Witness

What it is

Witness is a stat-category artifact built around the event-completion signal. Every time the player finishes an event, the ship’s weapon damage briefly spikes and a wide resonance ring detonates around the ship, damaging every enemy in range. It is the largest-radius and highest-payoff member of the ship-centered ring family because its trigger — event completion — is the rarest of the three sibling signals, firing only a handful of times per run.

Identity

FieldValue
Display nameWitness
Categorystat
Icon👁
Primary colorcc88ff
Secondary color7744aa
Bright/highlight coloreebbff
Damage tagnone (type-agnostic)
Triggersignal: event-completion
Trigger conditionsnone — every event completion procs the artifact
Proc audio cueflavored cue plays on every proc
Passive flat-bonus statWeapon Damage (flat additive percentage points)

Per-tier values

The artifact ships four authored tiers indexed uncommon through legendary. A fifth common tier is prepended at runtime and shares the uncommon row’s named values; differentiation between common and uncommon comes from the artifact-wide flat passive bonus, not from this table.

Each proc carries four named magnitudes: the weapon-damage burst, the burst duration, the resonance-ring damage at the ring’s center, and the resonance-ring damage at the edge of the ring (with linear interpolation between the two).

RarityWeapon-damage burstBurst duration (s)Ring damage at centerRing damage at edgeFlat weapon-damage bonus
Common+50105025+10
Uncommon+50105025+20
Rare+80128040+30
Epic+1201511555+40
Legendary+1801816080+50

The resonance ring has a fixed 280 px radius across every tier; only the damage values scale with tier. This is the largest radius in the ship-centered ring family of artifacts — explicitly larger than the kill-counter ring and the heal-echo ring — because the event-completion trigger fires only an estimated five to ten times per run, versus tens of procs per run for the kill-counter and heal-triggered siblings.

Effect

When the event-completion signal fires, the artifact runs the following actions in order. There are no gating conditions and the proc shows a banner.

StepActionParameters
1Apply weapon-damage burstflat additive on the ship’s weapon-damage stat, magnitude and duration from the per-tier table, refresh stacking, max stacks = 1
2Detonate resonance ringflat damage with linear falloff from center value to edge value across the 280 px radius, centered on the ship
3Play VFX burst-and-ringbright color eebbff, 22 particles, scale 5.5, lifetime 0.50 s
4Flash artifact HUD slotaccompanied by the artifact’s flavored audio cue

The resonance ring uses linear falloff. An enemy at the ship’s center takes the center-damage value from the per-tier table; an enemy at the outer edge of the 280 px radius takes the edge-damage value; enemies in between take a damage value linearly interpolated between the two. The weapon-damage burst’s source tag is fixed to this artifact, so re-procs while the burst is still active reset the duration timer rather than adding a second buff instance.

Stacking rules

  • The weapon-damage burst uses refresh stacking with a maximum of one stack from this artifact’s source tag. A second event completion inside the active window does not stack the magnitude; it resets the duration to the full tier value.
  • Each proc fires its own resonance-ring instance. The AoE damage is applied per-proc and is not gated by any cooldown beyond the event-completion signal itself.
  • Witness shares an event-completion-triggered design with two other artifacts (an event-heal artifact and an event-reward artifact). All three can be equipped simultaneously and each procs independently on every event completion — they do not share cooldowns or stacks. Equipping the triple means a single event completion fires a heal, a reward, and Witness’s weapon-damage burst plus resonance ring at the same moment.
  • Tier upgrades replace the per-tier values record wholesale. Mid-run tier changes do not apply — tier is set at run start by meta-progression and does not increase during a run.

Summary

Witness is an event-completion-triggered double payload: a refreshing flat weapon-damage burst and a 280 px ship-centered resonance ring with linear falloff. The burst magnitude scales 50 / 50 / 80 / 120 / 180 across common through legendary, the burst duration scales 10 / 10 / 12 / 15 / 18 seconds, the ring’s center damage scales 50 / 50 / 80 / 115 / 160, and the ring’s edge damage scales 25 / 25 / 40 / 55 / 80, with the flat passive weapon-damage bonus rising on the standard 10 / 20 / 30 / 40 / 50 ramp. The 280 px radius is fixed and is the largest in the ship-centered ring family, sized to compensate for the rarity of the event-completion signal.

EXTRACT-CANDIDATE flags

  • The “four authored tiers plus one runtime-prepended common tier sharing uncommon’s values, with common-vs-uncommon differentiation from the artifact-wide flat passive bonus” rule is a general artifacts-system fact and belongs on the artifacts roll-up page, not duplicated per entity.
  • The 10 / 20 / 30 / 40 / 50 flat-bonus per-tier ramp is shared by every artifact. Candidate concept page: concepts/artifact-tier-mapping.md.
  • “Refresh stacking with max stacks = 1” is a recurring buff-stacking mode across most stat-burst artifacts. Candidate concept page: concepts/buff-stacking-modes.md.
  • “Ship-centered AoE ring” geometry recurs across multiple artifact families (event-completion, kill-counter, heal-triggered). The family-level convention “larger radius compensates for rarer trigger frequency” is a balance pattern worth a shared page. Candidate concept page: concepts/centered-aoe.md.
  • The event-completion signal and its multi-artifact triple-stacking opportunity (Witness + event-heal + event-reward, all proccing on the same signal) is a shared trigger concept. Candidate concept page: concepts/event-complete-signal.md.
  • Linear falloff as a damage-AoE parameter (full damage at center interpolating to a separate edge-damage value at the radius) is an engine-wide effect-action capability and belongs on a combat or effect-engine reference page rather than a per-artifact page.
  • The flash_artifact action plus banner-on-proc plus per-artifact flavored audio cue are shared behaviors across all triggered artifacts and belong on the artifacts roll-up or a concepts/artifact-proc-feedback.md page.