What it is
Reinforced Hull is a stat-modifier ship passive that adds a flat amount to the carrier’s damage-reduction stat. It is one of sixteen passives registered in the passive index and follows the standard five-tier rarity scaling shared by every flat-stat passive in the game.
Identity
| Field | Value |
|---|---|
| Display name | Reinforced Hull |
| Description template | +{value} damage reduction |
| Stat target | damageReduction |
| Unit | flat |
| Scaling curve | Defensive flat (1 / 2 / 3 / 5 / 7) |
The stat target is the ship’s damage-reduction field. In the combat-damage path, that field is treated as a whole-number percent (a value of 3 reduces incoming flat damage by 3 percent), so each point of Reinforced Hull contributes one percentage point of flat damage reduction at runtime. The bonus is added to the ship’s base damage-reduction value at run assembly through the standard passive-resolution path.
Per-rarity values
| Rarity | Value |
|---|---|
| Common | +1 |
| Uncommon | +2 |
| Rare | +3 |
| Epic | +5 |
| Legendary | +7 |
The five values come straight from the passive’s values tuple, indexed by rarity. The gap to the next tier grows on the way up: +1, +1, +2, +2.
Which ships use it
At the verified commit, no ship in the roster declares Reinforced Hull as its passive. The passive is registered and resolvable through the helper functions in the passive index, but the baseline ship stats default to a different passive and no per-hull override assigns Reinforced Hull. The passive is available content awaiting a ship assignment.
How it stacks
Reinforced Hull modifies a single named stat (the damage-reduction field) by a flat value, so it slots into the same stacking path as any other flat-stat passive. The bonus is applied at run assembly through the shared passive applier — no custom handler or triggered effect is attached to the definition. Other sources of damage-reduction modification — mods that grant flat armor, artifacts that pulse a temporary damage-reduction buff, and standalone damage-reduction modifiers in the run-config modifier table — combine with the passive’s contribution according to the run-assembly and effect-engine layers’ stacking rules, not anything intrinsic to this passive’s data.
EXTRACT-CANDIDATE
EXTRACT-CANDIDATE: the passive’s data declares its value as flat (not a percent), but the engine’s combat-damage path treats the damage-reduction field as a whole-number percent. The effective in-run behavior is therefore that one unit of this passive equals one percentage point of flat damage reduction. This unit mismatch between the passive’s data flag and the combat math is worth confirming against an authoring guide before adding it as a hard fact to a roll-up page.
EXTRACT-CANDIDATE: “no ship uses Reinforced Hull” is true at the verified commit because a full-tree search for the passive id only finds the passive’s own definition and its registration in the passive index — no ship-roster entry assigns it. If a future patch wires this passive onto a hull, the “Which ships use it” section will need a ship table.
EXTRACT-CANDIDATE: exact stacking interaction between this passive’s contribution and temporary damage-reduction buffs from artifacts (which use percent-mode modify-stat effects with refresh stacking) is not specified in the passive data file. Confirm against the effect-engine modify-stat handler before adding a stacking-order claim.