Autodoc

What it is

A stat-category artifact that turns the level-up event into a full combat reset. On every level-up, it restores a percentage of max hull, refills the shield to full, and zeros the engine heat gauge.

Identity

FieldValue
Display nameAutodoc
Categorystat
IconπŸ”„
Primary color44ff44
Secondary color22cc22
Bright color88ff88
Damage tagnone (type-agnostic)

Per-tier values

The artifact has four authored tiers, indexed uncommon β†’ rare β†’ epic β†’ legendary. A fifth common tier is prepended at runtime and shares the uncommon values record; the differentiation between common and uncommon comes from the artifact-wide flat bonus, not from this table.

TierHull restore (% of max)
Uncommon40%
Rare55%
Epic70%
Legendary100%

Shield restore and engine heat reset do not scale with tier β€” they are always full shield refill and full heat clear.

Effect

Triggered on the level_up signal. Shows a banner. No conditions gate the proc β€” every level-up fires it.

Actions, in order:

StepActionParameters
1Heal shield100% of max shield
2Heal hullHull-restore % of max (from tier table)
3Set heat0
4VFX burst-and-ringcolor 88ff88, count 28, scale 5.5, lifetime 0.40s
5VFX starburstcount 18, lifetime 0.6s
6Flash artifact iconβ€”

Stacking rules

The artifact registers a single effect on the unified effect engine, keyed by its effect id. Re-acquiring the artifact at a higher rarity replaces the tier values for that effect rather than adding a second proc β€” every level-up still fires exactly one heal-and-cool sequence, sized by the current tier’s hull-restore percentage.

The shield refill and heat reset are absolute writes (full shield, heat = 0), so they cannot stack or overheal beyond cap. The hull heal is a percent-of-max heal and is clamped by max hull through the heal action handler.


Summary

Autodoc is a level-up-triggered full reset: shield to full, heat to zero, hull restored by 40% / 55% / 70% / 100% from uncommon through legendary. Single effect, banner on proc, no stacking beyond tier replacement.

EXTRACT-CANDIDATE:

  • The β€œ4 authored tiers + 1 runtime-prepended common tier sharing uncommon values, with common-vs-uncommon differentiation from the artifact-wide flat bonus” rule is a general artifacts-system fact and belongs on the artifacts roll-up page, not duplicated per entity.
  • The heal_shield, heal, set_heat action semantics (modes percentMax, absolute writes, clamping at max) belong on a combat or effect-engine reference page.
  • The flash_artifact action and banner-on-proc behavior are shared across many artifacts and belong on the artifacts roll-up.