Overdrive
What it is
A stat-category artifact that procs on a shots-fired counter. Every N shots, the ship’s weapons gain a flat weapon-damage bonus for a short duration and a fire-surge ring damages enemies in a fixed radius around the ship.
Pacing sits between the high-frequency and low-frequency shots-fired procs in the triple — procs roughly 12–20 times per run for typical fire-rate builds. The trigger source is shots fired, so the proc rate scales with rate-of-fire builds rather than kill-streak builds.
Identity
| Field | Value |
|---|---|
| Category | stat |
| Icon | fire |
| Description (card) | Every N shots fired, your weapons surge with extra damage and a fire-surge ring damages nearby enemies. |
| Primary color | #ff5522 |
| Secondary color | #cc3311 |
| Bright color | #ff8855 |
| Proc audio cue | fiery crackle + sizzle + thud |
| Damage tag | (none — type-agnostic) |
Per-tier values
The artifact ships four authored tiers (uncommon → legendary). The runtime prepends a fifth common tier that shares the uncommon values record; common-tier differentiation comes from the per-artifact flat passive bonus, not from these proc values.
| Tier | Shots threshold (N) | Weapon damage bonus | Buff duration (s) | AoE damage | AoE radius (px) |
|---|---|---|---|---|---|
| Uncommon | 30 | 30 | 5 | 25 | 200 |
| Rare | 25 | 45 | 5 | 40 | 200 |
| Epic | 22 | 65 | 6 | 55 | 200 |
| Legendary | 18 | 90 | 6 | 75 | 200 |
Weapon damage bonus is a flat additive to weaponDamagePct while the buff is active. AoE damage is flat damage applied once per proc within the radius, centered on the ship.
Effect
On each weapon-fire event, an internal counter increments. When the counter reaches the tier’s threshold, the counter resets and a single proc fires with four ordered actions:
| Order | Action | Detail |
|---|---|---|
| 1 | Stat modifier | Adds flat weapon damage for the buff duration; refresh stacking with max 1 stack (re-procs reset the timer, do not stack) |
| 2 | AoE damage | Flat damage hit in a 200px radius around the ship |
| 3 | VFX | Burst + ring effect tinted to the bright color |
| 4 | Banner / artifact flash | HUD proc indicator + flavored audio cue |
| VFX parameter | Value |
|---|---|
| Type | burst + ring |
| Color | #ff8855 |
| Particle count | 20 |
| Scale | 4.8 |
| Lifetime (s) | 0.45 |
Stacking rules
- Self-stacking: the weapon-damage buff uses refresh-mode with a max of 1 stack. A second proc during an active buff resets the duration timer; it does not double the bonus or extend additively.
- Counter behavior: the shots-fired counter resets to zero on each proc.
- AoE timing: the ring hit fires once per proc, simultaneously with the buff application — it is not a duration-of-buff aura.
- Banner: procs surface on the HUD via the standard artifact banner channel.