Digbot (Industria)

What it is

A common-rarity Industria light hull built around a two-slot weapon mount, the lowest HP/shield pool in the eight-hull Industria family (95/80 at ★1), and a mid-family acceleration/speed profile (140/100). Pairs the rifle starting weapon with thin baseline armor (3) and a 1.0× sprite scale. Heat curve is active at 10 buildup / 4 cooldown with the linear curve shape — Digbot and Bigbot are the only two Industria hulls where the overheat-boost loop actually engages, since every other Industria hull has heat fully disabled. The hull silhouette is one of the Industria entries with a custom traced polygon in the hitbox table, so its physics body matches its sprite outline closely rather than falling back to the shared octagon.

Identity

FieldValue
Hull faction prefixIndustria
Faction (data field)solaris (baseline fallback)
Raritycommon
Display gradeC
Outline colorffffff
Accent color#333333
Ship classmedium
Starting weaponrifle L1
Passive IDjack_of_all

Digbot’s faction data field reads solaris because every hull inherits the baseline faction value and no per-hull override changes it; the Industria prefix on the hull key is the sprite/family grouping used by the rarity table and sprite folder. The common tier maps to the white outline (#ffffff) baked into the v5 sprite asset and is shared with Industria_Towncar inside the family — the only two commons in an Industria roster that otherwise splits 4 uncommons (Caravan, Drillbot, Loader, plus a second outline-color-tagged Caiman-style uncommon), 2 rares (Bigbot, Milita), and 1 epic (Eel).

Star-1 stats

StatValue
HP95
Shield80
Armor3
Speed100
Acceleration140
Drag0.32
Turn rate0.14
Weapon slots2
Upgrade slots3
Weapon damage %10
Fire rate %5
Heat buildup10
Heat cooldown4
Heat curvelinear
Burnout severity0.35
Shield regen rate6
Shield regen delay4
HP regen0
Melee mult1.0
Luck8
Magnet range130
Currency bonus6
Ship scale1.0

Star deltas

The ★5 override pins four numerics — hp, shield, weaponDamagePct, and heatCooldown — and every other field falls back to the ★1 value via the s5Val ?? s1Val defaulting rule. No ★2/★3/★4 pin entries exist for Digbot, so intermediate stars lerp linearly between the four endpoints; everything else is constant across all five stars.

Stat★1★5
HP95119
Shield80100
Weapon damage %1012.5
Heat cooldown45

Lerped per-star values for the four endpoints that differ between ★1 and ★5 (lerp factor t = (star − 1) / 4):

StarHPShieldWeapon damage %Heat cooldown
★19580104
★21018510.6254.25
★31079011.254.5
★41139511.8754.75
★511910012.55

Star progression and mod backpack grid sizes shared across all hulls:

StarXP required (cumulative dupes)Mod backpack gridGrid cells
★103 × 39
★214 × 312
★334 × 416
★475 × 420
★5175 × 525

Star tier never changes the starting weapon (always rifle L1), faction, rarity, hitbox, drive feel, ship scale, weapon-slot count (2), speed, acceleration, drag, turn rate, armor, heat buildup, heat curve, or any meta stat — only the four lerped numerics above and the mod backpack grid size.

Drive feel

FieldValue
Rotatestrue
Fixed angle (deg)0
Accel curvelinear
Drag curveback_loaded
Stop shake intensity0
Heat shake intensity0
Heat shake threshold0.85
Stop spring amount0

Free-rotating spaceship with linear thrust ramp and the Industria-signature back-loaded drag profile — when thrust is released, the brake is weak at first and gets stronger as speed bleeds off, producing the characteristic “heavy cargo ship” feel where the hull keeps gliding at high speeds and then plants firmly at low speeds. This is the opposite of the front-loaded brake used by the Backwater family. All eight Industria hulls share back-loaded drag — Digbot’s 0.32 drag matches Caravan, Drillbot, Eel, and Milita; Bigbot uses 0.28, Loader 0.18, Towncar 0.32. Heat curve is active at 10 buildup / 4 cooldown with the linear shape, so the overheat-boost loop engages reliably under sustained fire and rewards held-trigger play with a flat boost shape that scales evenly with heat. Digbot and Bigbot are the only two Industria hulls with active heat — every other Industria hull has heat fully disabled (0/0).

Hitbox

Custom 17-vertex polygon — Industria_Digbot is present in the auto-generated HULL_HITBOXES table, so physics uses a sprite-traced silhouette rather than the shared 8-vertex octagon fallback. The polygon was generated by Visvalingam-Whyatt simplification from boundary pixels of the v5 sprite alpha channel, shrunk for a tight but fair hitbox, and rotated to engine-right convention.

PropertyValue
SourceHULL_HITBOXES[‘Industria_Digbot’]
Vertex count17
X range-0.910 to 0.910
Y range-0.950 to 0.950

Polygon vertices (x, y), in table order:

#XY
1-0.5380.950
2-0.5650.937
3-0.9100.365
4-0.910-0.352
5-0.897-0.379
6-0.578-0.910
7-0.551-0.937
8-0.525-0.950
9-0.100-0.950
10-0.073-0.937
110.844-0.379
120.897-0.326
130.910-0.286
140.910-0.259
150.8970.326
160.8300.392
17-0.0860.950

The polygon is taller (Y span 1.900) than wide (X span 1.820), reflecting a near-square sprite silhouette with a slight vertical bias. Ship scale 1.0× means the polygon is applied at sprite-native size with no scaling.

