Devourer
What it is
Devourer is a stat-category artifact built around the kill-counter trigger. Every N kills, the ship’s engine surges with extra max-speed for a short window and a tight damage ring fires around the ship, hitting every enemy in close range. It sits at the mobility-focused end of the kill-counter family — lower kill thresholds, smaller AoE radius, and lower per-proc damage than its damage-focused counterpart, but more frequent procs.
Identity
| Field | Value |
|---|---|
| Display name | Devourer |
| Category | stat |
| Icon | 🥩 |
| Primary color | cc4422 |
| Secondary color | #882211 |
| Bright/highlight color | ee7755 |
| Damage tag | none (type-agnostic) |
| Trigger | counter on enemy-kill signal |
| Counter resets | yes — counter zeroes on every proc |
Per-tier values
The four authored tiers cover uncommon through legendary. Per the artifact tier convention, the runtime prepends a fifth common tier that reuses the uncommon row’s named values and differentiates only via the per-tier flat passive bonus.
| Rarity | Kill threshold | Max-speed bonus | Buff duration (s) | AoE damage (flat) |
|---|---|---|---|---|
| Common | 15 | +30% | 5 | 15 |
| Uncommon | 15 | +30% | 5 | 15 |
| Rare | 12 | +45% | 5 | 25 |
| Epic | 10 | +65% | 6 | 35 |
| Legendary | 8 | +90% | 6 | 50 |
The kill-ring AoE has a fixed 180 px radius across all tiers; only the damage value scales with tier. The max-speed buff is applied as a percent modifier with refresh stacking and a single source slot.
Effect
Trigger: the enemy-kill counter signal. Every Nth kill (where N is the tier’s kill threshold) fires the artifact. The counter resets to zero after each proc.
On proc, the artifact runs the following actions:
| Action | Effect |
|---|---|
| Max-speed buff | Adds the tier’s max-speed percent modifier to the ship for the tier’s buff duration. Source-tagged so re-procs refresh rather than stack. |
| Kill-ring AoE | Detonates a flat-damage ring centered on the ship with a 180 px radius. Every enemy in radius takes the tier’s flat damage value. |
| VFX | Plays a burst-and-ring particle effect in the artifact’s bright color (18 particles, scale 4.5, lifetime 0.40 s). |
| Artifact flash | Flashes the artifact’s HUD slot to signal the proc. |
| Audio cue | Plays the artifact’s flavored proc audio cue. |
| Banner | Shows the artifact’s banner on first proc in a run. |
Stacking rules
- The max-speed buff uses refresh stacking with a maximum of 1 stack from this artifact’s source tag. A second proc inside the active buff window does not add a second speed buff; it resets the duration timer to the full tier value.
- Each proc fires its own kill-ring AoE instance. The AoE damage is applied per-proc and is not gated by any cooldown beyond the kill-counter threshold itself.
- The kill counter resets on every proc, so back-to-back procs require fresh kills equal to the full tier threshold each time.
- Tier upgrades replace the per-tier values record wholesale. Mid-run tier changes do not apply — tier is set at run start by meta-progression.
- Devourer shares the kill-counter trigger with at least one other artifact in the family; both can be equipped simultaneously and each procs independently on its own threshold without sharing cooldowns or stacks.
Summary
Devourer is a stat-category kill-counter artifact pairing a refresh max-speed buff with a flat-damage kill ring on every Nth kill. Threshold tightens 15 → 8 across common/uncommon → legendary, max-speed scales 30 → 90 percent, buff duration scales 5 → 6 s, and ring damage scales 15 → 50. The 180 px ring radius is fixed across tiers. The counter resets on every proc.
EXTRACT-CANDIDATE flags
- The kill-counter trigger model (counter signal: enemy-kill, configurable threshold, counter-resets-on-proc) is a shared concept used by the kill-counter artifact family (at least Devourer and Killchain Coil). Candidate concept page:
concepts/kill-counter-trigger.md. - The “5th common tier reuses uncommon’s named values and differentiates only via flat passive bonus” rule is shared across all artifacts and belongs on the
artifactsroll-up page, not duplicated per entity. - The flat-bonus per-tier ramp (10/20/30/40/50) referenced in
_types.tsis engine-wide and should live on theartifactsoverview / authoring guide. - The
modify_statrefresh-stacking semantics with single-source-slot enforcement is a generic effect-engine concept; canonical definition belongs on a combat or effect-engine page. - “Centered AoE on ship” geometry (fixed radius, flat damage per tier) recurs across the kill-trigger ring-bearing artifact family. Candidate concept page:
concepts/centered-aoe.md. - Color-palette schema (primary / secondary / bright) is shared across all artifacts and belongs on the roll-up, with per-entity pages only listing the values.
- The shared action primitives (
modify_stat,damage_aoe,vfx,flash_artifact) and theprocAudioCuefield belong on the artifact authoring guide as the canonical reference.