What it is
Predator Instinct is a stat-modifier ship passive that increases the carrier’s weapon damage by a percentage. It is one of sixteen passives registered in the passive index and follows the standard five-tier rarity scaling shared by every percent-stat passive in the game.
Identity
| Field | Value |
|---|---|
| Display name | Predator Instinct |
| Description template | +{value}% weapon damage |
| Stat target | weaponDamagePct |
| Unit | percent |
| Scaling curve | Offensive percent (4 / 8 / 13 / 19 / 28) |
The stat target is the ship’s weaponDamagePct field, which is the same percent-damage channel that mods, artifacts, and per-hull tuning all feed into. The bonus is added to that channel at run start through the standard passive-resolution path.
Per-rarity values
| Rarity | Value |
|---|---|
| Common | +4% |
| Uncommon | +8% |
| Rare | +13% |
| Epic | +19% |
| Legendary | +28% |
The five values come straight from the passive’s values tuple, indexed by rarity. The step sizes widen on the way up: +4, +5, +6, +9 — so the gap from Epic to Legendary is more than twice the gap from Common to Uncommon.
Which ships use it
At the verified commit, no ship in the roster declares Predator Instinct as its passiveId. The passive is registered and resolvable through the helper functions in the passive index, but the baseline ship stats default to a different passive and no per-hull override assigns Predator Instinct. The passive is available content awaiting a ship assignment.
How it stacks with other effects
Predator Instinct modifies a single named stat (weaponDamagePct) by a percent value, so it slots into the same stacking path as any other percent-stat passive. The bonus is applied at run assembly through the shared passive applier — no custom handler or triggered effect is attached to the definition. The same weaponDamagePct channel is fed by mods (such as the targeting and capacitor chips), by per-hull ship tuning, and by many artifacts that grant flat or duration-bound weapon-damage bursts; all of those contributions combine according to the run-assembly layer’s stacking rules, not anything intrinsic to this passive’s data.
EXTRACT-CANDIDATE: “no ship uses Predator Instinct” is true at the verified commit because a full-tree search for the string predator_instinct only finds the passive’s own definition and its registration in the passive index — no passiveId: 'predator_instinct' reference exists in the ship roster files. If a future patch wires this passive onto a hull, the “Which ships use it” section will need a ship table.
EXTRACT-CANDIDATE: exact multiplicative-vs-additive interaction between this passive’s weaponDamagePct bonus and other weaponDamagePct sources (mods, artifacts, ship base stat, per-hull overrides) is not specified in the passive data file. Confirm against the run-assembly service before adding a stacking-order claim.