Shotgun

What it is

Rare projectile weapon, bullet damage tag. Fires a horizontal fan of piercing pellets that pass through every enemy in their path. Auto-targets the closest enemy. Hits destructibles.

Stats

StatL1L10L20
Damage per pellet512671365
Pellet count5713
Spread (degrees)181818
Fire rate (shots/sec)0.811.121.46
Projectile speed (px/sec)497543594
Projectile size (px)12.8615.1517.70
Acquire range (px)159.55182.50208.00
Travel range (px)287.19328.50374.40
PropertyValue
Familyprojectile
Damage tagbullet
Rarityrare
Target modeclosest
Collision modepierce_all
Hits destructiblesyes
Warmup (sec)0.14
Travel range multiplier1.8
Area modebonus_explosion

Behavior

  • Spread. Pellets emit in a fan across an 18-degree arc. The arc total stays fixed; pellets get packed more densely as count rises.
  • Piercing. Each pellet passes through every enemy it touches along its full travel range, dealing full damage per hit.
  • Multi-target. Designed for crowd damage — a single volley at L20 puts 13 piercing pellets across the fan, each capable of hitting multiple enemies.
  • Targeting. Locks the volley centerline on the nearest enemy at fire time. See combat for auto-aim details.

Scaling

  • Scaling curve: linear_fast. Stats reach 15% of their L1-to-L20 delta immediately at L1 and progress linearly to full at L20.
  • Damage per pellet, fire rate, projectile speed, projectile size, and acquire range all follow the linear-fast curve from their base + scaling * (effectiveLevel - 1) formula.
  • Pellet count is stepped: 5 at L1, 5 at L5, 7 at L10, 10 at L15, 13 at L20.
  • Final damage multiplies the per-level base damage by the global damage curve (1.0x at L1 up to 7.5x at L20) plus a low-level buff (+30% at L1, decaying to 0% at L7+).
  • Horizontal modifier rates: damage +4% per Power tier, fire rate +10% per Rate tier.
  • Area horizontal triggers bonus_explosion mode.