Bomber (Junkrats)
What it is
An epic-rarity Junkrats heavy hull built around a four-slot weapon mount and a balanced HP/shield pool that exceeds every other Junkrats hull except the legendary Pierre. Pairs the cannon starting weapon with thin baseline armor (2), aggressive acceleration (200), and a 1.4× sprite scale that puts it in the “big silhouette” tier alongside Drifter and Towncar. Heat curve is fully disabled (0 buildup / 0 cooldown), so the overheat-boost loop never engages and all damage comes from raw fire-rate and weapon-damage percentage.
★1 stats
| Stat | Value |
|---|---|
| HP | 165 |
| Shield | 175 |
| Armor | 2 |
| Speed | 130 |
| Acceleration | 200 |
| Drag | 0.40 |
| Turn rate | 0.14 |
| Weapon slots | 4 |
| Upgrade slots | 3 |
| Weapon damage % | 10 |
| Fire rate % | 5 |
| Heat buildup | 0 |
| Heat cooldown | 0 |
| Heat curve | linear |
| Burnout severity | 0.35 |
| Shield regen rate | 6 |
| Shield regen delay | 4 |
| HP regen | 0 |
| Melee mult | 1.0 |
| Luck | 8 |
| Magnet range | 130 |
| Currency bonus | 6 |
| Ship scale | 1.4 |
| Starting weapon | cannon L1 |
★5 endpoints (only fields that differ from ★1)
| Stat | ★1 | ★5 |
|---|---|---|
| HP | 165 | 206 |
| Shield | 175 | 219 |
| Weapon damage % | 10 | 12.5 |
| Fire rate % | 5 | 6.3 |
All other ★5 fields match ★1 — the per-hull ★5 override re-asserts the ★1 values for armor 2, acceleration 200, speed 130, drag 0.40, turn rate 0.14, weapon slots 4, ship scale 1.4, heat fields, regen fields, and the meta stats. The ★4 override pins ship scale at 1.4, which equals both endpoints and so produces no visible step. No ★2/★3 pins exist, so intermediate stars lerp linearly between the four delta endpoints above; everything else is constant across all five stars.
Drive feel
| Field | Value |
|---|---|
| Rotates | true |
| Fixed angle (deg) | 0 |
| Accel curve | linear |
| Drag curve | exponential |
| Stop shake intensity | 0 |
| Heat shake intensity | 0 |
| Heat shake threshold | 0.85 |
| Stop spring amount | 0 |
Free-rotating spaceship with linear thrust ramp and an exponential drag profile — when thrust is released, velocity multiplies by a constant factor each frame, producing the characteristic “space drag” coast where the ship bleeds speed quickly off the top end and asymptotically approaches zero. Heavier brake than the Junkrats lights (Stinger / Skewer / Drifter all share 0.40 drag with Bomber, while the lighter Marco runs 0.40 too — Bomber distinguishes itself by combining the exponential brake with the highest acceleration in the faction outside Pierre). Heat curve is fully disabled (0 buildup / 0 cooldown), so the overheat-boost loop never engages.
Hitbox
No custom polygon — the Junkrats_Bomber hull is absent from the auto-generated HULL_HITBOXES table, so physics applies the shared 8-vertex octagon fallback. This is coarser than a sprite-traced silhouette but keeps the Rapier body alive (without one, the loop force-resets ship position and velocity to zero each frame).
| Property | Value |
|---|---|
| Source | FALLBACK_HULL_OCTAGON |
| Vertex count | 8 |
| X range | -0.90 to 0.90 |
| Y range | -0.90 to 0.90 |
Fallback octagon vertices (x, y):
| # | X | Y |
|---|---|---|
| 1 | -0.90 | 0.37 |
| 2 | -0.90 | -0.37 |
| 3 | -0.37 | -0.90 |
| 4 | 0.37 | -0.90 |
| 5 | 0.90 | -0.37 |
| 6 | 0.90 | 0.37 |
| 7 | 0.37 | 0.90 |
| 8 | -0.37 | 0.90 |
Regenerating the hitbox file with npx tsx scripts/generate-hull-hitboxes.ts would replace the octagon with a sprite-traced polygon. The Bomber sprite scale of 1.4× is applied on top of whichever hitbox is in use.
Passive
| Field | Value |
|---|---|
| Passive ID | jack_of_all |
| Passive name | Jack of All Trades |
| Effect | +{value}% to all stats |
| Stat target | all |
| Is percent | true |
| Values per rank (1–5) | 3, 6, 10, 15, 22 |
The default baseline passive (no per-hull override). Applies a percent buff to all stats at run start, scaling with passive rank.
