Shield Emitter

What it is

A unique-category artifact that periodically deploys a stationary force field at the player’s position. The field persists for a short duration, damaging or blocking what passes through it, then expires. Higher tiers shorten the cooldown, enlarge the field, extend its lifetime, and (from tier 2 onward) add an explosion when the field expires. At tier 3+ two fields are deployed simultaneously.

Identity

PropertyValue
Display nameShield Emitter
Categoryunique
Description”Every few seconds, you drop a force field.”
Iconshield glyph
Primary color4488ff
Secondary color2255cc
Bright color88bbff
Damage tagnone
Proc audio cuenone

Per-tier values

Tiers index 0–3 correspond to uncommon → rare → epic → legendary. A common tier (index −1 in the array sense) shares the uncommon row’s values; differentiation at common comes from the flat-bonus layer described on the artifacts roll-up page, not from this table.

TierField radiusField duration (s)Cooldown (s)Orb speedDual fieldExplode chanceExplode radius
Uncommon15655400no
Rare1926.254440no0.40400
Epic2287.53480yes0.90550
Legendary2889.52600yes1.50700

Explode chance is expressed as a fraction; values above 1.00 indicate that more than one explosion is guaranteed on expiry (the fractional remainder is a chance for an additional one). Orb speed is in engine units per second.

Effect

A single effect is registered at run start. It listens for the run_start signal, applies no conditions, and runs a custom per-tick handler keyed to this artifact. The handler receives the four base parameters — field radius, field duration, cooldown, and orb speed — from the active tier row. Dual-field, explode chance, and explode radius are read directly from the tier values on tiers that include them.

The handler is responsible for: tracking the cooldown timer, spawning the field (or two fields, at tier 3+) at the player’s position when the timer elapses, holding the field for its duration, and triggering the explosion on expiry when the tier provides explode parameters.

Stacking rules

This artifact occupies a single slot. Re-rolling or re-acquiring it raises its tier in place rather than creating a second instance. Only the active tier’s value row is read by the handler — lower-tier values are not summed. Dual fields are produced from a single instance at tier 3 and above; the artifact cannot be combined with itself to produce more than two simultaneous fields.

The flat passive bonus that every artifact carries (per the artifacts roll-up) is applied independently of the field handler and does not interact with the field’s parameters.

EXTRACT-CANDIDATE: the common-tier promotion rule (uncommon row shared, flat-bonus differentiation) is repeated across every artifact page and belongs in the artifacts roll-up.

EXTRACT-CANDIDATE: the custom_tick action shape and the $param substitution convention is shared across artifacts and belongs in the effect-engine reference, not per-entity pages.