Nanite Swarm

What it is

A stat-category artifact that procs whenever the player is healed. Each heal pulse grants a brief stacked buff to weapon damage and magnet range, and emits a mid-radius damaging ring around the ship. Reward-card line: “When you heal, your damage and magnet range are boosted and a nanite-swarm ring damages nearby enemies.”

Identity

FieldValue
Display nameNanite Swarm
Categorystat
Iconheart
Primary color#ff66aa
Secondary color#cc3388
Bright color#ff99cc
Damage tagnone (type-agnostic)
Triggersignal: player_healed
Trigger conditionsnone — every heal procs the artifact
Proc audio cueflavored cue (routed through game bus with LPF + reverb)
Passive flat-bonus statMagnet Range (flat additive percentage points)

Per-tier values

The artifact ships four authored tiers (uncommon through legendary). The runtime prepends a fifth “common” tier above these by reusing the uncommon values record and differentiating via the shared flat bonus curve.

Per proc, the triggered effect carries four named magnitudes: damage-bonus value, magnet-bonus value, buff duration, and ring damage. The flat passive magnet-range bonus follows the standard artifact-wide ramp.

TierDamage bonusMagnet bonusBuff duration (s)Ring damage (flat)Flat magnet-range bonus
Common+50+1101022+10
Uncommon+50+1101022+20
Rare+80+1701335+30
Epic+120+2501855+40
Legendary+180+3802580+50

The nanite-swarm ring is a flat-damage AoE with a fixed radius across all tiers; only the damage scales with tier.

Effect

When the player_healed signal fires, the artifact runs the following actions in order. There are no gating conditions and the proc shows a banner.

  1. Weapon-damage buff — Adds the tier’s damage bonus as a flat additive to the ship’s weapon-damage-percent stat for the tier’s duration. Stacks refresh with maxStacks: 1.
  2. Magnet-range buff — Adds the tier’s magnet bonus as a flat additive to the ship’s magnet-range stat for the tier’s duration. Stacks refresh with maxStacks: 1. Tagged with a separate source from the damage buff so the two timers refresh independently of any external magnet buffs.
  3. Nanite-swarm ring — A damage-AoE pulse centered on the ship. Flat damage equal to the tier’s ring-damage value, applied to all enemies within the ring radius.
  4. VFX — A pink burst-and-ring effect.
  5. Artifact flash — Standard proc flash on the artifact HUD slot, accompanied by the flavored audio cue.
Ring fieldValue
Radius (px)180
Damage modeflat
Centership
VFX typeburst_and_ring
VFX color#ff99cc
VFX particle count18
VFX scale4.5
VFX lifetime (s)0.40

Stacking rules

  • Both buffs are single-stack with refresh semantics: consecutive heals reset the remaining duration of each buff rather than accumulating magnitude. A second heal inside the active window does not stack the bonus; it resets the timer to the full tier value.
  • The two buffs use separate source tags, so the damage and magnet timers are managed independently and neither blocks the other.
  • Ring damage is per-proc and not gated by buff state — every heal pulse emits its own independent ring regardless of whether the buffs are already active.
  • Family context: Nanite Swarm shares the player_healed trigger with two siblings. Its ring is the middle radius of the family; its ring damage sits between the other two because the stat-stack payoff is the primary reward and the AoE is a secondary bonus.
Family memberRing radius (px)
Echo160
Nanite Swarm180
Caretaker200
  • Tier upgrades replace the per-tier values record wholesale. Mid-run tier changes do not apply — tier is set at run start by meta-progression and does not increase during a run.

Summary

Nanite Swarm is a heal-triggered triple payload: a refreshing flat weapon-damage buff, a refreshing flat magnet-range buff, and a 180 px ship-centered AoE ring. Magnitudes scale 50 / 50 / 80 / 120 / 180 for damage, 110 / 110 / 170 / 250 / 380 for magnet, 10 / 10 / 13 / 18 / 25 seconds for buff duration, and 22 / 22 / 35 / 55 / 80 for the ring damage across common → legendary. The ring radius is fixed at 180 px (mid of the ship-centered heal-ring family) because the artifact’s primary identity is the dual stat stack, not the AoE.

EXTRACT-CANDIDATE: The player_healed artifact-family comparison table (radii, damage tradeoff philosophy across Echo / Nanite Swarm / Caretaker) appears here and on the sibling entity pages — candidate for promotion to the artifacts roll-up or to a concepts/player-healed-signal.md cross-reference page.

EXTRACT-CANDIDATE: The “runtime prepends a fifth common tier by reusing the uncommon values record, with common-vs-uncommon differentiation from the artifact-wide flat bonus” mechanic is artifact-system-wide and belongs on the artifacts roll-up, not per-entity pages.

EXTRACT-CANDIDATE: The 10 / 20 / 30 / 40 / 50 flat-bonus ramp is shared by every artifact — candidate concept page: concepts/artifact-tier-mapping.md.

EXTRACT-CANDIDATE: Refresh stacking with maxStacks: 1 and per-source-tag timer independence are recurring buff-stacking semantics across most stat-burst artifacts. Candidate concept page: concepts/buff-stacking-modes.md.

EXTRACT-CANDIDATE: Ship-centered ring geometry (fixed-radius flat-damage AoE centered on the ship’s position) recurs across multiple artifact families. Candidate concept page: concepts/centered-aoe.md.

EXTRACT-CANDIDATE: The flash_artifact action plus banner-on-proc plus per-artifact flavored audio cue are shared behaviors across all triggered artifacts and belong on the artifacts roll-up or a concepts/artifact-proc-feedback.md page.