Faction and rarity
| Field | Value |
|---|---|
| Faction | solaris |
| Hull faction tag | Junkrats |
| Rarity | epic |
| Display grade | S |
| Outline color | cc66ff |
| Accent color | aa44dd |
| Ship class | medium |
The Bomber’s faction data field reads solaris because every hull inherits the baseline-default faction; the Junkrats prefix on the hull key is the visual/sprite faction grouping used by the rarity table and the sprite folder. Rarity color is the epic purple outline baked into the v5 sprite asset.
Star progression notes
| Star | XP required (cumulative dupes) | Mod backpack grid | Grid cells |
|---|---|---|---|
| ★1 | 0 | 3 × 3 | 9 |
| ★2 | 1 | 4 × 3 | 12 |
| ★3 | 3 | 4 × 4 | 16 |
| ★4 | 7 | 5 × 4 | 20 |
| ★5 | 17 | 5 × 5 | 25 |
Lerped per-star values for the four endpoints that differ between ★1 and ★5 (lerp factor t = (star − 1) / 4):
| Star | HP | Shield | Weapon damage % | Fire rate % |
|---|---|---|---|---|
| ★1 | 165 | 175 | 10 | 5 |
| ★2 | 175.25 | 186 | 10.625 | 5.325 |
| ★3 | 185.5 | 197 | 11.25 | 5.65 |
| ★4 | 195.75 | 208 | 11.875 | 5.975 |
| ★5 | 206 | 219 | 12.5 | 6.3 |
Bomber has no per-hull ★2/★3 pin entries; the ★4 entry only pins ship scale at 1.4 (matching both endpoints, so no effect). The lerp therefore runs straight from ★1 to ★5 with no breakpoints. Star tier never changes the starting weapon (always cannon L1), faction, rarity, hitbox, drive feel, ship scale, or weapon-slot count — only the four lerped numerics above and the mod backpack grid size.
EXTRACT-CANDIDATE flags
- Per-hull ★1 stat block format. Same ★1 stat table layout as the Cargo entry — the HP / Shield / Armor / Speed / Accel / Drag / TurnRate / WeapSlots / WeapDmg% / FireRate% / Heat fields / Regen fields / Meta fields / ShipScale / StartWeapon shape is now confirmed across two factions (Solaris common and Junkrats epic). Already flagged on the Cargo page as a candidate for a per-faction roll-up that omits the meta-stat tail; this page reinforces the case.
- Faction confusion —
factionfield vs. hull-key prefix. Every hull defaultsfaction: 'solaris'viaBASELINE_STATSand no per-hull override changes it, so thefactionfield is effectively dead config — the real faction grouping is the prefix on the hull-class key (Junkrats_*,Solaris_*,Prism_*,Ancients_*,Backwater_*,Industria_*). Worth a canonical paragraph onships.mdclarifying this or a cleanup that either populates the field per-faction or deletes it. Same shape as the deadshipClasstaxonomy flagged on Cargo. - Missing hitbox entries.
Junkrats_Bomberis inSHIPS_V4_RARITY(the source ofHULL_CLASSES) but absent fromHULL_HITBOXES, where the closest entry isJunkrats_Bombadier(likely a legacy rename). Grepping the hitbox file shows the same gap for several other current-roster hulls (e.g.Junkrats_Skewer,Junkrats_Stinger,Junkrats_Tank). All of these silently use the octagon fallback. Worth a one-shot regenerate + aships.mdreference table of “which hulls currently use the octagon fallback.” - ★5 override re-asserts ★1 values for no-change fields. The Bomber ★5 entry explicitly re-states armor 2, acceleration 200, speed 130, drag 0.4, turn rate 0.14, weapon slots 4, etc. — none of which differ from ★1. This is the same pattern Cargo flagged. The
s5Val ?? s1Vallerp default ingetShipDefalready handles missing fields, so all this redundant data could be pruned mechanically. Authoring guide for “how to add a new ship” should call this out so future entries don’t re-paste the boilerplate. - ★4 pins that match both endpoints. The Junkrats S4 override block pins
shipScale: 1.4for Bomber, Drifter, and Orca (1.2) — but for Bomber the value already matches both endpoints, making the override inert. Same shape for theJunkrats_PierreandJunkrats_SkewerS4 entries. Likely leftover scaffolding from when per-star scale lerping was being tested; safe to delete. jack_of_allbaseline passive. Bomber inherits the baselinejack_of_allpassive (no per-hull override). Same as Cargo’s flag — the +3/6/10/15/22% all-stats curve isn’t currently documented onpassives.mdorships.mdand would benefit from a single canonical block.- Hitbox vertex listing. Even though this hull uses the fallback octagon, the page lists all 8 vertices. Per the wiki rule (numeric tables may duplicate), this is allowed; a centralized “Fallback hitbox geometry” block on
physics.mdorships.mdwould let entity pages reference it instead of re-pasting.