Capacitor Shield
What it is
Capacitor Shield is a stat-category artifact that fully refills the ship’s shield after a threshold number of weapon shots have been fired. The shot counter resets on each proc, so the artifact triggers repeatedly as the player keeps firing.
Identity
| Field | Value |
|---|---|
| Display name | Capacitor Shield |
| Category | stat |
| Icon | 🔋 |
| Damage tag | none |
| Primary color | #44ff88 |
| Secondary color | #22cc66 |
| Bright color | #88ffbb |
Per-tier values
The artifact has four authored tiers, indexed uncommon through legendary. A common tier is prepended at runtime and shares the uncommon values; differentiation at common comes from the flat passive bonus rather than the threshold.
| Tier | Shots required to proc |
|---|---|
| Uncommon | 35 |
| Rare | 28 |
| Epic | 22 |
| Legendary | 15 |
Effect
| Field | Value |
|---|---|
| Trigger | counter on weapon-fire signal |
| Threshold | per-tier (see above) |
| Counter resets on proc | yes |
| Banner on proc | yes |
| Conditions | none |
Actions fired on each proc:
| Action | Parameter | Value |
|---|---|---|
| Heal shield | amount | 1.0 |
| Heal shield | mode | percent of max |
| Flash artifact | — | — |
The heal restores the shield to 100 percent of its maximum on every proc, regardless of current shield value.
Stacking rules
The artifact uses a single counter trigger keyed to the weapon-fire signal. The counter resets after each proc, so the shots-to-next-refill window restarts immediately. Higher tiers shorten the window. Only the tier currently held applies — picking up a higher tier replaces the lower threshold rather than stacking with it.
Summary
Stat-category artifact that fully refills the shield every N weapon shots, with N dropping from 35 at uncommon to 15 at legendary. Counter resets on proc, heal is always 100 percent of max shield.
EXTRACT-CANDIDATE: the common-tier flat-bonus system (FLAT_BONUS_PCT_BY_TIER, ArtifactFlatBonus interface) is referenced by every artifact and belongs on a shared artifacts mechanics page, not per-entity pages.
EXTRACT-CANDIDATE: counter-trigger semantics (counterSignal, counterThreshold, counterResets) are shared across multiple counter-based artifacts and should be documented once on the effect-engine or artifacts page.
EXTRACT-CANDIDATE: heal_shield action with percentMax mode is reused by other shield-restore artifacts and warrants a shared action reference.