Delphi

What it is

Delphi is the ninth planet in the hub swiper order — a sunlit oracular world themed around racer-swarm pressure on the bug enemy family. It uses its own dedicated delphi biome (mirror-lake surface with rig platforms and sunken beams) paired with a crystal-themed level preset, applies the sunlit post-processing mastering preset, and ends with the Apex boss at the run timer’s zero mark. The planet has a 10-level mastering track gated by per-planet XP at the unmodified baseline grind rate (1.0× multiplier, marked in source as a placeholder pending tuning).

Identity

FieldValue
Display nameDELPHI
Numeric ID35
Biomedelphi
Level presetdelphi_crystal
Enemy setbugs_racer
Boss at T-0Apex
Mastering XP multiplier1.0× baseline (placeholder)
Base run XP10 (placeholder)
Leaderboard planetNo

Run definition

ParameterValue
Post-processing modesunlit
Fog overlay alpha0.15
Enemy count multiplier1.0×
Spawn grace period (seconds)1
Shadow offset multiplier1.0×
Buildings allowedYes
Crate density (0–100)40
Debris density (0–100)12

The bugs_racer enemy-set variant biases the planet’s hazard mix toward racer archetypes — high-speed swarming pressure that closes distance fast and forces continuous repositioning. Enemy count and grace period sit at baseline values (1.0× multiplier, 1-second ramp), unlike The Voidstar’s doubled count and zero-grace pressure curve. Atmospheric fog overlay is light at 0.15, matching Landing Site, Network Station, and Desolation. Delphi is one of only two planets in the roster that uses a non-landing-site biome aside from the city/void/old-earth themed planets — the dedicated delphi biome adds mirror-lake surface effects, rig platforms, and sunken beams as terrain features. Debris density sits at 12, mid-range on the roster.

Mastering track

Delphi uses the baseline XP curve at 1.0× — its multiplier is flagged in source as a placeholder pending balance tuning. All XP thresholds below are cumulative totals.

LevelXP thresholdRarityReward
1100CommonUnlocks Oracle Event (sub-event during runs)
2250CommonNew Ship: signature ship (common)
3500UncommonUnlocks signature weapon #1
4800UncommonNew Ship: signature ship (uncommon)
51200RareUnlocks alternate boss encounter
61700RareNew Ship: signature ship (rare)
72300EpicPlanet Master (advanced planet variant)
83000EpicNew Ship: signature ship (epic)
94000LegendaryUnlocks signature weapon #2
105500LegendaryGlobal Luck Boost (permanent buff on all planets)

XP is earned by completing challenges (bulk awards via XP bounty) and by completing any run on this planet (10 XP per run, placeholder rate). The mastering track is per-planet — XP earned here does not progress other planets’ tracks.

Mission posting reference

Mission postings reference this planet by numeric ID 35. The hub mission board surfaces postings tagged for Delphi alongside its planet card in the swiper. See mission-postings for the per-posting catalog and missions for mission flow.

Planet order position

Swiper indexPlanet
0Landing Site
1Sunrise City
2The Voidstar
3Solaris
4Speedway
5Eden-5
6Old Earth
7Network Station
8Delphi
9Desolation
10Obelisk

Delphi is the ninth planet in the hub swiper order — the antepenultimate slot, immediately after Network Station and before Desolation. It is one of only four planets that uses a non-landing-site biome (alongside Sunrise City’s sunrise_city, The Voidstar’s the_voidstar, and Old Earth’s old_earth) and the only planet that pairs the dedicated delphi biome with the sunlit mastering preset.