Aegis

What it is

Defensive stat-category artifact that procs on every kill-streak milestone. Each proc grants the ship a temporary damage-reduction buff and simultaneously detonates a ring of damage around the ship that hits nearby enemies. Pairs as the defensive counterpart to the offensive kill-streak siblings on the same signal — streak milestones become a brief window where the ship is safer to engage and also strikes back.

Identity

FieldValue
NameAegis
Categorystat
Iconshield
Damage tagnone (type-agnostic)
Trigger signalkill-streak milestone
Proc audio cueartifact_aegis
Banner on procyes
Primary color99bbcc
Secondary color#557799
Bright colorbbddee

Per-tier values

Tiers indexed 0 → 3 map to uncommon → rare → epic → legendary. A common tier exists above this list via the engine’s flat-bonus layer (see EXTRACT-CANDIDATE below).

TierRarityDamage reduction bonus (%)Buff duration (s)Ring damage (flat)
0Uncommon25840
1Rare351060
2Epic501285
3Legendary7015120

Effect

On every kill-streak milestone where the milestone count is at or above the threshold, the artifact fires three actions in the same frame plus a flash on the artifact icon.

ElementValue
Trigger typesignal
Signalkill-streak milestone
Milestone threshold (minimum count to fire)10
Stat modifieddamage reduction
Stat modepercent
Stat source tagartifact:aegis
Ring damage modeflat
Ring radius (px)160
Ring centership
VFX typeburst-and-ring
VFX particle count16
VFX scale4.0
VFX lifetime (s)0.36
VFX colorbbddee

The damage-reduction buff value, duration, and ring damage all read from the active tier’s values; the radius, threshold, and VFX shape are fixed across tiers.

Stacking rules

RuleValue
Stacking moderefresh
Max stacks1

The damage-reduction buff cannot accumulate. A second proc while the first is still active resets the remaining duration to the full tier-defined window without adding a second stack. The ring detonation is a separate per-proc action and fires every time the trigger condition is met regardless of buff state.


EXTRACT-CANDIDATE flags

  • Common tier handling. The shared ArtifactDef shape documents that the runtime prepends a 5th “common” tier on top of the four listed tiers via getTierValuesAt(), with the common tier sharing the uncommon values record and differentiating only through a separate per-artifact flat-bonus layer. The aegis source itself does not declare a flatBonus field, so the common-tier behavior for this artifact depends entirely on engine-level defaults. This belongs on the artifacts roll-up page, not duplicated per entity.
  • Kill-streak milestone schedule. The source comment references a milestone cadence of ×10 / ×25 / ×50 / ×100 / ×200 kills as the firing points after the threshold-10 gate. This schedule is owned by the kill-streak signal system, not the artifact, and should live on a kill-streak / signals page that all sibling artifacts link to.
  • Sibling family balance. The source comment describes Aegis as one of four kill-streak ring-bearing artifacts with a deliberate radius-and-damage balance across the family (Aegis sits as the 2nd-smallest ring among the four, defensive single-stat, per-proc damage scales below the offensive sibling). The full family comparison table belongs on the artifacts roll-up or a dedicated kill-streak-family page.
  • Damage-reduction stat semantics. How the damageReduction ship stat composes with other sources (additive vs multiplicative, cap behavior, interaction with shield layers) is not specified in the artifact file and should be documented once on a combat / damage-pipeline page.
  • Banner and flash actions. The showBanner: true flag and the flash_artifact action are shared primitives across many artifacts; their exact UI behavior is engine-side and should be described on the artifacts roll-up.