The Voidstar

What it is

A high-pressure mixed-terrain biome built around an obsidian-pillar field with scattered asteroid hazards. The Voidstar is one of two leaderboard biomes — its single attached planet does not post to the per-planet challenge progress bar; clears report to a global leaderboard with tier rewards. It carries the strongest spawn pressure in the game (2x enemy count, zero spawn grace) and is the only player-facing planet to mix obsidian pillars with asteroids in its terrain pool.

Identity

FieldValue
Player-facing labelMixed asteroid + obsidian-pillar field
Terrain contentAsteroids plus obsidian pillars (no buildings)
Buildings allowedNo
Default level presetVoidstar Abyss
RoleLeaderboard biome — top-pressure boss-rush run
Attached planetsOne

Visual and ambient

The biome runs the dark mastering preset with zero atmospheric fog — pure void backdrop, no haze overlay. The level palette uses a near-black base with violet conduits, magenta accents, and amber-gold illumination on hub spokes. Hubs emit nexus-style particle effects; spokes carry an energy-flow effect at moderate speed. The lantern preset is a shatter-style pulse. Drop-shadows render at standard offset. The biome’s background nebula is selected from the shared smooth-nebula pool (same archetype family as Landing Site, Sunrise City, and Obsidian Spire).

Backdrop and lighting knobValue
Atmospheric fog alpha0.0
Post-processing masteringDark
Shadow offset multiplier1.0
Background nebula poolSmooth-nebula shared pool
Level visual knobValue
Base colorNear-black violet (#0a0012)
Line colorDeep violet (#581c87)
Accent colorBright violet (#a855f7)
Illuminated colorAmber-gold (#fbbf24)
Spoke styleEnergy flow
Hub styleNexus
Hub particle effectEmbers
Spoke flow speed0.7
Illumination speed0.5
Danger tint0.7
Pathable wildsYes
Lantern presetShatter

Terrain mix

A mixed scatter dominated by obsidian pillars with asteroid centerpieces. Asteroids appear at roughly 40% relative weight across the three size layers; pillars fill the remainder. Rock-shard fragments fill smaller gaps. The shape pool includes small, medium, large, and extra-large asteroids, rock shards, and small and medium obsidian pillars.

LayerShape pool weights
Centerspillar_md 70, asteroid_xl 18, asteroid_lg 12
Mediumspillar_md 40, pillar_sm 28, asteroid_lg 14, asteroid_md 12, rock_shard 6
Smallspillar_sm 36, pillar_md 30, asteroid_sm 14, rock_shard 10, asteroid_md 10
Topology and densityValue
Level radius2500
Terrain density (biome)0.6
Terrain intensity0.55
Terrain density (level preset override)0.85
Hub min distance500
Hub max distance1200
Hubs per ring5
Hub clear radius200
Spoke width150
Layout patternChaotic
Hub size0.45
Spoke width factor0.8
Density factor0.99

Enemy bias

Uses the bug enemy roster (orb, charger, shooter, mortar) with the default unbiased weighting — the planet does not lean toward any one bug archetype. The pressure shape instead comes from a flat 2x enemy count multiplier and zero spawn-grace, so the full pressure curve hits at run start with no warmup window.

Spawn pressureValue
Enemy count multiplier2.0
Spawn grace before full pressure (s)0
Enemy setBug roster (orb / charger / shooter / mortar)
Crate density (of 100)40
Debris density (of 100)14
Event pool weightingWeight
Magnet2
Weapon1
Artifact1

Boss-arena default

The boss is keyed per-planet, not per-biome. When the encounter starts, biome scatter clears inside the arena and a boss-keyed terrain pattern drops in for the duration of the fight.

PlanetBoss at T-zero
The VoidstarCenotaph

Which planets use it

A single player-facing planet attaches to the Voidstar biome.

PlanetNumeric ID
The Voidstar3

The biome is a leaderboard planet — clears post to a global board with tier rewards rather than the per-planet challenge progress bar. The other leaderboard planet, Speedway, attaches to the landing-site biome instead.


EXTRACT-CANDIDATE: per-planet boss assignment (Voidstar Cenotaph) is duplicated between this page, biomes.md, and bosses.md. Acceptable repetition per the wiki stat-table rule — flagging only.

EXTRACT-CANDIDATE: the “two leaderboard planets” callout (Voidstar + Speedway) is duplicated between this page, landing-site.md, and the planets rollup. Worth keeping but a candidate to canonicalize the prose definition on a single leaderboard-mode concept page.

EXTRACT-CANDIDATE: biome-level terrain density (0.6) versus level-preset terrain density (0.85) diverge — the level preset overrides the biome value during world generation. Pattern is biome-wide; worth lifting a “biome vs. level-preset override” explanation onto world.md rather than restating per page.

EXTRACT-CANDIDATE: the Voidstar terrain pool is the only player-facing biome to mix asteroids and obsidian pillars. The obsidian-spire biome (pure pillars) and this one share a pillar shape pool but are scoped differently. Candidate for a shared “pillar-content biomes” callout on biomes.md.

EXTRACT-CANDIDATE: the smooth-nebula background pool is shared across landing_site, sunrise_city, the_voidstar, obsidian_spire, and two unbuilt biome IDs (jungle_canopy, crystal_cavern). Worth lifting that mapping to biomes.md as a shared backdrop-pool table rather than restating per biome.