Passive

FieldValue
Passive IDjack_of_all
Passive nameJack of All Trades
Effect+{value}% to all stats
Stat targetall
Is percenttrue
Values per rank (1–5)3, 6, 10, 15, 22

The default baseline passive (no per-hull override). Applies a percent buff to all stats at run start, scaling with passive rank.


EXTRACT-CANDIDATE

  • Heat-cooldown is the fourth lerped endpoint — same pattern as Bigbot. Digbot’s ★5 override pins heat-cooldown at 5 versus ★1 at 4, meaning the overheat-boost loop fully refills 25% slower at ★5 than at ★1 — a counterintuitive nerf-on-rank-up. This is the second Industria common to extend the minimal-delta pin pattern from three numerics (hp/shield/weaponDamagePct) to four (adding heatCooldown), and the only two Industria hulls with this fourth-field shape (Digbot and Bigbot) are also the only two with active heat in the family. Worth a designer-confirmation flag on ships.md that the ★5 heat-cooldown bump is intentional rather than a typo (e.g. ★5 may have been meant to read heatCooldown: 3 for a faster cooldown at higher star). Same flag as Bigbot.
  • Industria back-loaded drag is the family signature. All eight Industria hulls share dragCurve: 'back_loaded' (the only family to do so consistently). The back-loaded curve shape itself is not yet documented on ships.md or physics.md — only the values are tabled. Worth a canonical “Drag curve shapes” paragraph explaining the front_loaded / linear / back_loaded / exponential / overshoot differences and which families lean which way. Same flag as the Bigbot and Eel pages.
  • Heat active on only two Industria hulls. Digbot and Bigbot are the only Industria hulls with heatBuildup > 0 and heatCooldown > 0; the other six (Caravan, Drillbot, Eel, Loader, Milita, Towncar) all run heat-disabled at 0/0. Worth a ships.md reference table or per-family heat summary so designers can see at a glance which hulls have a working overheat-boost loop and which don’t. Same flag as the Bigbot and Eel pages.
  • Family-floor stat block. Digbot has the lowest HP (95) and lowest shield (80) of any Industria hull — every other Industria hull starts at 100 HP or higher and 80 shield or higher (Towncar ties on shield at 80). Combined with the two-slot weapon mount and the common rarity tier, Digbot is the family’s clear “starter common” hull where every primary stat sits at or near the family floor. Worth a per-family “stat-floor matrix” reference table on ships.md showing which hull anchors the low end of each axis in each family. Inverts the family-leader matrix flag on the Eel page.
  • Rifle starting weapon — two Industria hulls share it. Digbot and Caravan both start with rifle L1, the only two Industria hulls with that weapon. The other Industria starting weapons span mortar (Bigbot, Drillbot, Loader), lightning (Eel), missile (Milita), and revolver (Towncar). Worth a “starting weapon → hulls” cross-reference table on ships.md or weapons.md for designers picking a starting hull by playstyle. Same shape as the mortar-shared flag on Bigbot and the lightning-shared flag on Eel.
  • Common-tier outline color shared inside the family. Digbot and Towncar are the only two Industria commons and both bake the white outline color (#ffffff) into the v5 sprite asset. The display grade letter is “C” for both. Worth a per-family rarity-split reference table on ships.md listing how many commons / uncommons / rares / epics / legendaries each faction roster contains. Same shape as the Bigbot rarity-split flag.
  • Custom-hitbox vs. octagon-fallback split. Digbot has a custom 17-vertex hitbox traced from its sprite, in contrast to the Eel which falls back to the shared octagon. The split across the Industria roster is uneven — Digbot, Bigbot, Caravan, Drillbot, Milita, and Towncar have custom polygons; Eel and Loader currently use the fallback. Worth a ships.md reference table of “which current-roster hulls have a custom polygon vs. the octagon fallback” so the regen work can be prioritized. Same shape as the missing-hitbox flag on Eel inverted to the has-polygon case.
  • Minimal-delta ★5 override form continues. Digbot’s ★5 entry pins only four fields (hp, shield, weaponDamagePct, heatCooldown) and relies on the s5Val ?? s1Val defaulting in getShipDef for the other ~35 fields. Same compact shape as Bigbot, Backwater Caiman, Lizard, and Killer Croc and the strict subset of the verbose Ancients_Rune / Backwater_Batwing pattern. The minimal form should be the recommended authoring style; existing verbose entries are candidates for mechanical pruning.
  • jack_of_all baseline passive on a common-tier hull. Digbot inherits the baseline +3/6/10/15/22% all-stats passive with no hull-specific override. The same baseline-passive pattern repeats across every common in the roster (Cargo, Hauler, Stinger, Tank, Towncar, Digbot) and extends through the rare / epic / legendary tiers. Worth a design-question flag whether per-faction or per-rarity passives are planned to override jack_of_all, or whether it remains the intentional baseline.
  • Faction field vs. hull-key prefix. Repeats the Cargo / Bomber / Killer Croc / Bigbot / Eel flag: the faction data field is solaris for every hull including this Industria common, and the actual faction grouping is the prefix on the hull key. Canonical paragraph on ships.md is now overdue.