Armada (Solaris)
What it is
The legendary-rarity Solaris flagship — top-of-faction silhouette with the largest HP/shield pool of any Solaris hull, four weapon slots, and the barrier starting weapon (the only Solaris hull that opens with a defensive utility). Pairs Solaris armor 5 with above-baseline acceleration (240) and the faction’s standard ship-scale (1.2). Heat curve is fully disabled (0 buildup / 0 cooldown), so the overheat-boost loop never engages. Drag profile is back-loaded — typical Solaris drive feel.
★1 stats
| Stat | Value |
|---|---|
| HP | 220 |
| Shield | 180 |
| Armor | 5 |
| Speed | 135 |
| Acceleration | 240 |
| Drag | 0.42 |
| Turn rate | 0.10 |
| Weapon slots | 4 |
| Upgrade slots | 3 |
| Weapon damage % | 10 |
| Fire rate % | 5 |
| Heat buildup | 0 |
| Heat cooldown | 0 |
| Heat curve | linear |
| Burnout severity | 0.35 |
| Shield regen rate | 6 |
| Shield regen delay | 4 |
| HP regen | 0 |
| Melee mult | 1.0 |
| Luck | 8 |
| Magnet range | 130 |
| Currency bonus | 6 |
| Ship scale | 1.2 |
| Starting weapon | barrier L1 |
★5 endpoints (only fields that differ from ★1)
| Stat | ★1 | ★5 |
|---|---|---|
| HP | 220 | 275 |
| Shield | 180 | 225 |
| Acceleration | 240 | 300 |
| Weapon damage % | 10 | 12.5 |
All other ★5 fields match ★1 (the per-hull ★5 override re-asserts the ★1 values for armor 5, speed 135, drag 0.42, turn rate 0.10, weapon slots 4, ship scale 1.2, etc.). A ★4 pin re-asserts ship scale 1.2 (the same value as ★1/★5), so it has no breakpoint effect on the curve. Intermediate stars lerp linearly between the four delta endpoints above; everything else is constant across all five stars.
Drive feel
| Field | Value |
|---|---|
| Rotates | true |
| Fixed angle (deg) | 0 |
| Accel curve | linear |
| Drag curve | back_loaded |
| Stop shake intensity | 0 |
| Heat shake intensity | 0 |
| Heat shake threshold | 0.85 |
| Stop spring amount | 0 |
Free-rotating capital ship with a linear thrust ramp and a back-loaded brake — coast feels light at speed, then settles hard near zero. The back-loaded drag profile is the Solaris faction signature: deceleration is weighted toward the final stop rather than spread evenly across the velocity range, so the Armada glides at cruise speed and then snaps to a halt. Heat curve is disabled (0 buildup / 0 cooldown), so the overheat-boost loop never engages and all damage scaling comes from raw weapon-damage and fire-rate percentages.
Hitbox
Custom convex polygon (no octagon fallback). Normalized to the sprite content box on a ±0.95 scale; physics applies it at the rendered sprite size.
| Property | Value |
|---|---|
| Vertex count | 26 |
| X range | -0.950 to 0.950 |
| Y range | -0.523 to 0.523 |
Vertices (x, y):
| # | X | Y |
|---|---|---|
| 1 | -0.736 | 0.523 |
| 2 | -0.905 | 0.377 |
| 3 | -0.916 | 0.365 |
| 4 | -0.950 | 0.230 |
| 5 | -0.950 | -0.230 |
| 6 | -0.916 | -0.365 |
| 7 | -0.905 | -0.377 |
| 8 | -0.748 | -0.512 |
| 9 | -0.725 | -0.523 |
| 10 | -0.646 | -0.523 |
| 11 | -0.433 | -0.512 |
| 12 | 0.186 | -0.377 |
| 13 | 0.287 | -0.354 |
| 14 | 0.759 | -0.242 |
| 15 | 0.793 | -0.230 |
| 16 | 0.815 | -0.219 |
| 17 | 0.950 | -0.129 |
| 18 | 0.950 | 0.129 |
| 19 | 0.815 | 0.219 |
| 20 | 0.793 | 0.230 |
| 21 | 0.759 | 0.242 |
| 22 | 0.669 | 0.264 |
| 23 | 0.388 | 0.332 |
| 24 | 0.197 | 0.377 |
| 25 | -0.422 | 0.512 |
| 26 | -0.601 | 0.523 |
The polygon is a long, flat slab: full ±0.95 width but only ±0.523 height, with a fat tail end (left side fills the full width) tapering to a narrower nose (right side pinches in to ±0.129 at the tip). Hull silhouette runs lengthwise — it is the longest Solaris hitbox in the roster.
