Capacitor Shield

What it is

Capacitor Shield is a stat-category artifact that fully refills the ship’s shield after a threshold number of weapon shots have been fired. The shot counter resets on each proc, so the artifact triggers repeatedly as the player keeps firing.

Identity

FieldValue
Display nameCapacitor Shield
Categorystat
Icon🔋
Damage tagnone
Primary color#44ff88
Secondary color#22cc66
Bright color#88ffbb

Per-tier values

The artifact has four authored tiers, indexed uncommon through legendary. A common tier is prepended at runtime and shares the uncommon values; differentiation at common comes from the flat passive bonus rather than the threshold.

TierShots required to proc
Uncommon35
Rare28
Epic22
Legendary15

Effect

FieldValue
Triggercounter on weapon-fire signal
Thresholdper-tier (see above)
Counter resets on procyes
Banner on procyes
Conditionsnone

Actions fired on each proc:

ActionParameterValue
Heal shieldamount1.0
Heal shieldmodepercent of max
Flash artifact

The heal restores the shield to 100 percent of its maximum on every proc, regardless of current shield value.

Stacking rules

The artifact uses a single counter trigger keyed to the weapon-fire signal. The counter resets after each proc, so the shots-to-next-refill window restarts immediately. Higher tiers shorten the window. Only the tier currently held applies — picking up a higher tier replaces the lower threshold rather than stacking with it.

Summary

Stat-category artifact that fully refills the shield every N weapon shots, with N dropping from 35 at uncommon to 15 at legendary. Counter resets on proc, heal is always 100 percent of max shield.

EXTRACT-CANDIDATE: the common-tier flat-bonus system (FLAT_BONUS_PCT_BY_TIER, ArtifactFlatBonus interface) is referenced by every artifact and belongs on a shared artifacts mechanics page, not per-entity pages.

EXTRACT-CANDIDATE: counter-trigger semantics (counterSignal, counterThreshold, counterResets) are shared across multiple counter-based artifacts and should be documented once on the effect-engine or artifacts page.

EXTRACT-CANDIDATE: heal_shield action with percentMax mode is reused by other shield-restore artifacts and warrants a shared action reference.