Valet (Solaris)
What it is
The epic-rarity Solaris four-slot hull — a mid-tier flagship-style chassis with four weapon mounts and the line starting weapon. Pairs Solaris armor 5 with above-baseline acceleration (210) at the faction’s standard ★1 stat anchor (HP 180, shield 150, speed 135). Unlike the Armada (also four-slot but heat-disabled), the Valet keeps a live heat curve (14 buildup, 48 cooldown), so the overheat-boost loop is fully active. Ship scale is 1.0, smaller than the heavy Solaris hulls. Drag profile is back-loaded — typical Solaris drive feel.
★1 stats
| Stat | Value |
|---|---|
| HP | 180 |
| Shield | 150 |
| Armor | 5 |
| Speed | 135 |
| Acceleration | 210 |
| Drag | 0.42 |
| Turn rate | 0.10 |
| Weapon slots | 4 |
| Upgrade slots | 3 |
| Weapon damage % | 10 |
| Fire rate % | 5 |
| Heat buildup | 14 |
| Heat cooldown | 48 |
| Heat curve | linear |
| Burnout severity | 0.35 |
| Shield regen rate | 6 |
| Shield regen delay | 4 |
| HP regen | 0 |
| Melee mult | 1.0 |
| Luck | 8 |
| Magnet range | 130 |
| Currency bonus | 6 |
| Ship scale | 1.0 |
| Starting weapon | line L1 |
Star deltas
| Stat | ★1 | ★5 |
|---|---|---|
| HP | 180 | 225 |
| Shield | 150 | 188 |
| Acceleration | 210 | 263 |
| Weapon damage % | 10 | 12.5 |
All other ★5 fields match ★1 — only the four endpoints above shift across stars. No per-hull ★2/★3/★4 overrides exist for the Valet, so intermediate stars are a clean linear lerp between ★1 and ★5 on all four deltas. Everything else (armor 5, speed 135, drag 0.42, turn rate 0.10, weapon slots 4, ship scale 1.0, heat curve, drive feel, faction, rarity, hitbox, starting weapon) is constant across all five stars.
Drive feel
| Field | Value |
|---|---|
| Rotates | true |
| Fixed angle (deg) | 0 |
| Accel curve | linear |
| Drag curve | back_loaded |
| Stop shake intensity | 0 |
| Heat shake intensity | 0 |
| Heat shake threshold | 0.85 |
| Stop spring amount | 0 |
Free-rotating ship with a linear thrust ramp and a back-loaded brake — coast feels light at speed, then settles hard near zero. The back-loaded drag profile is the Solaris faction signature: deceleration is weighted toward the final stop rather than spread evenly across the velocity range, so the Valet glides at cruise speed and then snaps to a halt. Heat curve is active (14 buildup / 48 cooldown, linear), so the overheat-boost loop is engaged in the standard way — heat builds while firing, dissipates while idle, and feeds the speed-target boost.
Hitbox
Custom convex polygon (no octagon fallback). Normalized to the sprite content box on a ±0.95 scale; physics applies it at the rendered sprite size.
| Property | Value |
|---|---|
| Vertex count | 26 |
| X range | -0.950 to 0.950 |
| Y range | -0.613 to 0.613 |
Vertices (x, y):
| # | X | Y |
|---|---|---|
| 1 | -0.534 | 0.613 |
| 2 | -0.624 | 0.590 |
| 3 | -0.669 | 0.568 |
| 4 | -0.939 | 0.287 |
| 5 | -0.950 | 0.264 |
| 6 | -0.950 | -0.264 |
| 7 | -0.939 | -0.287 |
| 8 | -0.669 | -0.568 |
| 9 | -0.624 | -0.590 |
| 10 | -0.590 | -0.601 |
| 11 | -0.523 | -0.613 |
| 12 | -0.197 | -0.613 |
| 13 | -0.152 | -0.601 |
| 14 | -0.118 | -0.590 |
| 15 | 0.815 | -0.230 |
| 16 | 0.905 | -0.186 |
| 17 | 0.939 | -0.152 |
| 18 | 0.950 | -0.129 |
| 19 | 0.950 | 0.129 |
| 20 | 0.928 | 0.174 |
| 21 | 0.894 | 0.197 |
| 22 | 0.849 | 0.219 |
| 23 | 0.793 | 0.242 |
| 24 | -0.118 | 0.590 |
| 25 | -0.152 | 0.601 |
| 26 | -0.197 | 0.613 |
The polygon is a long, asymmetric slab: full ±0.95 width and ±0.613 height (height/width ratio ≈ 0.65). The left/tail end fills the full vertical extent through a chamfered rectangular bulk (corners cut at ±0.95×±0.264, then a steep ramp to ±0.669×±0.568, then a flat top/bottom edge at y = ±0.613 from x = -0.523 to x = -0.197). The right/nose end tapers sharply: a long mid-section at y = ±0.59 narrows into a chamfered point that pinches in to ±0.129 at the tip (x = 0.95). Visual silhouette is a wide rear hull with an extended forward prow.
