+DEFENSE
What it is
A defensive mod template that boosts a ship’s survivability by adding to its max hull, max shield, and incoming-damage reduction at the same time. It is one of twelve archetypes available to the global Mod Grid.
Identity
| Field | Value |
|---|---|
| Display name | +DEFENSE |
| Footprint size | 3 wide × 3 tall |
| Footprint shape | Solid rectangle (every cell filled) |
| Filled cells | 9 |
| Stat axes affected | Max hull, max shield, flat damage reduction |
Base stats
These are the values applied at the lowest rarity tier. Higher rarities multiply the entire block (see Per-tier values below).
| Stat | Base (T1) value |
|---|---|
| Max hull | +100 |
| Max shield | +20 |
| Flat damage reduction | +3 |
All bonuses are flat additive contributions to the equipping ship’s combat stats.
Per-tier values
Rarity multiplies the base block. The mod always drops at Common; higher rarities are produced by merging three copies of the previous tier.
| Rarity tier | Multiplier | Max hull | Max shield | Damage reduction |
|---|---|---|---|---|
| Common | 1× | +100 | +20 | +3 |
| Uncommon | 2× | +200 | +40 | +6 |
| Rare | 4× | +400 | +80 | +12 |
| Epic | 8× | +800 | +160 | +24 |
| Legendary | 16× | +1600 | +320 | +48 |
Merge cost from Common to Legendary: 81 copies of this template.
How it fits
The 3×3 solid footprint is the largest rectangle any mod uses, so this template eats nine grid cells on whichever ship equips it. That tradeoff buys a three-axis defensive boost — raw hull is its dominant axis, the shield bump is modest, and the flat damage-reduction value scales aggressively because it applies to every hit. It pairs naturally with ships that already have moderate hull and want to push survivability further, but the grid footprint forces tough placement decisions on smaller ships.
Drop info
| Field | Value |
|---|---|
| Drop rarity | Common (T1) — same as every post-mission drop |
| Acquisition above Common | Merge 3 of previous tier |
| Legendary obtainable by drop? | No — merge-only |