Star Halo

What it is

Star Halo is the energy+energy legendary weapon. Stars stream from the ship’s front into a circular formation around the player, rigid-body spin for three slow revolutions, then burst radially outward and each detonate. No damage is dealt during the spin phase — all damage comes from the post-spin burst-out and per-star explosion. It fires on a timer regardless of enemy presence, always casting when its cooldown elapses.

Merge recipe

SlotRequired input
Parent ALevel-20 energy non-legendary weapon
Parent BLevel-20 energy non-legendary weapon
ResultStar Halo at level 1

Pair key: energy+energy. Both damage tag (primary) and secondary damage tag are energy.

Stats

All scaling is linear: value = base + scaling × (level − 1). Star count is a stepped curve and snaps at the listed thresholds.

StatL1L10L20
Stars per cast51230
Per-star damage300030003000
Whole-cast impact damage (stars × damage)15,00036,00090,000
Casts per second0.200.420.67
Cooldown between casts (sec)5.002.371.49
Ring radius (px, pre-cap)200245295
Burst-out distance added to ring (px)60114174
Per-star explosion radius (px)110137167
Acquire range (px)600708828

Per-hit modifiers from the damage multiplier curve: dmgPerH = 0.04, ratePerH = 0.10.

Fixed parameters:

ParameterValue
Star projectile size (px)22
Star stream spacing (sec between spawns)0.04
Star stream speed (px/sec)1400
Ring spins (full revolutions per cast)3
Ring spin duration (sec)3.2
Travel range multiplier1.0
Warmup (sec)0.0

Behavior

Star Halo uses the orbit_ring behavior carveout, which is player-centered and does not require a target lock to fire.

Cast phases:

  1. Stream-in. Stars spawn from the ship’s front at 0.04s intervals and travel at 1400 px/sec toward their assigned slot on the formation circle around the player.
  2. Spin. Once all stars reach the ring, the formation rigid-body spins 3 full revolutions over 3.2 seconds. The halo deals no damage during this phase — anything inside the ring is safe.
  3. Burst-out. Stars accelerate radially outward over 0.30 seconds, traveling an additional distance scaling from +60 px (L1) to +174 px (L20) beyond the ring radius.
  4. Detonation. Each star detonates at its final position with a blast of the per-star explosion radius, applying energy damage to every enemy in range.

Targeting and collision:

FieldValueReference
Target modeclosest (informational only — fires on timer)concept-target-modes
Collision modepierce_allconcept-collision-modes
Can hit destructiblesYes
Area modesplash

Ring radius is capped at fire time to 50% of portrait viewport width, so the formation never extends past the visible play area.

Scaling

Per-star damage is flat at 3000 across all levels. Total cast damage scales primarily through star count (stepped curve) and secondarily through faster casts (linear fire-rate growth). Spatial coverage scales independently: ring radius, burst-out distance, and per-star explosion radius all grow linearly with level, so high-level halos sweep a meaningfully wider area than L1 casts.

Star count thresholds:

Level reachedStars per cast
15
48
812
1218
1624
2030

For the legendary DPS band Star Halo is balanced against, see Legendary Damage Baseline.