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concepts
Folder: gameplay/concepts
223 items under this folder.
May 17, 2026
tier-kpi-overlay
May 17, 2026
tier-progression
May 17, 2026
time-dilation
May 17, 2026
touch-controls
May 17, 2026
travel-range
May 17, 2026
trigger-system
May 17, 2026
value-resolution-vars
May 17, 2026
vfx-tier-thresholds
May 17, 2026
warmup
May 17, 2026
warp-puddle-effect
May 17, 2026
weapon-acquire-range
May 17, 2026
weapon-chest-flow
May 17, 2026
weapon-family-list
May 17, 2026
weapon-fire-pipeline
May 17, 2026
weapon-merge-rules
May 17, 2026
weapon-slot-management
May 17, 2026
weapon-stat-curves
May 17, 2026
wheel-of-fortune
May 17, 2026
world-knobs
May 17, 2026
worldgen-chunks
May 17, 2026
xp-curve
May 17, 2026
xp-orbs-mechanics
May 17, 2026
zone-grid
May 17, 2026
zoom-watcher
May 17, 2026
soft-cap-formula
May 17, 2026
spawn-arc
May 17, 2026
spawn-grace-config
May 17, 2026
spawn-immunity-window
May 17, 2026
spread
May 17, 2026
sprite-baking-pipeline
May 17, 2026
star-5-override-shapes
May 17, 2026
star-halo-cooldown
May 17, 2026
star-power
May 17, 2026
star-tier-curve
May 17, 2026
stat-modes
May 17, 2026
stepped-stats
May 17, 2026
sub-projectile-types
May 17, 2026
supporter-tiers
May 17, 2026
target-lead
May 17, 2026
target-modes
May 17, 2026
telegraphed-attack-pattern
May 17, 2026
telemetry-events
May 17, 2026
telemetry-flush
May 17, 2026
telemetry-sampler
May 17, 2026
tesla-line-hitbox
May 17, 2026
tesla-line
May 17, 2026
thermal-rest
May 17, 2026
thrust-spring
May 17, 2026
tier-color-palette
May 17, 2026
ram-mechanics
May 17, 2026
rapier-integration
May 17, 2026
rarity-roll
May 17, 2026
rarity-tints
May 17, 2026
reload-block
May 17, 2026
reroll-banish
May 17, 2026
revive-system
May 17, 2026
reward-batch
May 17, 2026
reward-presenter-default
May 17, 2026
sandbox-mode
May 17, 2026
scale-spread-with-count
May 17, 2026
scaling-curves
May 17, 2026
scrap-pile-synergies
May 17, 2026
sealed-arena-geometry
May 17, 2026
sentry-pipeline
May 17, 2026
shared-health-pattern
May 17, 2026
shield-broken-grace
May 17, 2026
shield-regen-delay
May 17, 2026
ship-contact-cooldown
May 17, 2026
ship-rarity-bands
May 17, 2026
ship-respawn
May 17, 2026
ship-stats-fields
May 17, 2026
shooting-star-system
May 17, 2026
sig-bus
May 17, 2026
signal-flow
May 17, 2026
modifier-bundles
May 17, 2026
modifier-source-tags
May 17, 2026
more-projectiles-fan
May 17, 2026
multi-target-acquisition
May 17, 2026
music-system
May 17, 2026
music-warp-coupling
May 17, 2026
object-pools
May 17, 2026
on-hit-resolution
May 17, 2026
onboarding-flow
May 17, 2026
orbit-swept-arc-hitbox
May 17, 2026
per-target-contact-cooldown
May 17, 2026
perf-version-tag
May 17, 2026
perpendicular-layout
May 17, 2026
phase-state-machine
May 17, 2026
pickup-pool
May 17, 2026
pity-system
May 17, 2026
placement-strategies
May 17, 2026
plasma-mortar-zones
May 17, 2026
post-fx-stack
May 17, 2026
priority-bands
May 17, 2026
prop-cascade
May 17, 2026
pull-system
May 17, 2026
horizontal-modifiers
May 17, 2026
hp-regen-system
May 17, 2026
hub-illumination-map
May 17, 2026
hub-reveal-levels
May 17, 2026
illumination-system
May 17, 2026
inventory-store-flow
May 17, 2026
invincibility-cap
May 17, 2026
jack-of-all-baseline
May 17, 2026
juice-system
May 17, 2026
juice-table
May 17, 2026
keyboard-shortcuts
May 17, 2026
leaderboard-system
May 17, 2026
legendary-damage-baseline
May 17, 2026
legendary-dual-tag
May 17, 2026
legendary-vfx-scale
May 17, 2026
legendary-weapon-list
May 17, 2026
level-up-orchestrator
May 17, 2026
luck-stat
