Frenzy
What it is
Frenzy is a stat-category artifact that procs on every kill-streak milestone. Each proc surges the ship’s fire rate for a short window and simultaneously detonates a damage ring centered on the ship. Within the kill-streak ring-bearing family it is the fire-rate specialist — a single-stat offensive buff paired with the smallest ring radius.
Identity
| Field | Value |
|---|---|
| Display name | Frenzy |
| Category | stat |
| Icon | lightning bolt |
| Damage tag | none (type-agnostic) |
| Trigger type | signal |
| Trigger signal | kill-streak milestone |
| Trigger threshold (minimum streak count) | 10 |
| Proc audio cue | artifact_frenzy |
| Banner on proc | yes |
| Primary color | ffcc00 |
| Secondary color | cc9900 |
| Bright color | ffee44 |
The kill-streak milestone signal fires at streak counts of 10, 25, 50, 100, and 200. Frenzy procs on every milestone past the threshold.
Per-tier values
Tiers indexed 0 → 3 map to uncommon → rare → epic → legendary. A fifth common tier is prepended at runtime via the engine’s flat-bonus layer and shares the uncommon values record.
| Tier | Rarity | Fire-rate bonus (%) | Buff duration (s) | Ring damage (flat) |
|---|---|---|---|---|
| 0 | Uncommon | 40 | 8 | 45 |
| 1 | Rare | 60 | 10 | 65 |
| 2 | Epic | 90 | 12 | 90 |
| 3 | Legendary | 130 | 15 | 130 |
The fire-rate bonus, buff duration, and ring damage all scale with tier. The ring radius, the milestone threshold, and the VFX shape are fixed across tiers.
Effect
On every kill-streak milestone where the milestone count is at or above the threshold, the artifact fires three gameplay actions in the same frame plus a flash on the artifact icon.
| Element | Value |
|---|---|
| Stat modified | fire rate (percent) |
| Stat mode | flat additive percentage |
| Stat source tag | artifact:frenzy |
| Ring damage mode | flat |
| Ring radius (px) | 140 |
| Ring center | ship |
| VFX type | burst-and-ring |
| VFX particle count | 14 |
| VFX scale | 3.6 |
| VFX lifetime (s) | 0.32 |
| VFX color | ffee44 |
The fire-rate buff is applied to the ship as a flat additive percentage to its fire-rate stat for the tier’s buff duration. The ring detonation is a separate per-proc action that deals the tier’s flat ring damage to every enemy within the 140 px radius around the ship.
Stacking rules
| Rule | Value |
|---|---|
| Stacking mode | refresh |
| Max stacks | 1 |
The fire-rate buff cannot accumulate. A second proc while the first is still active resets the remaining duration to the full tier-defined window without adding a second stack. The ring detonation is a separate per-proc action and fires every time the trigger condition is met, independent of buff state and without any cooldown beyond the milestone signal itself.
Frenzy shares the kill-streak milestone trigger with Bloodlust, Aegis, Salvager, and Killstreak Rain. All five artifacts can be equipped simultaneously and each procs independently on every milestone; they do not share cooldowns or stacks.
Tier upgrades replace the per-tier values record wholesale. Tier is set at run start by meta-progression and does not change mid-run.
EXTRACT-CANDIDATE flags
- Kill-streak milestone signal. Threshold (≥10), milestone cadence (×10 / ×25 / ×50 / ×100 / ×200), and the banner/bonus-XP behavior are shared across at least Bloodlust, Frenzy, Aegis, Salvager, and Killstreak Rain. Belongs on a single
concepts/kill-streak-milestone.mdpage rather than repeated per artifact. - Refresh stacking with max stacks = 1. Recurring buff-stacking mode across the stat-burst artifact family. Candidate concept page:
concepts/buff-stacking-modes.md. - Ship-centered AoE ring. The geometry (radius + flat damage centered on ship position) recurs across the kill-streak ring-bearing siblings with deliberate radius variation. Candidate concept page:
concepts/centered-aoe.md. - Ring-bearing sibling radii. Frenzy 140 / Aegis 160 / Salvager 180 / Bloodlust 200 forms a single design table sorted by primary-buff weight. Belongs on the artifacts roll-up or a dedicated kill-streak-family page, not duplicated on each per-entity page.
- Common-tier flat-bonus layer. The runtime adds a 5th common tier that shares the uncommon values record and differentiates only through a per-artifact flat-bonus field. Frenzy declares no
flatBonus, so common-tier behavior depends on engine defaults. Document once on the artifacts roll-up. - Fire-rate stat composition. How the
fireRatePctship stat composes with other sources, base fire rate, and per-weapon overrides is not specified in the artifact file and belongs on a combat / weapon-pipeline page. - Banner and flash actions.
showBanner: trueandflash_artifactare shared UI primitives across many artifacts; their exact behavior is engine-side and should live on the artifacts roll-up.