Omni-Tool

What it is

Omni-Tool is a stat-category artifact whose damage buff scales with the breadth of the player’s equipped damage types rather than with any single weapon. It runs as an aura that re-evaluates on a fixed interval, refreshing a percent damage modifier sized to the count of distinct damage types currently equipped on the ship. Players who diversify across bullet, energy, fire, and bomb weapons receive a multiplicative reward; mono-type builds receive the floor.

Identity

FieldValue
Display nameOmni-Tool
Categorystat
Damage tagnone
Iconpainter palette
Primary colorff44ff
Secondary colorcc22cc
Bright colorff88ff
Triggeraura (interval re-evaluation)
Trigger conditionsnone
Passive flat-bonus statfire rate percentage (flat additive points)

The aura has no gating conditions — every interval tick re-applies the modifier unconditionally. Differentiation comes from the per-type damage magnitude carried in the per-tier values record, which is multiplied by the live count of equipped damage types when the modifier is applied.

Per-rarity values

The damage figure below is the per-damage-type increment. The total damage percent applied at any moment is this value multiplied by the number of distinct damage types currently equipped on the ship (one through four).

TierRarityDamage per equipped type (+%)Aura interval (s)Flat fire-rate bonus
1Common201.0+10
2Uncommon201.0+20
3Rare351.0+30
4Epic551.0+40
5Legendary901.0+50

The common tier reuses the uncommon damage-per-type value; the difference between the two tiers comes from the flat passive fire-rate ramp, not the aura. The flat passive bonus follows the global per-tier ramp shared by every artifact (10/20/30/40/50). The aura interval is fixed at one second across all tiers.

When it triggers

The aura ticks once per second from run start to run end. Every tick re-applies a refresh-stacked percent damage modifier to the ship sized to the current per-type value, with a five-second nominal duration. Because the refresh cadence (one second) is far shorter than the modifier duration (five seconds) and the maximum stack count is one, the modifier is effectively continuous for the entire run and never lapses while the artifact is equipped. The aura has no conditions, no cooldown, and no signal dependency — it does not need a player action, kill, or hit to fire.

How it stacks

  • The damage modifier uses the source tag artifact:versatility_tracker with refresh stacking and a maximum stack count of one, so the artifact only ever contributes a single live instance regardless of how many ticks have elapsed.
  • Each tick overwrites the prior instance with the latest per-type value, which means the live damage bonus tracks the player’s current loadout: equipping or losing a damage type updates the contribution at the next aura tick rather than mid-tick.
  • The modifier is applied as a percent on the ship’s damage stat, so its contribution multiplies with other percent damage sources rather than summing flat into them. The passive flat-bonus is a separate fire-rate modifier and stacks independently with other fire-rate sources.
  • Tier upgrades replace the per-tier values record wholesale and take effect at the next aura tick after the upgrade is committed. Tier is set at run start by meta-progression and does not change mid-run.
  • Omni-Tool can be equipped alongside any other stat or aura artifact; the aura interval is private to this artifact and does not share a cooldown with any other effect.

EXTRACT-CANDIDATE

  • The “aura with interval re-evaluation paired with refresh stacking and a short modifier duration” pattern is a general engine convention for run-long modifiers that re-read live ship state every tick. Candidate concept page: concepts/aura-refresh-modifier.md.
  • The relationship between equipped-damage-type count and damage scaling is a cross-cutting design lever shared with the Jack-of-All passive and several reward-weight rules. Candidate concept page: concepts/damage-type-diversity.md.
  • The runtime tier-1-shares-tier-2 values rule plus the linear flat-bonus ramp (10/20/30/40/50) is restated on every per-artifact page. Candidate concept page: concepts/artifact-tier-mapping.md.