Lodestone

What it is

A stat-category artifact that converts crate breaks into a temporary luck buff. Every time a supply crate is destroyed, Lodestone applies a flat bonus to the player’s luck stat for a short window, raising the odds of higher-rarity outcomes on level-up reward rolls during that window.

Identity

FieldValue
NameLodestone
Categorystat
Icon🧭
Card descriptionWhen a crate breaks, your luck briefly surges.
Primary color#ffcc66
Secondary color#cc9933
Bright color#ffe9aa
Damage tagnone (type-agnostic)

Per-tier values

Four data-defined tiers map to uncommon β†’ rare β†’ epic β†’ legendary. The runtime prepends a fifth common tier that reuses the uncommon values record.

TierRarityLuck bonus (flat)Duration (s)
0Common (runtime-prepended, shares uncommon values)4010
1Uncommon4010
2Rare6012
3Epic9015
4Legendary13018

The shared card label across all tiers is β€œWhen a crate breaks, your luck briefly surges.”

Effect

FieldValue
Effect idlodestone_buff
Trigger typesignal
Trigger signalcrate break
Conditionsnone
Show banneryes

Actions fired on every trigger, in order:

OrderActionParameters
1modify statstat = luck; value = tier luck bonus; mode = flat; duration = tier duration; source tag = artifact:lodestone
2flash artifactnone

Stacking rules

FieldValue
Stacking moderefresh
Max stacks1

Only one Lodestone luck buff is active at a time. Each new crate break refreshes the active buff’s remaining duration back to the full tier duration rather than adding a second stack or extending past the cap.


Summary

Lodestone is the first stat-category artifact wired to the crate-break signal. Per-tier scaling moves both axes together β€” luck bonus rises 40 β†’ 60 β†’ 90 β†’ 130 and duration rises 10 β†’ 12 β†’ 15 β†’ 18 seconds. Stacking is refresh-only with a cap of one, so the buff acts as a single uptime window that resets on each crate break rather than accumulating. Source-tagged artifact:lodestone and accompanied by a banner plus an artifact flash on every proc.

EXTRACT-CANDIDATE flags

  • EXTRACT-CANDIDATE: definition of the crate_break signal β€” where it is emitted, what payload it carries, and which other systems subscribe to it. Currently only one other artifact uses this source per the source comment; a signals reference page would centralize this.
  • EXTRACT-CANDIDATE: definition of the modify_stat action shape β€” fields stat / value / mode / duration / source / stacking / maxStacks and how flat mode composes with the luck stat at runtime. Belongs on an effect-engine actions reference page.
  • EXTRACT-CANDIDATE: stacking modes vocabulary β€” what refresh means versus other modes, and how maxStacks interacts with each mode. Belongs on an effect-engine stacking reference page.
  • EXTRACT-CANDIDATE: how the luck stat translates into reward-card rarity odds at level-up. Belongs on a luck / rewards-rolling reference page.
  • EXTRACT-CANDIDATE: the runtime-prepended common tier rule β€” how tier 0 reuses the uncommon values record and how the per-artifact flat passive bonus separately scales 10 β†’ 50 across the five tiers. Belongs on the artifacts overview page.
  • EXTRACT-CANDIDATE: the flash_artifact action β€” visual and audio behavior, and the procAudioCue field that Lodestone does not currently set. Belongs on an effect-engine actions reference page.