Autodoc
What it is
A stat-category artifact that turns the level-up event into a full combat reset. On every level-up, it restores a percentage of max hull, refills the shield to full, and zeros the engine heat gauge.
Identity
| Field | Value |
|---|---|
| Display name | Autodoc |
| Category | stat |
| Icon | π |
| Primary color | 44ff44 |
| Secondary color | 22cc22 |
| Bright color | 88ff88 |
| Damage tag | none (type-agnostic) |
Per-tier values
The artifact has four authored tiers, indexed uncommon β rare β epic β legendary. A fifth common tier is prepended at runtime and shares the uncommon values record; the differentiation between common and uncommon comes from the artifact-wide flat bonus, not from this table.
| Tier | Hull restore (% of max) |
|---|---|
| Uncommon | 40% |
| Rare | 55% |
| Epic | 70% |
| Legendary | 100% |
Shield restore and engine heat reset do not scale with tier β they are always full shield refill and full heat clear.
Effect
Triggered on the level_up signal. Shows a banner. No conditions gate the proc β every level-up fires it.
Actions, in order:
| Step | Action | Parameters |
|---|---|---|
| 1 | Heal shield | 100% of max shield |
| 2 | Heal hull | Hull-restore % of max (from tier table) |
| 3 | Set heat | 0 |
| 4 | VFX burst-and-ring | color 88ff88, count 28, scale 5.5, lifetime 0.40s |
| 5 | VFX starburst | count 18, lifetime 0.6s |
| 6 | Flash artifact icon | β |
Stacking rules
The artifact registers a single effect on the unified effect engine, keyed by its effect id. Re-acquiring the artifact at a higher rarity replaces the tier values for that effect rather than adding a second proc β every level-up still fires exactly one heal-and-cool sequence, sized by the current tierβs hull-restore percentage.
The shield refill and heat reset are absolute writes (full shield, heat = 0), so they cannot stack or overheal beyond cap. The hull heal is a percent-of-max heal and is clamped by max hull through the heal action handler.
Summary
Autodoc is a level-up-triggered full reset: shield to full, heat to zero, hull restored by 40% / 55% / 70% / 100% from uncommon through legendary. Single effect, banner on proc, no stacking beyond tier replacement.
EXTRACT-CANDIDATE:
- The β4 authored tiers + 1 runtime-prepended common tier sharing uncommon values, with common-vs-uncommon differentiation from the artifact-wide flat bonusβ rule is a general artifacts-system fact and belongs on the
artifactsroll-up page, not duplicated per entity. - The
heal_shield,heal,set_heataction semantics (modespercentMax, absolute writes, clamping at max) belong on acombator effect-engine reference page. - The
flash_artifactaction and banner-on-proc behavior are shared across many artifacts and belong on theartifactsroll-up.