Aegis
What it is
Defensive stat-category artifact that procs on every kill-streak milestone. Each proc grants the ship a temporary damage-reduction buff and simultaneously detonates a ring of damage around the ship that hits nearby enemies. Pairs as the defensive counterpart to the offensive kill-streak siblings on the same signal — streak milestones become a brief window where the ship is safer to engage and also strikes back.
Identity
| Field | Value |
|---|---|
| Name | Aegis |
| Category | stat |
| Icon | shield |
| Damage tag | none (type-agnostic) |
| Trigger signal | kill-streak milestone |
| Proc audio cue | artifact_aegis |
| Banner on proc | yes |
| Primary color | 99bbcc |
| Secondary color | #557799 |
| Bright color | bbddee |
Per-tier values
Tiers indexed 0 → 3 map to uncommon → rare → epic → legendary. A common tier exists above this list via the engine’s flat-bonus layer (see EXTRACT-CANDIDATE below).
| Tier | Rarity | Damage reduction bonus (%) | Buff duration (s) | Ring damage (flat) |
|---|---|---|---|---|
| 0 | Uncommon | 25 | 8 | 40 |
| 1 | Rare | 35 | 10 | 60 |
| 2 | Epic | 50 | 12 | 85 |
| 3 | Legendary | 70 | 15 | 120 |
Effect
On every kill-streak milestone where the milestone count is at or above the threshold, the artifact fires three actions in the same frame plus a flash on the artifact icon.
| Element | Value |
|---|---|
| Trigger type | signal |
| Signal | kill-streak milestone |
| Milestone threshold (minimum count to fire) | 10 |
| Stat modified | damage reduction |
| Stat mode | percent |
| Stat source tag | artifact:aegis |
| Ring damage mode | flat |
| Ring radius (px) | 160 |
| Ring center | ship |
| VFX type | burst-and-ring |
| VFX particle count | 16 |
| VFX scale | 4.0 |
| VFX lifetime (s) | 0.36 |
| VFX color | bbddee |
The damage-reduction buff value, duration, and ring damage all read from the active tier’s values; the radius, threshold, and VFX shape are fixed across tiers.
Stacking rules
| Rule | Value |
|---|---|
| Stacking mode | refresh |
| Max stacks | 1 |
The damage-reduction buff cannot accumulate. A second proc while the first is still active resets the remaining duration to the full tier-defined window without adding a second stack. The ring detonation is a separate per-proc action and fires every time the trigger condition is met regardless of buff state.
EXTRACT-CANDIDATE flags
- Common tier handling. The shared
ArtifactDefshape documents that the runtime prepends a 5th “common” tier on top of the four listed tiers viagetTierValuesAt(), with the common tier sharing the uncommon values record and differentiating only through a separate per-artifact flat-bonus layer. The aegis source itself does not declare aflatBonusfield, so the common-tier behavior for this artifact depends entirely on engine-level defaults. This belongs on theartifactsroll-up page, not duplicated per entity. - Kill-streak milestone schedule. The source comment references a milestone cadence of ×10 / ×25 / ×50 / ×100 / ×200 kills as the firing points after the threshold-10 gate. This schedule is owned by the kill-streak signal system, not the artifact, and should live on a kill-streak / signals page that all sibling artifacts link to.
- Sibling family balance. The source comment describes Aegis as one of four kill-streak ring-bearing artifacts with a deliberate radius-and-damage balance across the family (Aegis sits as the 2nd-smallest ring among the four, defensive single-stat, per-proc damage scales below the offensive sibling). The full family comparison table belongs on the
artifactsroll-up or a dedicated kill-streak-family page. - Damage-reduction stat semantics. How the
damageReductionship stat composes with other sources (additive vs multiplicative, cap behavior, interaction with shield layers) is not specified in the artifact file and should be documented once on a combat / damage-pipeline page. - Banner and flash actions. The
showBanner: trueflag and theflash_artifactaction are shared primitives across many artifacts; their exact UI behavior is engine-side and should be described on the artifacts roll-up.