Torque (Solaris)
What it is
A rare-rarity Solaris hull — a three-weapon-slot mid-class skirmisher running the Solaris faction signature drive feel (back-loaded drag, armor 5, drag coefficient 0.42, turn rate 0.10). Opens with the revolver starting weapon on a baseline 1.0 ship scale. Heat curve is active (buildup 14 / cooldown 48 / linear), so the overheat-boost loop engages during play. Sits below the Solaris epic and legendary tiers on every numeric — the lowest HP/shield among the active-heat-curve Solaris hulls.
Identity
| Field | Value |
|---|---|
| Faction | solaris |
| Rarity | rare |
| Display grade | A |
| Outline color | 44aaff |
| Accent color | 2288dd |
| Ship class | medium |
| Starting weapon | revolver L1 |
★1 stats
| Stat | Value |
|---|---|
| HP | 155 |
| Shield | 130 |
| Armor | 5 |
| Speed | 130 |
| Acceleration | 195 |
| Drag | 0.42 |
| Turn rate | 0.10 |
| Weapon slots | 3 |
| Upgrade slots | 3 |
| Weapon damage % | 10 |
| Fire rate % | 5 |
| Heat buildup | 14 |
| Heat cooldown | 48 |
| Heat curve | linear |
| Burnout severity | 0.35 |
| Shield regen rate | 6 |
| Shield regen delay | 4 |
| HP regen | 0 |
| Melee mult | 1.0 |
| Luck | 8 |
| Magnet range | 130 |
| Currency bonus | 6 |
| Ship scale | 1.0 |
| Starting weapon | revolver L1 |
Star deltas
★5 endpoints (only fields that differ from ★1):
| Stat | ★1 | ★5 |
|---|---|---|
| HP | 155 | 194 |
| Shield | 130 | 163 |
| Acceleration | 195 | 244 |
| Weapon damage % | 10 | 12.5 |
All other ★5 fields match ★1 (the per-hull ★5 override only delta-pins the four numerics above). No ★2 / ★3 / ★4 pins exist for Torque, so intermediate stars lerp linearly between the four endpoints; every other stat is constant across all five stars.
Lerped per-star values (lerp factor t = (star − 1) / 4):
| Star | HP | Shield | Acceleration | Weapon damage % |
|---|---|---|---|---|
| ★1 | 155 | 130 | 195 | 10 |
| ★2 | 164.75 | 138.25 | 207.25 | 10.625 |
| ★3 | 174.5 | 146.5 | 219.5 | 11.25 |
| ★4 | 184.25 | 154.75 | 231.75 | 11.875 |
| ★5 | 194 | 163 | 244 | 12.5 |
Star progression:
| Star | XP required (cumulative dupes) | Mod backpack grid | Grid cells |
|---|---|---|---|
| ★1 | 0 | 3 × 3 | 9 |
| ★2 | 1 | 4 × 3 | 12 |
| ★3 | 3 | 4 × 4 | 16 |
| ★4 | 7 | 5 × 4 | 20 |
| ★5 | 17 | 5 × 5 | 25 |
Star tier never changes the starting weapon (always revolver L1), faction, rarity, hitbox, drive feel, ship scale, weapon-slot count, armor, speed, drag, turn rate, or heat curve — only the four lerped numerics above and the mod backpack grid size.
Drive feel
| Field | Value |
|---|---|
| Rotates | true |
| Fixed angle (deg) | 0 |
| Accel curve | linear |
| Drag curve | back_loaded |
| Stop shake intensity | 0 |
| Heat shake intensity | 0 |
| Heat shake threshold | 0.85 |
| Stop spring amount | 0 |
Free-rotating mid-class hull with a linear thrust ramp and a back-loaded brake — when thrust is released the deceleration starts gentle and weights toward the final stop, so Torque glides at cruise speed and then snaps to a halt. The back-loaded drag profile is the Solaris faction signature. Heat curve is active (14 / 48 / linear): thrust raises heat at 14/sec, cooldown drains at 48/sec while idle, and the linear curve maps heat to speed-boost gain. Burnout severity 0.35 applies when the bar saturates.
Hitbox
No custom polygon entry. Uses the engine’s default octagon fallback (8-vertex regular-ish octagon normalized on a ±0.9 scale). Coarser collision than a silhouette-matched polygon, applied at the rendered sprite size.
| Property | Value |
|---|---|
| Vertex count | 8 |
| X range | -0.9 to 0.9 |
| Y range | -0.9 to 0.9 |
Fallback octagon vertices (x, y):
| # | X | Y |
|---|---|---|
| 1 | -0.9 | 0.37 |
| 2 | -0.9 | -0.37 |
| 3 | -0.37 | -0.9 |
| 4 | 0.37 | -0.9 |
| 5 | 0.9 | -0.37 |
| 6 | 0.9 | 0.37 |
| 7 | 0.37 | 0.9 |
| 8 | -0.37 | 0.9 |
The octagon fallback fires a one-time diag log per missing-hull warning (event type hull_hitbox_missing) and keeps the physics body alive while the sprite waits for a regeneration pass. Hard fix is to regenerate the hitbox file from the sprite alpha channel.
Passive
| Field | Value |
|---|---|
| Passive ID | jack_of_all |
| Passive name | Jack of All Trades |
| Effect | +{value}% to all stats |
| Stat target | all |
| Is percent | true |
| Values per rank (1–5) | 3, 6, 10, 15, 22 |
The default baseline passive (no per-hull override). Applies a percent buff to all stats at run start, scaling with passive rank.
EXTRACT-CANDIDATE
- Missing-hitbox roster. Solaris_Torque has no entry in the hull-hitbox table and falls through to the engine’s default octagon. Worth a single canonical “Hulls using octagon fallback” list on
gameplay/shipsorhull-hitboxesso the wiki tracks which sprites need a regeneration pass — the diag eventhull_hitbox_missingfires at runtime but there’s no static index. Sweep the full hitbox table against the full hull roster to enumerate. - Solaris heat-curve split. Torque runs heat 14 / cooldown 48 / linear — the active overheat-loop profile shared by Oracle, Princess, Valet (and presumably others) while Armada / Cargo / Hauler run 0 / 0. The split looks like a non-uniform tuning artifact rather than a faction rule. A canonical “Solaris heat-curve map” table on
gameplay/shipswould let per-entity Solaris pages stop re-explaining which heat profile they ship with. - Solaris faction signature stat block. Solaris hulls share armor 5, drag 0.42, turn rate 0.10, drag curve back_loaded, weaponDamagePct ★5 endpoint 12.5. ★1→★5 deltas are consistent across the faction — only HP / Shield / WeaponDamagePct / Acceleration shift. Worth a single canonical “Solaris faction profile” block on
gameplay/shipsso per-entity Solaris pages can stop repeating these constants. (Already flagged on Armada and Oracle — Torque is a third confirmation.) - Rare-tier baseline passive. Solaris_Torque inherits
jack_of_allrather than a hull-specific passive. The baseline-passive pattern now spans common (Cargo), rare (Torque), and legendary (Armada, Oracle, Princess) tiers across Solaris — rarity does not predict whether a hull gets a unique passive. Worth a canonical note ongameplay/passivesorgameplay/shipsenumerating which hulls have hull-specific passives versus the baseline. revolveras a Solaris starter. Torque’s starting weapon is revolver — also Cargo’s starter in the Solaris roster. Two-Solaris-hulls-share-a-starter is the only repeat in the faction (other Solaris hulls open with rifle / cannon / line / disc / barrier). Worth confirming ongameplay/weaponswhether the “starting weapon by hull” cross-reference table flagged on Armada surfaces this duplication.