Passive
| Field | Value |
|---|---|
| Passive ID | jack_of_all |
| Passive name | Jack of All Trades |
| Effect | +{value}% to all stats |
| Stat target | all |
| Is percent | true |
| Values per rank (1–5) | 3, 6, 10, 15, 22 |
The default baseline passive (no per-hull override). Applies a percent buff to all stats at run start, scaling with passive rank. Notable for a legendary flagship — most legendary hulls inherit a faction-themed passive, but the Armada falls back to the generic baseline.
Faction and rarity
| Field | Value |
|---|---|
| Faction | solaris |
| Rarity | legendary |
| Display grade | L |
| Outline color | ffaa00 |
| Accent color | dd8800 |
| Ship class | medium |
Star progression notes
| Star | XP required (cumulative dupes) | Mod backpack grid | Grid cells |
|---|---|---|---|
| ★1 | 0 | 3 × 3 | 9 |
| ★2 | 1 | 4 × 3 | 12 |
| ★3 | 3 | 4 × 4 | 16 |
| ★4 | 7 | 5 × 4 | 20 |
| ★5 | 17 | 5 × 5 | 25 |
Lerped per-star values for the four endpoints that differ between ★1 and ★5 (lerp factor t = (star − 1) / 4):
| Star | HP | Shield | Acceleration | Weapon damage % |
|---|---|---|---|---|
| ★1 | 220 | 180 | 240 | 10 |
| ★2 | 233.75 | 191.25 | 255 | 10.625 |
| ★3 | 247.5 | 202.5 | 270 | 11.25 |
| ★4 | 261.25 | 213.75 | 285 | 11.875 |
| ★5 | 275 | 225 | 300 | 12.5 |
The ★4 pin sets ship scale to 1.2, identical to the ★1 and ★5 values — a no-op breakpoint that has no curve effect. Star tier never changes the starting weapon (always barrier L1), faction, rarity, hitbox, drive feel, ship scale, or weapon-slot count — only the four lerped numerics above and the mod backpack grid size.
EXTRACT-CANDIDATE flags
- Solaris faction signature stat block. Solaris hulls share a tight set of fixed values: armor 5, drag 0.42, turn rate 0.10, heat buildup/cooldown 0, drag curve back_loaded. Across the nine Solaris hulls the ★1→★5 delta pattern is also consistent — only HP / Shield / WeaponDamagePct / Acceleration shift, and weaponDamagePct lands at 12.5 for every Solaris hull. Worth a single canonical “Solaris faction profile” block on
ships.mdso per-entity Solaris pages can stop repeating these constants. - No-op ★4 pin pattern. Solaris_Armada / Solaris_Cargo each have a ★4 entry that re-asserts the same shipScale (1.2) the hull already has at ★1 and ★5 — the pin has no curve effect. Likely a legacy artifact from a tuning pass. Either flag for cleanup as dead config or, if kept, add a note to
ships.mdexplaining that no-op pins exist and what to ignore. - Legendary hull with baseline passive. Solaris_Armada is the only legendary Solaris hull that inherits
jack_of_allrather than a hull-specific passive. Could be intentional (flagship as generalist) or a missing-passive bug. Worth flagging onships.mdorpassives.mdso the wiki captures the design intent. - Hitbox aspect ratio extremes. Armada’s hitbox is the flattest in the Solaris roster (height/width ratio ≈ 0.55) and lacks the visual nose-pinch of the smaller Solaris hulls. A hitbox-aspect-ratio table on
ships.mdorhull-hitboxes.mdwould surface gameplay-relevant collision shape differences that are currently buried in raw vertex lists. - Barrier as legendary-only starter. The barrier weapon is Solaris_Armada’s starting weapon and appears nowhere else as a hull starter (other Solaris hulls open with revolver / rifle / cannon / etc.). The legendary-flagship-only barrier starter is a load-bearing balance signal that belongs on
weapons.md(barrier entry) or in a “starting weapon by hull” cross-reference table onships.md.