Sunrise City

What it is

Sunrise City is a sunlit, fog-thick urban planet sitting in the second swiper slot of the planet roster. It runs on the city enemy set (gunners, field emitters, snipers, racers), drops the player into the dense Sunrise Grid level layout, and ends with the First Lady boss at the run timer’s zero mark. The planet has a 10-level mastering track gated by per-planet XP that requires 50% more grind than the baseline planet.

Identity

FieldValue
Display nameSUNRISE CITY
Numeric ID21
Biomesunrise_city
Level presetsunrise_grid
Enemy setcity
Boss at T-0First Lady
Mastering XP multiplier1.5× baseline
Base run XP15
Leaderboard planetNo

Run definition

ParameterValue
Post-processing modesunlit
Fog overlay alpha0.78
Enemy count multiplier1.0×
Spawn grace period (seconds)1
Shadow offset multiplier2.0× (tall buildings cast longer shadows)
Buildings allowedYes
Crate density (0–100)40
Debris density (0–100)16

The city enemy set is the planet’s defining hazard mix: gunners, field emitters, snipers, and racers replace the bug archetypes seen on baseline planets. Spawn pressure ramps to full after a 1-second grace window; enemy count stays at the standard 1.0× multiplier (no double-pressure modifier).

Mastering track rewards

Sunrise City uses the shared 10-level reward template, with a 1.5× XP multiplier applied to the baseline thresholds. All XP thresholds below are cumulative totals.

LevelXP thresholdRarityReward
1150CommonUnlocks City Event (sub-event during runs)
2375CommonNew Ship: signature ship (common)
3750UncommonUnlocks signature weapon #1
41200UncommonNew Ship: signature ship (uncommon)
51800RareUnlocks alternate boss encounter
62550RareNew Ship: signature ship (rare)
73450EpicPlanet Master (advanced planet variant)
84500EpicNew Ship: signature ship (epic)
96000LegendaryUnlocks signature weapon #2
108250LegendaryGlobal Speed Boost (permanent buff on all planets)

XP is earned by completing challenges (bulk awards via XP bounty) and by completing any run on this planet (15 XP per run). The mastering track is per-planet — XP earned here does not progress other planets’ tracks.

Mission posting reference

Mission postings reference this planet by numeric ID 21. The hub mission board surfaces postings tagged for Sunrise City alongside its planet card in the swiper. See mission-postings for the per-posting catalog and missions for mission flow.

Planet order position

Swiper indexPlanet
0Landing Site
1Sunrise City
2The Voidstar
3Solaris
4Speedway
5Eden-5
6Old Earth
7Network Station
8Delphi
9Desolation
10Obelisk

Sunrise City is the second planet in the hub swiper order, immediately after Landing Site.