Obsidian Spire

What it is

A pure obsidian-pillar biome rendered as a dark cathedral of tall black shards under a smoky mid-fog. It is not in the player-facing planet rotation — its one attached planet is data-only and used as a stress-test bed for pillar rendering, occlusion, and dev scenarios. The biome holds the only terrain pool in the game made up entirely of obsidian pillars with no asteroid mix, and it is the only planet entry that defaults to no level preset and reuses another planet’s art.

Identity

FieldValue
Player-facing labelPure obsidian-pillar field
Terrain contentObsidian pillars only (no asteroids, no buildings)
Buildings allowedNo
Default level presetNone — uses biome defaults directly
RoleDev stress test for pillar rendering and occlusion
Attached planetsOne, not in the player rotation
Planet artPlaceholder — reuses Voidstar art

Visual and ambient

The biome runs the dark mastering preset with a light atmospheric fog. The parallax recipe is a layered shard cathedral: a deep starfield, a low-opacity ember-tinted sky in the back slot, three depths of obsidian-shard silhouette stamps (back, mid, near) at increasing parallax with falling tile size, and atmospheric smoke FBM layers between them on the mid, near, and foreground slots. Shadows render at a longer-than-default offset to read against the dark backdrop. The background nebula is drawn from the smooth-nebula shared pool. The preferred level palettes lean noir, amethyst, and cold ember.

Backdrop and lighting knobValue
Atmospheric fog alpha0.05
Post-processing masteringDark
Shadow offset multiplier1.5
Background nebula poolSmooth-nebula shared pool
Preferred level palettesNoir, Amethyst Drift, Cold Ember
Parallax layerSlotParallaxNotes
Deep starfieldBack0.04Density 4, accent stars 4%
Ember-tinted sky FBMBack0.10Opacity 0.14, scale 4
Obsidian-shard stamps (far)Back0.22Tile 550, density 2.2, opacity 0.26
Mid smoke FBMMid0.38Opacity 0.20, scale 2
Obsidian-shard stamps (mid)Mid0.50Tile 450, density 1.4, opacity 0.26
Obsidian-shard stamps (near)Near0.78Tile 360, density 0.7, opacity 0.26
Near smoke FBMNear0.80Opacity 0.05, scale 2
Foreground smoke FBMForeground1.50Opacity 0.05, scale 2

Terrain mix

A pure pillar scatter — every shape in every size layer is an obsidian pillar. Medium pillars dominate the centerpieces, small and medium pillars share the medium layer almost evenly, and small pillars dominate the small-fill layer. The terrain pool is small and medium obsidian pillars only.

LayerShape pool weights
Centerspillar_md 60, pillar_sm 40
Mediumspillar_md 55, pillar_sm 45
Smallspillar_sm 60, pillar_md 40
Topology and densityValue
Level radius2500
Terrain density0.55
Terrain intensity0.50
Hub min distance500
Hub max distance1200
Hubs per ring5
Hub clear radius200
Spoke width150

Enemy bias

Uses the bug enemy roster (orb, charger, shooter, mortar) with the default unbiased weighting — no archetype lean. Spawn pressure is set at a moderate above-default count multiplier with a one-second warmup grace, sitting between the Landing Site baseline and the Voidstar’s full-pressure profile. Destructible budget is the same 40 crates as every other planet, with a low debris count.

Spawn pressureValue
Enemy count multiplier1.5
Spawn grace before full pressure (s)1
Enemy setBug roster (orb / charger / shooter / mortar)
Crate density (of 100)40
Debris density (of 100)8
Event pool weightingWeight
Magnet2
Weapon1
Artifact1

Boss-arena default

The attached planet has no boss assignment — the biome ships as a data-only test surface and never reaches a boss encounter through normal play.

PlanetBoss at T-zero
Obsidian SpireNone

Which planets use it

A single planet attaches to the Obsidian Spire biome. The planet is intentionally excluded from the player-facing planet order and is reachable only via dev scenarios.

PlanetNumeric IDPlayer-facing
Obsidian Spire99No

EXTRACT-CANDIDATE: the placeholder planet art (Obsidian Spire reuses the Voidstar planet image) is a one-off shared with no other planet. Worth a “planet art status” callout on planets.md rather than restating per page.

EXTRACT-CANDIDATE: pillar-content biomes share a shape pool with the Voidstar biome but scope it differently — Obsidian Spire is pure pillars, the Voidstar mixes pillars with asteroids. Same candidate flagged from the Voidstar page; a “pillar-content biomes” callout on biomes.md would canonicalize this.

EXTRACT-CANDIDATE: this is the only planet entry with no levelPreset field — it uses biome defaults directly for terrain density and intensity rather than overriding via a preset. Pattern is unique and worth a one-line callout on world.md under the biome-vs-preset override rule.

EXTRACT-CANDIDATE: the smooth-nebula background pool is shared across landing_site, sunrise_city, the_voidstar, obsidian_spire, and two unbuilt biome IDs (jungle_canopy, crystal_cavern). Same candidate flagged from the Voidstar page; lift to biomes.md as a shared backdrop-pool table.

EXTRACT-CANDIDATE: dev-only / test-only biomes form a distinct content tier (Obsidian Spire here, plus dev-scenario-only configurations elsewhere). Worth a “test biomes vs. player-facing biomes” classification on biomes.md.