Salvager

What it is

A stat-category artifact that triggers on kill-streak milestones. Every milestone fires two effects at once: the ship’s magnet range expands for several seconds, and a 180-pixel ring around the ship deals flat damage to nearby enemies. Sits in the kill-streak ring-bearing family with Bloodlust, Aegis, Frenzy, and Killstreak Rain — Salvager is the utility / loot-vacuum entry, fourth-largest ring damage per proc among the four ring-bearers.

Identity

FieldValue
NameSalvager
Categorystat
Icon🧲
Primary colorff9933
Secondary colorcc7722
Bright colorffbb55
Proc audio cueartifact_salvager
Damage tag(none — type-agnostic)

Per-tier values

The runtime adds a common tier on top of the four authored tiers; the common tier reuses the uncommon values record and is differentiated by the per-artifact flat passive bonus only.

TierMagnet range bonus (flat)Buff duration (s)Ring damage per proc (flat)
Common50835
Uncommon50835
Rare751050
Epic1101275
Legendary16015110

Fixed values (do not scale with tier):

ParameterValue
Ring radius180 px
Ring centership
Damage modeflat
Magnet modifier modeflat

Effect

Trigger: signal kill_streak_milestone, gated by a condition that the milestone counter is ≥ 10. With the standard milestone ladder (10 / 25 / 50 / 100 / 200), the effect fires at every milestone.

On proc, four actions resolve together:

ActionBehavior
Magnet buffAdds the tier’s magnet bonus as a flat modifier to magnetRange for the tier’s duration. Source tag artifact:salvager.
Ring damageDeals the tier’s ring damage as flat damage in a 180 px radius centered on the ship.
VFXA burst-and-ring effect tinted ffbb55, 16 particles, scale 4.2, lifetime 0.38 s.
HUD flashStandard artifact flash on the HUD.

Stacking rules

RuleBehavior
Magnet stacking moderefresh
Max stacks1
Re-proc within durationresets the timer; magnet bonus does not stack additively
Ring damageone-shot per proc; not affected by the refresh rule

Summary

Salvager is the kill-streak utility artifact: every streak milestone (10 / 25 / 50 / 100 / 200 with the standard ladder) expands magnet range for 8–15 s and detonates a 180 px ring around the ship for 35–110 flat damage. Magnet buff refreshes on re-proc and is capped at one stack; ring damage fires once per proc. Tier scaling lifts all three numbers (magnet bonus, duration, ring damage) together; ring radius and center are fixed across tiers.

EXTRACT-CANDIDATE flags

  • EXTRACT-CANDIDATE — kill-streak milestone ladder (10 / 25 / 50 / 100 / 200): referenced in the source comment as the cadence at which Salvager (and the other four ring-bearers) procs. Belongs on a shared kill-streak / combat page rather than repeated per artifact.
  • EXTRACT-CANDIDATE — ring-bearing family roster and sub-axis radii (Bloodlust, Aegis, Frenzy, Killstreak Rain, Salvager; Salvager = 180 px as 3rd of 4 by single-stat utility): belongs on the artifacts roll-up or a dedicated kill-streak-family page.
  • EXTRACT-CANDIDATE — per-artifact flat passive bonus ladder (10 → 50 across common → legendary tiers, applied to a single ship stat per artifact): defined in _types.ts as ArtifactFlatBonus / FLAT_BONUS_PCT_BY_TIER. Universal mechanic, belongs on artifacts.
  • EXTRACT-CANDIDATE — tier-index convention (4 authored tiers indexed 0–3 = uncommon → legendary; runtime prepends common as tier 0 sharing the uncommon values record): universal artifact rule, belongs on artifacts.
  • EXTRACT-CANDIDATE — modifier semantics for stacking: 'refresh' and maxStacks: 1: general modifier-engine behavior, belongs on a combat/effects reference page.
  • EXTRACT-CANDIDATE — proc audio routing (game bus, LPF + reverb, spatial world event) for artifacts that emit flash_artifact: universal artifact audio rule from _types.ts, belongs on artifacts or an audio reference page.