Echo

What it is

Echo is a stat-category artifact that listens for the player_healed signal. Each heal briefly sharpens the ship’s trigger (a flat fire-rate buff) and detonates a tight, ship-centered ring that damages nearby enemies. The artifact pairs a defensive context (taking a heal) with an offensive payoff (fire-rate burst plus an AoE punish ring).

Identity

FieldValue
Display nameEcho
Categorystat
Icon🔔
Primary color66ddee
Secondary color3399aa
Bright coloraaeeff
Damage tagnone (type-agnostic)
Triggersignal: player_healed
Trigger conditionsnone — every heal procs the artifact
Proc audio cueflavored cue plays on every proc
Passive flat-bonus statFire Rate (flat additive percentage points)

Per-tier values

The artifact ships four authored tiers indexed uncommon → rare → epic → legendary. A fifth common tier is prepended at runtime and shares the uncommon values record; differentiation between common and uncommon comes from the artifact-wide flat bonus, not from this table.

Per proc, the triggered effect carries three named magnitudes (fire-rate buff value, buff duration, AoE damage) plus the per-tier flat passive fire-rate bonus.

TierFire-rate buffBuff duration (s)Heal-echo ring damageFlat fire-rate bonus
1 (common)+25825+10
2 (uncommon)+25825+20
3 (rare)+401040+30
4 (epic)+601260+40
5 (legendary)+901585+50

The heal-echo ring is a flat-damage AoE with a fixed 160 px radius across all tiers; only the damage scales with tier. The 160 px radius is the smallest in the family of ship-centered ring artifacts because the heal context is treated as defensive/utility rather than offensive.

Effect

When the player_healed signal fires, the artifact runs the following actions in order. There are no gating conditions and the proc shows a banner.

StepActionParameters
1Apply fire-rate buffflat additive on the ship’s fire-rate stat, magnitude and duration from the per-tier table, refresh stacking, max stacks = 1
2Detonate heal-echo ringflat damage from the per-tier table, 160 px radius, centered on the ship
3Play VFX burst-and-ringbright color aaeeff, 16 particles, scale 4.0, lifetime 0.35 s
4Flash artifact HUD slotaccompanied by the artifact’s flavored audio cue

The fire-rate buff’s source tag is fixed to this artifact, so re-procs while the buff is still active reset the duration timer rather than adding a second buff instance.

Stacking rules

  • The fire-rate buff uses refresh stacking with a maximum of one stack from this artifact’s source tag. A second heal inside the active window does not stack the magnitude; it resets the duration to the full tier value.
  • Each proc fires its own heal-echo ring instance. The AoE damage is applied per-proc and is not gated by any cooldown beyond the heal signal itself.
  • Echo shares the player_healed trigger with the magnet/damage heal-burst artifact and with the luck-on-heal artifact. All three can be equipped simultaneously and each procs independently on every heal — they do not share cooldowns or stacks. Equipping the triple means a single heal fires fire-rate, damage, magnet, and luck buffs at the same moment alongside Echo’s heal-echo ring.
  • Tier upgrades replace the per-tier values record wholesale. Mid-run tier changes do not apply — tier is set at run start by meta-progression and does not increase during a run.

Summary

Echo is a heal-triggered double payload: a refreshing flat fire-rate buff and a 160 px ship-centered AoE ring. Magnitudes scale 25 / 25 / 40 / 60 / 90 for the fire-rate buff, 8 / 8 / 10 / 12 / 15 seconds for buff duration, and 25 / 25 / 40 / 60 / 85 for the ring damage across common → legendary, with the flat passive fire-rate bonus rising on the standard 10 / 20 / 30 / 40 / 50 ramp. The ring radius is fixed at 160 px (the smallest in the ship-centered ring family) because the heal trigger context is defensive.

EXTRACT-CANDIDATE:

  • The “4 authored tiers + 1 runtime-prepended common tier sharing uncommon values, with common-vs-uncommon differentiation from the artifact-wide flat bonus” rule is a general artifacts-system fact and belongs on the artifacts roll-up page, not duplicated per entity.
  • The 10 / 20 / 30 / 40 / 50 flat-bonus ramp is shared by every artifact and is already documented on the artifacts roll-up; a dedicated concepts/artifact-tier-mapping.md could host it for cross-linking.
  • “Refresh stacking with max stacks = 1” is a recurring buff-stacking mode across most stat-burst artifacts. Candidate concept page: concepts/buff-stacking-modes.md.
  • “Ship-centered heal/streak/event ring” geometry (radius + flat damage centered on the ship’s position) recurs across multiple artifact families. Candidate concept page: concepts/centered-aoe.md.
  • The player_healed signal and its multi-artifact triple-stacking opportunity (Echo + vitality/heal-burst + caretaker-style luck-on-heal) is a shared trigger concept. Candidate concept page: concepts/player-healed-signal.md.
  • The flash_artifact action plus banner-on-proc plus per-artifact flavored audio cue are shared behaviors across all triggered artifacts and belong on the artifacts roll-up or a concepts/artifact-proc-feedback.md page.