Quartermaster

What it is

A stat-category artifact that turns each level-up into a brief, field-wide pickup sweep. When the player levels up, the ship’s magnet range expands sharply for a short window, pulling nearby XP orbs and pickups inward, then snaps back.

The artifact has no passive behavior outside that window — it sits idle until the next level-up signal fires. Reads as “tier-up gathers the field.”

Identity

FieldValue
NameQuartermaster
CategoryStat
TriggerLevel-up signal
IconPackage
Primary color#ffcc44
Secondary color#cc9922
Bright color#ffee88
Reward-card text”When you level up, your magnet briefly sweeps the field.”

There is no damage-type pill — the artifact is type-agnostic.

Per-tier values

The artifact has four authored tiers (uncommon → rare → epic → legendary). A fifth common tier is prepended at runtime, reusing the uncommon values record but differentiated by the global flat bonus curve.

TierRarityMagnet-range bonus (flat)Duration (seconds)
0Common2506
1Uncommon2506
2Rare3507
3Epic5008
4Legendary70010

Common and uncommon share the same magnet/duration pair because the runtime tier-0 entry copies the uncommon values record. Common-vs-uncommon differentiation comes from the global per-artifact flat bonus curve, not from these two numbers.

Effect

On every level-up:

  1. Apply a flat additive modifier to magnet range equal to the tier’s magnet value, lasting the tier’s duration.
  2. Spawn a burst-and-ring VFX in the bright palette color, count 24, scale 5.5, lifetime 0.40 seconds.
  3. Flash the artifact icon in the HUD.

The modifier carries a duration, so it expires on its own. No follow-up cleanup is required; magnet range returns to baseline when the window ends.

EXTRACT-CANDIDATE: the modify_stat action with a duration is the standard “temporary buff” primitive used across artifacts — worth a shared effect-primitives page if not already documented.

EXTRACT-CANDIDATE: the burst_and_ring VFX type with count/scale/lifetime/color parameters is reused by other artifacts and should live on a VFX primitives page.

Stacking rules

The magnet-range modifier uses refresh stacking with maxStacks: 1. Consequences:

  • Procs occurring while the window is still active do not extend or add — they replace, resetting the timer to the full duration of the new proc.
  • Only one instance of this artifact’s magnet buff exists at a time.
  • Multiple level-ups in quick succession produce a single sustained window, not a stack of overlapping bursts.

The buff source key is artifact:quartermaster, isolating it from other magnet-range modifiers. Permanent magnet-range bonuses from other sources stack additively with the burst while it is active.

The artifact composes cleanly with other level-up-triggered artifacts (for example, ones that heal or shield on level-up): each fires its own action chain off the same signal without contention.

Summary

Quartermaster is a level-up-signal artifact in the stat category. Its one effect grants a flat, time-limited magnet-range bonus and plays a yellow burst-and-ring VFX. Tier scales both the magnet bonus (250 → 700) and the duration (6s → 10s). Refresh stacking with max-stacks 1 means rapid level-ups produce one sustained window rather than stacked bursts. No damage-type interaction, no passive behavior between procs.