What it is
Prismatic Agility is a stat-modifier ship passive that increases the carrier’s turn speed by a percentage. It is one of sixteen passives registered in the passive index and follows the standard five-tier rarity scaling shared by every percent-stat passive in the game.
Identity
| Field | Value |
|---|---|
| Display name | Prismatic Agility |
| Description template | +{value}% turn speed |
| Stat target | turnSpeed |
| Unit | percent |
| Scaling curve | Mobility percent (5 / 10 / 16 / 23 / 32) |
The stat target is the ship’s turnSpeed field, which governs how fast the hull can rotate toward a new heading during a run. The bonus is multiplicative against the ship’s base turn speed and applies once at run start through the standard passive-resolution path.
Per-rarity values
| Rarity | Value |
|---|---|
| Common | +5% |
| Uncommon | +10% |
| Rare | +16% |
| Epic | +23% |
| Legendary | +32% |
The five values come straight from the passive’s values tuple, indexed by rarity. Each step widens the gap to the next tier on the way up: +5, +5, +6, +7, +9. The curve matches the shared percent-passive scaling used across the defensive and offensive families, so a Legendary roll is roughly six and a half times the size of a Common roll.
Which ships use it
At the verified commit, no ship in the roster declares Prismatic Agility as its passiveId. The passive is registered and resolvable through the helper functions in the passive index, but the baseline ship stats default to a different passive and no per-hull override in any of the five star-tier stat tables assigns Prismatic Agility. The passive is available content awaiting a ship assignment.
How it stacks with other effects
Prismatic Agility modifies a single named stat (turnSpeed) by a percent value, so it slots into the same stacking path as any other percent-stat passive. The bonus is applied at run assembly through the shared passive applier — no custom handler or triggered effect is attached to the definition. Other sources of turn-speed modification (mods, artifacts, upgrades) combine with the passive’s contribution according to the run-assembly layer’s stacking rules, not anything intrinsic to this passive’s data.
EXTRACT-CANDIDATE: “no ship uses Prismatic Agility” is true at the verified commit because a full-tree search for the string prismatic_agility finds only the passive’s own definition file and its import/registration in the passive index — no passiveId: 'prismatic_agility' reference exists in the ship roster files or any of the per-star override tables. If a future patch wires this passive onto a hull, the “Which ships use it” section will need a ship table.
EXTRACT-CANDIDATE: the passive’s stat target is the string turnSpeed, but the ship-stat schema uses turnRate for the per-hull rotation field. The passive applier resolves this mapping at run assembly; the exact translation between the passive’s stat string and the ship-stat field it touches is not specified in the passive data file. Confirm against the run-assembly service before adding a precise field-mapping claim.
EXTRACT-CANDIDATE: exact multiplicative-vs-additive interaction between this passive’s turn-speed bonus and other turn-speed sources (mods, artifacts, upgrades) is not specified in the passive data file. Confirm against the run-assembly service before adding a stacking-order claim.