Delphi
What it is
Delphi is the ninth planet in the hub swiper order — a sunlit oracular world themed around racer-swarm pressure on the bug enemy family. It uses its own dedicated delphi biome (mirror-lake surface with rig platforms and sunken beams) paired with a crystal-themed level preset, applies the sunlit post-processing mastering preset, and ends with the Apex boss at the run timer’s zero mark. The planet has a 10-level mastering track gated by per-planet XP at the unmodified baseline grind rate (1.0× multiplier, marked in source as a placeholder pending tuning).
Identity
| Field | Value |
|---|---|
| Display name | DELPHI |
| Numeric ID | 35 |
| Biome | delphi |
| Level preset | delphi_crystal |
| Enemy set | bugs_racer |
| Boss at T-0 | Apex |
| Mastering XP multiplier | 1.0× baseline (placeholder) |
| Base run XP | 10 (placeholder) |
| Leaderboard planet | No |
Run definition
| Parameter | Value |
|---|---|
| Post-processing mode | sunlit |
| Fog overlay alpha | 0.15 |
| Enemy count multiplier | 1.0× |
| Spawn grace period (seconds) | 1 |
| Shadow offset multiplier | 1.0× |
| Buildings allowed | Yes |
| Crate density (0–100) | 40 |
| Debris density (0–100) | 12 |
The bugs_racer enemy-set variant biases the planet’s hazard mix toward racer archetypes — high-speed swarming pressure that closes distance fast and forces continuous repositioning. Enemy count and grace period sit at baseline values (1.0× multiplier, 1-second ramp), unlike The Voidstar’s doubled count and zero-grace pressure curve. Atmospheric fog overlay is light at 0.15, matching Landing Site, Network Station, and Desolation. Delphi is one of only two planets in the roster that uses a non-landing-site biome aside from the city/void/old-earth themed planets — the dedicated delphi biome adds mirror-lake surface effects, rig platforms, and sunken beams as terrain features. Debris density sits at 12, mid-range on the roster.
Mastering track
Delphi uses the baseline XP curve at 1.0× — its multiplier is flagged in source as a placeholder pending balance tuning. All XP thresholds below are cumulative totals.
| Level | XP threshold | Rarity | Reward |
|---|---|---|---|
| 1 | 100 | Common | Unlocks Oracle Event (sub-event during runs) |
| 2 | 250 | Common | New Ship: signature ship (common) |
| 3 | 500 | Uncommon | Unlocks signature weapon #1 |
| 4 | 800 | Uncommon | New Ship: signature ship (uncommon) |
| 5 | 1200 | Rare | Unlocks alternate boss encounter |
| 6 | 1700 | Rare | New Ship: signature ship (rare) |
| 7 | 2300 | Epic | Planet Master (advanced planet variant) |
| 8 | 3000 | Epic | New Ship: signature ship (epic) |
| 9 | 4000 | Legendary | Unlocks signature weapon #2 |
| 10 | 5500 | Legendary | Global Luck Boost (permanent buff on all planets) |
XP is earned by completing challenges (bulk awards via XP bounty) and by completing any run on this planet (10 XP per run, placeholder rate). The mastering track is per-planet — XP earned here does not progress other planets’ tracks.
Mission posting reference
Mission postings reference this planet by numeric ID 35. The hub mission board surfaces postings tagged for Delphi alongside its planet card in the swiper. See mission-postings for the per-posting catalog and missions for mission flow.
Planet order position
| Swiper index | Planet |
|---|---|
| 0 | Landing Site |
| 1 | Sunrise City |
| 2 | The Voidstar |
| 3 | Solaris |
| 4 | Speedway |
| 5 | Eden-5 |
| 6 | Old Earth |
| 7 | Network Station |
| 8 | Delphi |
| 9 | Desolation |
| 10 | Obelisk |
Delphi is the ninth planet in the hub swiper order — the antepenultimate slot, immediately after Network Station and before Desolation. It is one of only four planets that uses a non-landing-site biome (alongside Sunrise City’s sunrise_city, The Voidstar’s the_voidstar, and Old Earth’s old_earth) and the only planet that pairs the dedicated delphi biome with the sunlit mastering preset.