Passive
| Field | Value |
|---|---|
| Passive ID | jack_of_all |
| Passive name | Jack of All Trades |
| Effect | +{value}% to all stats |
| Stat target | all |
| Is percent | true |
| Values per rank (1–5) | 3, 6, 10, 15, 22 |
The default baseline passive (no per-hull override). Applies a percent buff to all stats at run start, scaling with passive rank.
Faction and rarity
| Field | Value |
|---|---|
| Faction | solaris |
| Rarity | epic |
| Display grade | S |
| Outline color | cc66ff |
| Accent color | aa44dd |
| Ship class | medium |
Star progression notes
| Star | XP required (cumulative dupes) | Mod backpack grid | Grid cells |
|---|---|---|---|
| ★1 | 0 | 3 × 3 | 9 |
| ★2 | 1 | 4 × 3 | 12 |
| ★3 | 3 | 4 × 4 | 16 |
| ★4 | 7 | 5 × 4 | 20 |
| ★5 | 17 | 5 × 5 | 25 |
Lerped per-star values for the four endpoints that differ between ★1 and ★5 (lerp factor t = (star − 1) / 4):
| Star | HP | Shield | Acceleration | Weapon damage % |
|---|---|---|---|---|
| ★1 | 180 | 150 | 210 | 10 |
| ★2 | 191.25 | 159.5 | 223.25 | 10.625 |
| ★3 | 202.5 | 169 | 236.5 | 11.25 |
| ★4 | 213.75 | 178.5 | 249.75 | 11.875 |
| ★5 | 225 | 188 | 263 | 12.5 |
Star tier never changes the starting weapon (always line L1), faction, rarity, hitbox, drive feel, ship scale, or weapon-slot count — only the four lerped numerics above and the mod backpack grid size.
EXTRACT-CANDIDATE
- Solaris faction signature stat block. Solaris hulls share a tight set of fixed values: armor 5, drag 0.42, turn rate 0.10, drag curve back_loaded, weapon damage % landing at 12.5 at ★5. Across the Solaris roster the ★1→★5 delta pattern is also consistent — only HP / Shield / WeaponDamagePct / Acceleration shift. Worth a single canonical “Solaris faction profile” block on
ships.mdso per-entity Solaris pages can stop repeating these constants. - Heat-active four-slot Solaris hull. Solaris_Valet is the four-weapon-slot Solaris hull that keeps a live heat curve (14 buildup / 48 cooldown), in contrast to the legendary Armada which has the same slot count but heat disabled. Worth flagging on
ships.mdorweapons.mdas a design distinction: the cheaper epic hull pays for its four slots with active heat management; the legendary opts out of the heat loop entirely. - Line as four-slot Solaris starter. The line weapon is Solaris_Valet’s starting weapon. A “starting weapon by hull” cross-reference table on
ships.mdor on the line entry inweapons.mdwould surface this faction/slot-count signal. - Hitbox aspect ratio. Valet’s hitbox height/width ratio (≈0.65) sits between the flattest Solaris hulls (Armada ≈0.55) and squarer designs. A hitbox-aspect-ratio table on
ships.mdorhull-hitboxes.mdwould surface gameplay-relevant collision shape differences that are currently buried in raw vertex lists. - Epic hull with baseline passive. Solaris_Valet inherits
jack_of_allrather than a hull-specific passive. Could be intentional or a missing-passive gap — worth flagging onships.mdorpassives.mdso the wiki captures the design intent for epic-rarity hulls.