Obelisk
What it is
Obelisk is the last planet in the hub swiper order — a pillar-maze world themed around an all-rare enemy mix from the bug family. It uses the landing-site biome with a dedicated obelisk-pillars level preset, applies the dark post-processing mastering preset, and falls back to the default Iron Throne boss at the run timer’s zero mark because the planet definition omits an explicit boss assignment. The planet has a 10-level mastering track gated by per-planet XP at the unmodified baseline grind rate (1.0× multiplier, marked in source as a placeholder pending tuning).
Identity
| Field | Value |
|---|---|
| Display name | OBELISK |
| Numeric ID | 37 |
| Biome | landing_site |
| Level preset | obelisk_pillars |
| Enemy set | bugs_mixed |
| Boss at T-0 | Iron Throne (default fallback — no per-planet boss set) |
| Mastering XP multiplier | 1.0× baseline (placeholder) |
| Base run XP | 10 (placeholder) |
| Leaderboard planet | No |
Run definition
| Parameter | Value |
|---|---|
| Post-processing mode | dark |
| Fog overlay alpha | 0.10 |
| Enemy count multiplier | 1.0× |
| Spawn grace period (seconds) | 1 |
| Shadow offset multiplier | 1.0× |
| Buildings allowed | Yes |
| Crate density (0–100) | 40 |
| Debris density (0–100) | 13 |
The bugs_mixed enemy-set variant biases the planet’s hazard mix toward an all-rare composition pulled from across the bug archetype roster — a late-game pressure test rather than a single-archetype specialization. Spawn pressure ramps to full after a 1-second grace window; enemy count stays at the standard 1.0× multiplier (no double-pressure modifier). Fog overlay is very light at 0.10, one of the cleanest atmospheres on the roster, leaving the obelisk pillar terrain readable for navigation through the maze.
Mastering track
Obelisk uses the baseline XP curve at 1.0× — its multiplier is flagged in source as a placeholder pending balance tuning. All XP thresholds below are cumulative totals.
| Level | XP threshold | Rarity | Reward |
|---|---|---|---|
| 1 | 100 | Common | Unlocks Obelisk Event (sub-event during runs) |
| 2 | 250 | Common | New Ship: signature ship (common) |
| 3 | 500 | Uncommon | Unlocks signature weapon #1 |
| 4 | 800 | Uncommon | New Ship: signature ship (uncommon) |
| 5 | 1200 | Rare | Unlocks alternate boss encounter |
| 6 | 1700 | Rare | New Ship: signature ship (rare) |
| 7 | 2300 | Epic | Planet Master (advanced planet variant) |
| 8 | 3000 | Epic | New Ship: signature ship (epic) |
| 9 | 4000 | Legendary | Unlocks signature weapon #2 |
| 10 | 5500 | Legendary | Global Magnet Boost (permanent buff on all planets) |
XP is earned by completing challenges (bulk awards via XP bounty) and by completing any run on this planet (10 XP per run, placeholder rate). The mastering track is per-planet — XP earned here does not progress other planets’ tracks.
Mission posting reference
Mission postings reference this planet by numeric ID 37. The hub mission board surfaces postings tagged for Obelisk alongside its planet card in the swiper. See mission-postings for the per-posting catalog and missions for mission flow.
Planet order position
| Swiper index | Planet |
|---|---|
| 0 | Landing Site |
| 1 | Sunrise City |
| 2 | The Voidstar |
| 3 | Solaris |
| 4 | Speedway |
| 5 | Eden-5 |
| 6 | Old Earth |
| 7 | Network Station |
| 8 | Delphi |
| 9 | Desolation |
| 10 | Obelisk |
Obelisk is the eleventh and final planet in the hub swiper order — the terminal slot in the current player-facing roster, gated behind the full progression chain from the three baseline worlds through the expanded planet set.