Cruiser (Solaris)
What it is
The uncommon-rarity Solaris mid-roster hull — a two-slot rifle-starter with the highest baseline acceleration (271) and speed (196) of any Solaris hull at ★1, paired with the faction’s standard armor 5 and back-loaded drag profile. Heat curve is fully disabled (0 buildup / 0 cooldown), so the overheat-boost loop never engages. Ship-scale 1.3 places it above the Solaris baseline (1.0) but below the legendary flagship’s 1.2 footprint despite the larger scale value — render size is the only place this hull is “bigger.” Inherits the default Jack of All Trades passive (no per-hull passive override).
Identity
| Field | Value |
|---|---|
| Faction | solaris |
| Rarity | uncommon |
| Display grade | B |
| Outline color | 50ff78 |
| Accent color | 38cc58 |
| Ship class | medium |
| Starting weapon | rifle L1 |
Star-1 stats
| Stat | Value |
|---|---|
| HP | 130 |
| Shield | 110 |
| Armor | 5 |
| Speed | 196 |
| Acceleration | 271 |
| Drag | 0.42 |
| Turn rate | 0.10 |
| Weapon slots | 2 |
| Upgrade slots | 3 |
| Weapon damage % | 10 |
| Fire rate % | 5 |
| Heat buildup | 0 |
| Heat cooldown | 0 |
| Heat curve | linear |
| Burnout severity | 0.35 |
| Shield regen rate | 6 |
| Shield regen delay | 4 |
| HP regen | 0 |
| Melee mult | 1.0 |
| Luck | 8 |
| Magnet range | 130 |
| Currency bonus | 6 |
| Ship scale | 1.3 |
Star deltas
Only three fields differ between ★1 and ★5. All other fields hold flat across the curve (the ★5 override re-asserts the ★1 values for armor 5, speed 196, acceleration 271, drag 0.42, turn rate 0.10, weapon slots 2, ship scale 1.3, etc.). A ★4 pin re-asserts ship scale 1.3, acceleration 271, and speed 196 — all identical to the ★1 and ★5 values, so the pin has no breakpoint effect on the curve. Intermediate stars lerp linearly between the ★1 and ★5 endpoints below.
| Stat | ★1 | ★5 |
|---|---|---|
| HP | 130 | 163 |
| Shield | 110 | 138 |
| Weapon damage % | 10 | 12.5 |
Per-star lerped values (lerp factor t = (star − 1) / 4):
| Star | HP | Shield | Weapon damage % |
|---|---|---|---|
| ★1 | 130 | 110 | 10 |
| ★2 | 138.25 | 117 | 10.625 |
| ★3 | 146.5 | 124 | 11.25 |
| ★4 | 154.75 | 131 | 11.875 |
| ★5 | 163 | 138 | 12.5 |
Star tier never changes the starting weapon (always rifle L1), faction, rarity, drive feel, ship scale, or weapon-slot count — only the three lerped numerics above and the mod backpack grid size.
| Star | XP required (cumulative dupes) | Mod backpack grid | Grid cells |
|---|---|---|---|
| ★1 | 0 | 3 × 3 | 9 |
| ★2 | 1 | 4 × 3 | 12 |
| ★3 | 3 | 4 × 4 | 16 |
| ★4 | 7 | 5 × 4 | 20 |
| ★5 | 17 | 5 × 5 | 25 |
Drive feel
| Field | Value |
|---|---|
| Rotates | true |
| Fixed angle (deg) | 0 |
| Accel curve | linear |
| Drag curve | back_loaded |
| Stop shake intensity | 0 |
| Heat shake intensity | 0 |
| Heat shake threshold | 0.85 |
| Stop spring amount | 0 |
Free-rotating hull with a linear thrust ramp and a back-loaded brake — coast feels light at speed, then settles hard near zero. The back-loaded drag profile is the Solaris faction signature: deceleration is weighted toward the final stop rather than spread evenly across the velocity range, so the Cruiser glides at cruise speed and then snaps to a halt. Heat curve is disabled (0 buildup / 0 cooldown), so the overheat-boost loop never engages and all damage scaling comes from raw weapon-damage and fire-rate percentages.
Hitbox
No entry in the hull hitbox table. The hull falls back to the engine default octagon at the rendered sprite size (ship-scale 1.3 footprint). All other Solaris hulls in the roster have explicit convex polygons; the Cruiser is the only Solaris hull missing one.
Passive
| Field | Value |
|---|---|
| Passive ID | jack_of_all |
| Passive name | Jack of All Trades |
| Effect | +{value}% to all stats |
| Stat target | all |
| Is percent | true |
| Values per rank (1–5) | 3, 6, 10, 15, 22 |
The default baseline passive (no per-hull override). Applies a percent buff to all stats at run start, scaling with passive rank.
EXTRACT-CANDIDATE
- Missing hitbox polygon. Solaris_Cruiser has no entry in the
HULL_HITBOXEStable while every other Solaris hull does. The generator script (scripts/generate-hull-hitboxes.tsper the file header) appears to have skipped or failed on this sprite. Either a missing sprite asset or a regeneration that didn’t include the Cruiser. Flag for cleanup — regenerate or restore the polygon to bring the Cruiser in line with the rest of the Solaris roster. - No-op ★4 pin pattern. Solaris_Cruiser’s ★4 entry re-asserts ship scale 1.3, acceleration 271, and speed 196 — the same values the hull already has at ★1 and ★5. The pin has no curve effect. Same pattern as Solaris_Armada and Solaris_Cargo (which re-assert ship scale only). Likely a legacy artifact from a tuning pass; worth a single canonical note on
ships.mdexplaining that no-op ★4 pins exist and which hulls carry them. - Acceleration outlier. Solaris_Cruiser ★1 acceleration is 271 — higher than every other Solaris hull at ★1 except Solaris_Flyer (301) and Solaris_Oracle (320). Combined with speed 196 (top of the faction outside of Flyer at 176, wait — Cruiser at 196 actually beats Flyer at 176), the Cruiser is the fastest-cruising Solaris hull at ★1. The label “Cruiser” tracks the design — worth surfacing on
ships.mdin a Solaris speed-tier table. - Solaris faction signature stat block. Solaris hulls share a tight fixed-value set: armor 5, drag 0.42, turn rate 0.10, heat buildup/cooldown 0, drag curve back_loaded, fixedAngleDeg 0, rotates true. Across the nine Solaris hulls the ★1→★5 delta pattern is also consistent — weaponDamagePct always lands at 12.5 at ★5. Worth a single canonical “Solaris faction profile” block on
ships.mdso per-entity Solaris pages can stop repeating these constants. - Uncommon hull with baseline passive. Solaris_Cruiser inherits
jack_of_allrather than a Solaris-themed passive. All Solaris hulls in the current SHIP_STATS_S1 block (Armada, Cargo, Cruiser, Flyer, Hauler, Oracle, Princess, Torque, Valet) appear to fall back to the baseline passive — there is no per-hull passive override in the Solaris roster. Worth flagging onpassives.mdandships.mdas a faction-wide gap: either the design intent (Solaris = generalist faction) or missing-passive work.