Adept
What it is
Adept is a stat-category artifact that grants a permanent weapon-damage boost at the start of every run. It procs exactly once per run, on the run-start signal, and applies a flat additive bonus to the ship’s weapon damage percentage that lasts for the entire run. It is the offense pillar of the run-start triple: a mobility starter, a utility starter, and Adept (offense) together give a player rolling all three a comfortable foundation across movement, collection, and damage from level one.
Identity
| Field | Value |
|---|---|
| Display name | Adept |
| Category | stat |
| Damage tag | none |
| Trigger | signal: run start |
| Trigger conditions | none |
| Passive flat-bonus stat | weapon damage percentage (flat additive points) |
The run-start trigger has no threshold or filter — the effect fires once when the run begins, before any combat takes place.
Per-tier values
The triggered effect carries one named magnitude (the weapon-damage points granted) plus the per-tier flat passive weapon-damage bonus. Tier 1 shares the same triggered-effect value as tier 2; the difference between the two tiers is only in the flat passive bonus.
| Tier | Run-start weapon damage | Flat weapon-damage bonus |
|---|---|---|
| 1 (common) | +10 | +10 |
| 2 (uncommon) | +10 | +20 |
| 3 (rare) | +18 | +30 |
| 4 (epic) | +28 | +40 |
| 5 (legendary) | +40 | +50 |
The flat passive bonus follows the global per-tier ramp shared by every artifact (10/20/30/40/50). Adept’s passive stat is weapon damage percentage, matching its triggered stat — so both the run-start grant and the passive contribute to the same ship stat.
Effect
When the run-start signal fires, the artifact runs the following action:
- Apply a flat additive bonus to the ship’s weapon-damage percentage stat for the rest of the run. The bonus uses the source tag
artifact:adeptand is keyed with duration zero, which the modifier system treats as permanent (no auto-expire timer).
The bonus persists until the run ends. It is not refreshed, re-applied, or scaled by any later event — Adept’s triggered effect is a one-shot run-start grant.
Stacking rules
- The triggered modifier uses the default independent stacking mode with no maximum-stacks cap, but because the trigger fires only once per run, exactly one instance of the modifier is ever live for a given artifact tier.
- The flat passive bonus and the triggered run-start grant both target the same weapon-damage stat. Both are applied with the flat-additive mode, so their values sum directly into the ship’s weapon-damage percentage.
- Tier upgrades replace the per-tier values record wholesale. Mid-run tier changes do not apply — tier is set at run start by meta-progression and does not increase during a run.
- Adept can be equipped alongside the other two run-start artifacts (the mobility starter and the utility starter). All three procs fire independently on the same run-start signal with no shared cooldown or priority.
EXTRACT-CANDIDATE flags
- “Run-start signal trigger” with no conditions and no threshold is shared by at least the three members of the run-start triple. Candidate concept page:
concepts/run-start-trigger.md. - “Duration zero equals permanent (run-long) modifier” is the engine convention for run-start grants. Candidate concept page:
concepts/modifier-duration-conventions.md. - The runtime tier-1-shares-tier-2 values rule plus the linear flat-bonus ramp (10/20/30/40/50) are documented on the artifacts roll-up but could move to a dedicated
concepts/artifact-tier-mapping.mdfor cross-linking from every per-entity page. - “Run-start triple” framing (mobility + utility + offense starter trio covering the three core build dimensions from level one) is a design pattern worth its own concept or design-notes page.