Frenzy

What it is

Frenzy is a stat-category artifact that procs on every kill-streak milestone. Each proc surges the ship’s fire rate for a short window and simultaneously detonates a damage ring centered on the ship. Within the kill-streak ring-bearing family it is the fire-rate specialist — a single-stat offensive buff paired with the smallest ring radius.

Identity

FieldValue
Display nameFrenzy
Categorystat
Iconlightning bolt
Damage tagnone (type-agnostic)
Trigger typesignal
Trigger signalkill-streak milestone
Trigger threshold (minimum streak count)10
Proc audio cueartifact_frenzy
Banner on procyes
Primary colorffcc00
Secondary colorcc9900
Bright colorffee44

The kill-streak milestone signal fires at streak counts of 10, 25, 50, 100, and 200. Frenzy procs on every milestone past the threshold.

Per-tier values

Tiers indexed 0 → 3 map to uncommon → rare → epic → legendary. A fifth common tier is prepended at runtime via the engine’s flat-bonus layer and shares the uncommon values record.

TierRarityFire-rate bonus (%)Buff duration (s)Ring damage (flat)
0Uncommon40845
1Rare601065
2Epic901290
3Legendary13015130

The fire-rate bonus, buff duration, and ring damage all scale with tier. The ring radius, the milestone threshold, and the VFX shape are fixed across tiers.

Effect

On every kill-streak milestone where the milestone count is at or above the threshold, the artifact fires three gameplay actions in the same frame plus a flash on the artifact icon.

ElementValue
Stat modifiedfire rate (percent)
Stat modeflat additive percentage
Stat source tagartifact:frenzy
Ring damage modeflat
Ring radius (px)140
Ring centership
VFX typeburst-and-ring
VFX particle count14
VFX scale3.6
VFX lifetime (s)0.32
VFX colorffee44

The fire-rate buff is applied to the ship as a flat additive percentage to its fire-rate stat for the tier’s buff duration. The ring detonation is a separate per-proc action that deals the tier’s flat ring damage to every enemy within the 140 px radius around the ship.

Stacking rules

RuleValue
Stacking moderefresh
Max stacks1

The fire-rate buff cannot accumulate. A second proc while the first is still active resets the remaining duration to the full tier-defined window without adding a second stack. The ring detonation is a separate per-proc action and fires every time the trigger condition is met, independent of buff state and without any cooldown beyond the milestone signal itself.

Frenzy shares the kill-streak milestone trigger with Bloodlust, Aegis, Salvager, and Killstreak Rain. All five artifacts can be equipped simultaneously and each procs independently on every milestone; they do not share cooldowns or stacks.

Tier upgrades replace the per-tier values record wholesale. Tier is set at run start by meta-progression and does not change mid-run.


EXTRACT-CANDIDATE flags

  • Kill-streak milestone signal. Threshold (≥10), milestone cadence (×10 / ×25 / ×50 / ×100 / ×200), and the banner/bonus-XP behavior are shared across at least Bloodlust, Frenzy, Aegis, Salvager, and Killstreak Rain. Belongs on a single concepts/kill-streak-milestone.md page rather than repeated per artifact.
  • Refresh stacking with max stacks = 1. Recurring buff-stacking mode across the stat-burst artifact family. Candidate concept page: concepts/buff-stacking-modes.md.
  • Ship-centered AoE ring. The geometry (radius + flat damage centered on ship position) recurs across the kill-streak ring-bearing siblings with deliberate radius variation. Candidate concept page: concepts/centered-aoe.md.
  • Ring-bearing sibling radii. Frenzy 140 / Aegis 160 / Salvager 180 / Bloodlust 200 forms a single design table sorted by primary-buff weight. Belongs on the artifacts roll-up or a dedicated kill-streak-family page, not duplicated on each per-entity page.
  • Common-tier flat-bonus layer. The runtime adds a 5th common tier that shares the uncommon values record and differentiates only through a per-artifact flat-bonus field. Frenzy declares no flatBonus, so common-tier behavior depends on engine defaults. Document once on the artifacts roll-up.
  • Fire-rate stat composition. How the fireRatePct ship stat composes with other sources, base fire rate, and per-weapon overrides is not specified in the artifact file and belongs on a combat / weapon-pipeline page.
  • Banner and flash actions. showBanner: true and flash_artifact are shared UI primitives across many artifacts; their exact behavior is engine-side and should live on the artifacts roll-up.