May 17, 2026
magnet-pickup
May 17, 2026
magnet-radius
May 17, 2026
manual-fire-mode
May 17, 2026
mission-board-screen
May 17, 2026
mission-deploy
May 17, 2026
mission-objectives
May 17, 2026
mod-grid-sizing
May 17, 2026
effect-engine
May 17, 2026
elite-roll
May 17, 2026
empower-weapon-action
May 17, 2026
enemy-archetypes-list
May 17, 2026
enemy-fire-fsm
May 17, 2026
enemy-rarity-multipliers
May 17, 2026
enemy-spawn-zones
May 17, 2026
enemy-status-stacks
May 17, 2026
event-system
May 17, 2026
event-types-catalog
May 17, 2026
extraction-timer
May 17, 2026
facility-bonuses-status
May 17, 2026
faction-field-dead-config
May 17, 2026
fallback-hull-octagon
May 17, 2026
fire-pipeline
May 17, 2026
fire-rate-jitter
May 17, 2026
fish-swim-movement
May 17, 2026
flame-heat-buildup
May 17, 2026
flame-zones
May 17, 2026
frame-pacing
May 17, 2026
game-clock-singleton
May 17, 2026
gamepad-input
May 17, 2026
gem-economy
May 17, 2026
heat-management
May 17, 2026
hit-stop
May 17, 2026
cooldown-commit
May 17, 2026
crate-drop-system
May 17, 2026
credit-economy
May 17, 2026
crit-system
ffffff
ffcc44
May 17, 2026
custom-action-handler
May 17, 2026
custom-tick-handler
May 17, 2026
daily-rewards-claim
May 17, 2026
damage-defense-chain
May 17, 2026
damage-event-trace
May 17, 2026
damage-flat-bonus
May 17, 2026
damage-multiplier-curve
May 17, 2026
damage-numbers
May 17, 2026
damage-source-tags
May 17, 2026
damage-tag-taxonomy
May 17, 2026
damage-tags
May 17, 2026
data-layer-purity
May 17, 2026
death-defiance-timing
May 17, 2026
debris-spawn
May 17, 2026
destructibles-flag
May 17, 2026
dev-overrides
May 17, 2026
diag-events
May 17, 2026
director-pressure
May 17, 2026
double-shot
May 17, 2026
drag-curve-shapes
May 17, 2026
early-level-damage-buff
May 17, 2026
edge-arrow-hud
May 17, 2026
boss-bar-resolution
May 17, 2026
boss-kind-multipliers
May 17, 2026
boss-phase-transitions
May 17, 2026
boss-spawn-profile
May 17, 2026
build-version
May 17, 2026
bullet-archetype-renderer
May 17, 2026
bullet-archetypes
May 17, 2026
bullet-pool-recycle
May 17, 2026
bundle-ratios
May 17, 2026
burst-fire-behavior
May 17, 2026
burst-fire-rate-semantics
May 17, 2026
burst-fire
May 17, 2026
cadence-pattern
May 17, 2026
camera-shake
May 17, 2026
can-retarget
May 17, 2026
canvas-gradient-guards
May 17, 2026
card-theme-system
ffffff
5a616e
12151b
1eb74d
06200e
0f52ba
050f2e
7b1ee0
f0931a
2d1403
8a8377
1c1b18
00c8ff
0a3a78
d26c1d
3b1604
9b2014
2b0704
9ca3af
22c55e
2b7bd6
a335ee
ff8000
cbd5e1
4ade80
3b82f6
c084fc
fbbf24
May 17, 2026
carpet-bomber-zones
May 17, 2026
chain-weapons
May 17, 2026
challenge-mode
May 17, 2026
challenge-rarity-rewards
May 17, 2026
cinematic-pipeline
May 17, 2026
cinematic-state-machine
May 17, 2026
codex-bonuses
May 17, 2026
collection-screen
May 17, 2026
collision-modes
May 17, 2026
combo-kill-system
May 17, 2026
condition-catalog
May 17, 2026
achievement-tracker
May 17, 2026
action-catalog
May 17, 2026
affix-death-drops
May 17, 2026
affix-priority-chain
May 17, 2026
affix-roll-pools
May 17, 2026
always-forward-firing
May 17, 2026
anchor-types
May 17, 2026
arc-flight
May 17, 2026
arc-mortar-lifetime
May 17, 2026
area-modes
May 17, 2026
artifact-pickup-flow
May 17, 2026
artifact-tier-mechanics
May 17, 2026
assemble-run
May 17, 2026
atlas-region-reservation
May 17, 2026
audio-bus
May 17, 2026
audio-context-resume
May 17, 2026
aura-effects
May 17, 2026
basics-only-window
May 17, 2026
beacon-system
May 17, 2026
behavior-carveouts
May 17, 2026
boss-anchor-pattern
May 17, 2026
boss-arena-positions
May 17, 2026
boss-arena-shape