxBuff / (endLevel − 1) |
The buff is purely multiplicative on damage and does not affect fire rate, range, projectile count, or any other stat.
Relationship to the global early-level damage buff
There is also a global early-level damage buff baked into the shared damage-multiplier curve that applies to every weapon. It contributes +30% at L1, decaying −5% per level, reaching +0% at L7+.
| Source | Scope | L1 bonus | Reaches +0% at |
|---|---|---|---|
| Global early buff | All weapons | +30% | L7 |
Per-weapon earlyLevelDamageBuff | Only weapons that opt in | maxBuff × 100% | endLevel |
The per-weapon buff is additional — it multiplies on top of the already-buffed global curve, not in place of it.
Weapons that use it
Only two weapons opt into the per-weapon buff. Both are epic-rarity energy weapons whose L1 cadence is too slow to feel impactful without help.
| Weapon | maxBuff | endLevel | L1 bonus | Decay per level | Decays to +0% at |
|---|---|---|---|---|---|
| Disc | 1.20 | 10 | +120% | ~13.3% | L10 |
| Sweep | 1.50 | 7 | +150% | 25% | L7 |
Level-by-level multipliers
| Level | Disc multiplier | Sweep multiplier |
|---|---|---|
| 1 | 2.20× | 2.50× |
| 2 | 2.07× | 2.25× |
| 3 | 1.93× | 2.00× |
| 4 | 1.80× | 1.75× |
| 5 | 1.67× | 1.50× |
| 6 | 1.53× | 1.25× |
| 7 | 1.40× | 1.00× |
| 8 | 1.27× | 1.00× |
| 9 | 1.13× | 1.00× |
| 10+ | 1.00× | 1.00× |