Lodestone
What it is
A stat-category artifact that converts crate breaks into a temporary luck buff. Every time a supply crate is destroyed, Lodestone applies a flat bonus to the playerβs luck stat for a short window, raising the odds of higher-rarity outcomes on level-up reward rolls during that window.
Identity
| Field | Value |
|---|---|
| Name | Lodestone |
| Category | stat |
| Icon | π§ |
| Card description | When a crate breaks, your luck briefly surges. |
| Primary color | #ffcc66 |
| Secondary color | #cc9933 |
| Bright color | #ffe9aa |
| Damage tag | none (type-agnostic) |
Per-tier values
Four data-defined tiers map to uncommon β rare β epic β legendary. The runtime prepends a fifth common tier that reuses the uncommon values record.
| Tier | Rarity | Luck bonus (flat) | Duration (s) |
|---|---|---|---|
| 0 | Common (runtime-prepended, shares uncommon values) | 40 | 10 |
| 1 | Uncommon | 40 | 10 |
| 2 | Rare | 60 | 12 |
| 3 | Epic | 90 | 15 |
| 4 | Legendary | 130 | 18 |
The shared card label across all tiers is βWhen a crate breaks, your luck briefly surges.β
Effect
| Field | Value |
|---|---|
| Effect id | lodestone_buff |
| Trigger type | signal |
| Trigger signal | crate break |
| Conditions | none |
| Show banner | yes |
Actions fired on every trigger, in order:
| Order | Action | Parameters |
|---|---|---|
| 1 | modify stat | stat = luck; value = tier luck bonus; mode = flat; duration = tier duration; source tag = artifact:lodestone |
| 2 | flash artifact | none |
Stacking rules
| Field | Value |
|---|---|
| Stacking mode | refresh |
| Max stacks | 1 |
Only one Lodestone luck buff is active at a time. Each new crate break refreshes the active buffβs remaining duration back to the full tier duration rather than adding a second stack or extending past the cap.
Summary
Lodestone is the first stat-category artifact wired to the crate-break signal. Per-tier scaling moves both axes together β luck bonus rises 40 β 60 β 90 β 130 and duration rises 10 β 12 β 15 β 18 seconds. Stacking is refresh-only with a cap of one, so the buff acts as a single uptime window that resets on each crate break rather than accumulating. Source-tagged artifact:lodestone and accompanied by a banner plus an artifact flash on every proc.
EXTRACT-CANDIDATE flags
- EXTRACT-CANDIDATE: definition of the
crate_breaksignal β where it is emitted, what payload it carries, and which other systems subscribe to it. Currently only one other artifact uses this source per the source comment; a signals reference page would centralize this. - EXTRACT-CANDIDATE: definition of the
modify_stataction shape β fields stat / value / mode / duration / source / stacking / maxStacks and howflatmode composes with the luck stat at runtime. Belongs on an effect-engine actions reference page. - EXTRACT-CANDIDATE: stacking modes vocabulary β what
refreshmeans versus other modes, and howmaxStacksinteracts with each mode. Belongs on an effect-engine stacking reference page. - EXTRACT-CANDIDATE: how the luck stat translates into reward-card rarity odds at level-up. Belongs on a luck / rewards-rolling reference page.
- EXTRACT-CANDIDATE: the runtime-prepended common tier rule β how tier 0 reuses the uncommon values record and how the per-artifact flat passive bonus separately scales 10 β 50 across the five tiers. Belongs on the artifacts overview page.
- EXTRACT-CANDIDATE: the
flash_artifactaction β visual and audio behavior, and theprocAudioCuefield that Lodestone does not currently set. Belongs on an effect-engine actions reference page.