Armada (Solaris)

What it is

The legendary-rarity Solaris flagship — top-of-faction silhouette with the largest HP/shield pool of any Solaris hull, four weapon slots, and the barrier starting weapon (the only Solaris hull that opens with a defensive utility). Pairs Solaris armor 5 with above-baseline acceleration (240) and the faction’s standard ship-scale (1.2). Heat curve is fully disabled (0 buildup / 0 cooldown), so the overheat-boost loop never engages. Drag profile is back-loaded — typical Solaris drive feel.

★1 stats

StatValue
HP220
Shield180
Armor5
Speed135
Acceleration240
Drag0.42
Turn rate0.10
Weapon slots4
Upgrade slots3
Weapon damage %10
Fire rate %5
Heat buildup0
Heat cooldown0
Heat curvelinear
Burnout severity0.35
Shield regen rate6
Shield regen delay4
HP regen0
Melee mult1.0
Luck8
Magnet range130
Currency bonus6
Ship scale1.2
Starting weaponbarrier L1

★5 endpoints (only fields that differ from ★1)

Stat★1★5
HP220275
Shield180225
Acceleration240300
Weapon damage %1012.5

All other ★5 fields match ★1 (the per-hull ★5 override re-asserts the ★1 values for armor 5, speed 135, drag 0.42, turn rate 0.10, weapon slots 4, ship scale 1.2, etc.). A ★4 pin re-asserts ship scale 1.2 (the same value as ★1/★5), so it has no breakpoint effect on the curve. Intermediate stars lerp linearly between the four delta endpoints above; everything else is constant across all five stars.

Drive feel

FieldValue
Rotatestrue
Fixed angle (deg)0
Accel curvelinear
Drag curveback_loaded
Stop shake intensity0
Heat shake intensity0
Heat shake threshold0.85
Stop spring amount0

Free-rotating capital ship with a linear thrust ramp and a back-loaded brake — coast feels light at speed, then settles hard near zero. The back-loaded drag profile is the Solaris faction signature: deceleration is weighted toward the final stop rather than spread evenly across the velocity range, so the Armada glides at cruise speed and then snaps to a halt. Heat curve is disabled (0 buildup / 0 cooldown), so the overheat-boost loop never engages and all damage scaling comes from raw weapon-damage and fire-rate percentages.

Hitbox

Custom convex polygon (no octagon fallback). Normalized to the sprite content box on a ±0.95 scale; physics applies it at the rendered sprite size.

PropertyValue
Vertex count26
X range-0.950 to 0.950
Y range-0.523 to 0.523

Vertices (x, y):

#XY
1-0.7360.523
2-0.9050.377
3-0.9160.365
4-0.9500.230
5-0.950-0.230
6-0.916-0.365
7-0.905-0.377
8-0.748-0.512
9-0.725-0.523
10-0.646-0.523
11-0.433-0.512
120.186-0.377
130.287-0.354
140.759-0.242
150.793-0.230
160.815-0.219
170.950-0.129
180.9500.129
190.8150.219
200.7930.230
210.7590.242
220.6690.264
230.3880.332
240.1970.377
25-0.4220.512
26-0.6010.523

The polygon is a long, flat slab: full ±0.95 width but only ±0.523 height, with a fat tail end (left side fills the full width) tapering to a narrower nose (right side pinches in to ±0.129 at the tip). Hull silhouette runs lengthwise — it is the longest Solaris hitbox in the roster.

Passive

FieldValue
Passive IDjack_of_all
Passive nameJack of All Trades
Effect+{value}% to all stats
Stat targetall
Is percenttrue
Values per rank (1–5)3, 6, 10, 15, 22

The default baseline passive (no per-hull override). Applies a percent buff to all stats at run start, scaling with passive rank. Notable for a legendary flagship — most legendary hulls inherit a faction-themed passive, but the Armada falls back to the generic baseline.

Faction and rarity

FieldValue
Factionsolaris
Raritylegendary
Display gradeL
Outline colorffaa00
Accent colordd8800
Ship classmedium

Star progression notes

StarXP required (cumulative dupes)Mod backpack gridGrid cells
★103 × 39
★214 × 312
★334 × 416
★475 × 420
★5175 × 525

Lerped per-star values for the four endpoints that differ between ★1 and ★5 (lerp factor t = (star − 1) / 4):

StarHPShieldAccelerationWeapon damage %
★122018024010
★2233.75191.2525510.625
★3247.5202.527011.25
★4261.25213.7528511.875
★527522530012.5

The ★4 pin sets ship scale to 1.2, identical to the ★1 and ★5 values — a no-op breakpoint that has no curve effect. Star tier never changes the starting weapon (always barrier L1), faction, rarity, hitbox, drive feel, ship scale, or weapon-slot count — only the four lerped numerics above and the mod backpack grid size.


EXTRACT-CANDIDATE flags

  • Solaris faction signature stat block. Solaris hulls share a tight set of fixed values: armor 5, drag 0.42, turn rate 0.10, heat buildup/cooldown 0, drag curve back_loaded. Across the nine Solaris hulls the ★1→★5 delta pattern is also consistent — only HP / Shield / WeaponDamagePct / Acceleration shift, and weaponDamagePct lands at 12.5 for every Solaris hull. Worth a single canonical “Solaris faction profile” block on ships.md so per-entity Solaris pages can stop repeating these constants.
  • No-op ★4 pin pattern. Solaris_Armada / Solaris_Cargo each have a ★4 entry that re-asserts the same shipScale (1.2) the hull already has at ★1 and ★5 — the pin has no curve effect. Likely a legacy artifact from a tuning pass. Either flag for cleanup as dead config or, if kept, add a note to ships.md explaining that no-op pins exist and what to ignore.
  • Legendary hull with baseline passive. Solaris_Armada is the only legendary Solaris hull that inherits jack_of_all rather than a hull-specific passive. Could be intentional (flagship as generalist) or a missing-passive bug. Worth flagging on ships.md or passives.md so the wiki captures the design intent.
  • Hitbox aspect ratio extremes. Armada’s hitbox is the flattest in the Solaris roster (height/width ratio ≈ 0.55) and lacks the visual nose-pinch of the smaller Solaris hulls. A hitbox-aspect-ratio table on ships.md or hull-hitboxes.md would surface gameplay-relevant collision shape differences that are currently buried in raw vertex lists.
  • Barrier as legendary-only starter. The barrier weapon is Solaris_Armada’s starting weapon and appears nowhere else as a hull starter (other Solaris hulls open with revolver / rifle / cannon / etc.). The legendary-flagship-only barrier starter is a load-bearing balance signal that belongs on weapons.md (barrier entry) or in a “starting weapon by hull” cross-reference table on ships.md.